feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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717 changed files with 5832 additions and 3579 deletions
44
src/server/game/Scripting/ScriptDefines/TransportScript.h
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src/server/game/Scripting/ScriptDefines/TransportScript.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_TRANSPORT_SCRIPT_H_
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#define SCRIPT_OBJECT_TRANSPORT_SCRIPT_H_
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#include "ScriptObject.h"
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class TransportScript : public ScriptObject, public UpdatableScript<Transport>
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{
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protected:
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TransportScript(const char* name);
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return true; }
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// Called when a player boards the transport.
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virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { }
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// Called when a creature boards the transport.
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virtual void OnAddCreaturePassenger(Transport* /*transport*/, Creature* /*creature*/) { }
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// Called when a player exits the transport.
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virtual void OnRemovePassenger(Transport* /*transport*/, Player* /*player*/) { }
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// Called when transport moves.
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virtual void OnRelocate(Transport* /*transport*/, uint32 /*waypointId*/, uint32 /*mapId*/, float /*x*/, float /*y*/, float /*z*/) { }
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};
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#endif
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