fix(Core/Spells): Restricted aura application prevention when immune to banish effects (e.g cyclone) (#20060)

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Andrew 2024-10-01 06:47:44 -03:00 committed by GitHub
parent 003eda6db3
commit ee870ff3b3
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@ -3158,8 +3158,9 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
if (m_spellAura)
{
// Prevent aura application if target is immuned
if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->IsImmunedToDamageOrSchool(m_spellAura->GetSpellInfo()))
// Prevent aura application if target is banished and immuned
if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->IsImmunedToDamageOrSchool(m_spellAura->GetSpellInfo())
&& m_targets.GetUnitTarget()->HasUnitState(UNIT_STATE_ISOLATED))
{
m_spellAura->Remove();
return SPELL_MISS_IMMUNE;