refactor(Core/Network): remove redundant logging calls from some message handlers (#17565)

chore: removed redundant logging calls from some message handlers
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Tristan 'Natrist' Cormier 2023-11-08 15:53:43 -05:00 committed by GitHub
parent ef09d4b63f
commit f1cb3bfb3b
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14 changed files with 3 additions and 129 deletions

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@ -31,15 +31,11 @@ void WorldSession::HandleContactListOpcode(WorldPacket& recv_data)
uint32 flags;
recv_data >> flags;
LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST - Unk: {}", flags);
_player->GetSocial()->SendSocialList(_player, flags);
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
{
LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
@ -49,8 +45,6 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recv_data)
if (!normalizePlayerName(friendName))
return;
LOG_DEBUG("network", "WORLD: {} asked to add friend : '{}'", GetPlayer()->GetName(), friendName);
ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
if (!friendGuid)
return;