feat(Core/ScriptMgr): add new hook OnAfterUnloadAllMaps (#10279)
* feat(Core/ScriptMgr): add new hook * add desc * Update src/server/game/Scripting/ScriptDefines/WorldScript.cpp
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3 changed files with 16 additions and 0 deletions
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@ -113,3 +113,11 @@ void ScriptMgr::OnBeforeWorldInitialized()
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script->OnBeforeWorldInitialized();
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});
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}
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void ScriptMgr::OnAfterUnloadAllMaps()
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{
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ExecuteScript<WorldScript>([](WorldScript* script)
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{
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script->OnAfterUnloadAllMaps();
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});
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}
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@ -225,6 +225,11 @@ public:
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// Called when the world is actually shut down.
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virtual void OnShutdown() { }
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/**
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* @brief Called after all maps are unloaded from core
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*/
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virtual void OnAfterUnloadAllMaps() { }
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/**
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* @brief This hook runs before finalizing the player world session. Can be also used to mutate the cache version of the Client.
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*
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@ -2025,6 +2030,7 @@ public: /* WorldScript */
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void OnStartup();
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void OnShutdown();
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void OnBeforeWorldInitialized();
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void OnAfterUnloadAllMaps();
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public: /* FormulaScript */
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void OnHonorCalculation(float& honor, uint8 level, float multiplier);
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@ -329,6 +329,8 @@ int main(int argc, char** argv)
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sOutdoorPvPMgr->Die(); // unload it before MapMgr
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sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
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sScriptMgr->OnAfterUnloadAllMaps();
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});
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// Start the Remote Access port (acceptor) if enabled
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