fix(Scripts/Naxxramas): Sapphiron flight phase animation (#24535)
This commit is contained in:
parent
154a4a0761
commit
f27a1e2619
1 changed files with 2 additions and 1 deletions
|
|
@ -128,6 +128,7 @@ public:
|
|||
spawnTimer = 0;
|
||||
currentTarget.Clear();
|
||||
blockList.clear();
|
||||
me->SetAnimTier(AnimTier::Fly);
|
||||
}
|
||||
|
||||
void EnterCombatSelfFunction()
|
||||
|
|
@ -291,7 +292,7 @@ public:
|
|||
me->AttackStop();
|
||||
float x, y, z, o;
|
||||
me->GetHomePosition(x, y, z, o);
|
||||
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z);
|
||||
me->GetMotionMaster()->MovePoint(POINT_CENTER, x, y, z, FORCED_MOVEMENT_NONE, 0.f, o);
|
||||
return;
|
||||
case EVENT_FLIGHT_LIFTOFF:
|
||||
Talk(EMOTE_AIR_PHASE);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue