chore(Core/GameObjectAI): Cleanup register macro (#19409)
This commit is contained in:
parent
bdf204f1eb
commit
f0e6b0f1ab
2 changed files with 2 additions and 5 deletions
|
|
@ -66,23 +66,21 @@ public:
|
|||
virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return nullptr; }
|
||||
};
|
||||
|
||||
// Cannot be used due gob scripts not working like this
|
||||
template <class AI>
|
||||
class GenericGameObjectScript : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
GenericGameObjectScript(char const* name) : GameObjectScript(name) { }
|
||||
GameObjectAI* GetAI(GameObject* me) const override { return new AI(me); }
|
||||
GameObjectAI* GetAI(GameObject* go) const override { return new AI(go); }
|
||||
};
|
||||
|
||||
#define RegisterGameObjectAI(ai_name) new GenericGameObjectScript<ai_name>(#ai_name)
|
||||
|
||||
// Cannot be used due gob scripts not working like this
|
||||
template <class AI, AI* (*AIFactory)(GameObject*)> class FactoryGameObjectScript : public GameObjectScript
|
||||
{
|
||||
public:
|
||||
FactoryGameObjectScript(char const* name) : GameObjectScript(name) {}
|
||||
GameObjectAI* GetAI(GameObject* me) const override { return AIFactory(me); }
|
||||
GameObjectAI* GetAI(GameObject* go) const override { return AIFactory(go); }
|
||||
};
|
||||
|
||||
#define RegisterGameObjectAIWithFactory(ai_name, factory_fn) new FactoryGameObjectScript<ai_name, &factory_fn>(#ai_name)
|
||||
|
|
|
|||
|
|
@ -83,6 +83,5 @@ inline AI* GetAhnKahetAI(T* obj)
|
|||
}
|
||||
|
||||
#define RegisterAhnKahetCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAhnKahetAI)
|
||||
#define RegisterAhnKahetGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetAhnKahetAI)
|
||||
|
||||
#endif // DEF_AHNKAHET_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue