refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)
chore: removed redundant logging calls from some message handlers
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14 changed files with 3 additions and 129 deletions
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@ -219,8 +219,6 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
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void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/)
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{
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LOG_DEBUG("network", "WORLD: Received MSG_CORPSE_QUERY");
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if (!_player->HasCorpse())
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{
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WorldPacket data(MSG_CORPSE_QUERY, 1);
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@ -356,8 +354,6 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
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/// Only _static_ data is sent in this packet !!!
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void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
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{
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LOG_DEBUG("network", "WORLD: Received CMSG_PAGE_TEXT_QUERY");
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uint32 pageID;
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recvData >> pageID;
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recvData.read_skip<uint64>(); // guid
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