feat (core): another helper implemented (#11469)
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@ -13826,6 +13826,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
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if (Unit* critter = ObjectAccessor::GetUnit(*this, GetCritterGUID()))
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critter->UpdateSpeed(mtype, forced);
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}
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ToPlayer()->SetCanTeleport(true);
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}
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switch (mtype)
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