fix(Core): possible crashfix (#7683)

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UltraNix 2021-09-01 19:14:16 +02:00 committed by GitHub
parent 595bb6adcc
commit efc5cd467d
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@ -1634,10 +1634,7 @@ namespace lfg
if (player->GetMapId() == uint32(dungeon->map))
{
// Remove bind to that map
if (!sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty()))
{
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true);
}
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true);
}
// Add the cooldown spell if queued for a random dungeon