Fixed behaviour of unrelenting assault warrior arms debuff
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1 changed files with 1 additions and 1 deletions
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@ -592,7 +592,7 @@ class spell_warr_overpower : public SpellScriptLoader
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if (Player* target = GetHitPlayer())
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if (target->HasUnitState(UNIT_STATE_CASTING))
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target->CastSpell(target, spellId, true);
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target->CastSpell(target, spellId, true, 0, 0, GetCaster()->GetGUID());
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}
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void Register()
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