feat(Core/Config): Parameter to set all creatures with WP movement active (#2615)
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6 changed files with 22 additions and 7 deletions
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@ -1520,9 +1520,7 @@ float WorldObject::GetGridActivationRange() const
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float WorldObject::GetVisibilityRange() const
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{
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if (isActiveObject() && !ToPlayer())
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return MAX_VISIBILITY_DISTANCE;
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else if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT)
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if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT)
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return MAX_VISIBILITY_DISTANCE;
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else if (GetTypeId() == TYPEID_GAMEOBJECT)
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{
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@ -1545,9 +1543,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
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{
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if (target)
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{
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if (target->isActiveObject() && !target->ToPlayer())
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return MAX_VISIBILITY_DISTANCE;
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else if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
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if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
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return MAX_VISIBILITY_DISTANCE;
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else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
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{
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@ -977,7 +977,7 @@ class WorldObject : public Object, public WorldLocation
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bool isActiveObject() const { return m_isActive; }
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void setActive(bool isActiveObject);
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bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride || m_isActive; }
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bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride; }
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void SetVisibilityDistanceOverride(bool isVisibilityDistanceOverride);
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void SetWorldObject(bool apply);
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bool IsPermanentWorldObject() const { return m_isWorldObject; }
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