fix heroism/bloodlust stack based on ShinDarth previous fix on TrinityCore
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1 changed files with 6 additions and 0 deletions
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@ -522,12 +522,15 @@ class spell_sha_bloodlust : public SpellScriptLoader
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_SATED))
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return false;
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if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_EXHAUSTION))
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return false;
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return true;
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}
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void RemoveInvalidTargets(std::list<WorldObject*>& targets)
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{
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targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED));
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targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION));
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}
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void ApplyDebuff()
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@ -977,12 +980,15 @@ class spell_sha_heroism : public SpellScriptLoader
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_EXHAUSTION))
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return false;
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if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_SATED))
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return false;
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return true;
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}
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void RemoveInvalidTargets(std::list<WorldObject*>& targets)
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{
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targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION));
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targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED));
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}
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void ApplyDebuff()
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