refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)

chore: removed redundant logging calls from some message handlers
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Tristan 'Natrist' Cormier 2023-11-08 15:53:43 -05:00 committed by GitHub
parent ef09d4b63f
commit f1cb3bfb3b
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14 changed files with 3 additions and 129 deletions

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@ -219,8 +219,6 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleCorpseQueryOpcode(WorldPacket& /*recvData*/)
{
LOG_DEBUG("network", "WORLD: Received MSG_CORPSE_QUERY");
if (!_player->HasCorpse())
{
WorldPacket data(MSG_CORPSE_QUERY, 1);
@ -356,8 +354,6 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
{
LOG_DEBUG("network", "WORLD: Received CMSG_PAGE_TEXT_QUERY");
uint32 pageID;
recvData >> pageID;
recvData.read_skip<uint64>(); // guid