commit
eda5f7bac4
2 changed files with 4 additions and 4 deletions
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@ -10,11 +10,11 @@
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# Include the platform-specific file.
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include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/os/Windows.cmake)
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include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/os/Windows.cmake)
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# Add macros
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include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/character_sets.cmake)
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include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/mysql_version.cmake)
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include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/character_sets.cmake)
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include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/mysql_version.cmake)
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# Advanced options (mostly useless, but usually still in config.h, so they need to be set...)
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set(CYBOZU OFF)
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@ -242,7 +242,7 @@ public:
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case SPELL_SUMMON_MENAGERIE_3:
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{
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for( uint8 i=0; i<4; ++i )
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+ me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
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me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
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uint8 phase = GetPhaseByCurrentPosition();
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me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
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me->DestroyForNearbyPlayers();
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