feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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717 changed files with 5832 additions and 3579 deletions
54
src/server/game/Scripting/ScriptDefines/GroupScript.h
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54
src/server/game/Scripting/ScriptDefines/GroupScript.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_GROUP_SCRIPT_H_
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#define SCRIPT_OBJECT_GROUP_SCRIPT_H_
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#include "ObjectGuid.h"
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#include "ScriptObject.h"
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enum RemoveMethod : uint8;
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class GroupScript : public ScriptObject
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{
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protected:
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GroupScript(const char* name);
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return false; }
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// Called when a member is added to a group.
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virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { }
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// Called when a member is invited to join a group.
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virtual void OnInviteMember(Group* /*group*/, ObjectGuid /*guid*/) { }
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// Called when a member is removed from a group.
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virtual void OnRemoveMember(Group* /*group*/, ObjectGuid /*guid*/, RemoveMethod /*method*/, ObjectGuid /*kicker*/, const char* /*reason*/) { }
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// Called when the leader of a group is changed.
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virtual void OnChangeLeader(Group* /*group*/, ObjectGuid /*newLeaderGuid*/, ObjectGuid /*oldLeaderGuid*/) { }
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// Called when a group is disbanded.
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virtual void OnDisband(Group* /*group*/) { }
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[[nodiscard]] virtual bool CanGroupJoinBattlegroundQueue(Group const* /*group*/, Player* /*member*/, Battleground const* /*bgTemplate*/, uint32 /*MinPlayerCount*/, bool /*isRated*/, uint32 /*arenaSlot*/) { return true; }
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virtual void OnCreate(Group* /*group*/, Player* /*leader*/) { }
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};
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#endif
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