feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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fe9bda1bc4
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717 changed files with 5832 additions and 3579 deletions
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@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GlobalScript.h"
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#include "InstanceScript.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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@ -86,11 +87,11 @@ bool ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* lootStoreI
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return true;
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}
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bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList EqualChanced, Loot& loot, LootStore const& store)
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bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList equalChanced, Loot& loot, LootStore const& store)
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{
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auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
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{
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return !script->OnBeforeLootEqualChanced(player, EqualChanced, loot, store);
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return !script->OnBeforeLootEqualChanced(player, equalChanced, loot, store);
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});
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if (ret && *ret)
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@ -230,3 +231,11 @@ void ScriptMgr::OnBeforeSetBossState(uint32 id, EncounterState newState, Encount
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script->OnBeforeSetBossState(id, newState, oldState, instance);
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});
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}
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GlobalScript::GlobalScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<GlobalScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<GlobalScript>;
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