feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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568 changed files with 10655 additions and 11019 deletions
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@ -22,7 +22,6 @@ enum ePoints
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};
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npc_escortAI::npc_escortAI(Creature* creature) : ScriptedAI(creature),
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m_uiPlayerGUID(0),
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m_uiWPWaitTimer(1000),
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m_uiPlayerCheckTimer(0),
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m_uiEscortState(STATE_ESCORT_NONE),
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@ -442,7 +441,7 @@ void npc_escortAI::SetRun(bool on)
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}
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//TODO: get rid of this many variables passed in function.
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void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, uint64 playerGUID /* = 0 */, Quest const* quest /* = nullptr */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
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void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, ObjectGuid playerGUID /* = ObjectGuid::Empty */, Quest const* quest /* = nullptr */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
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{
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if (me->GetVictim())
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{
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@ -503,7 +502,8 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("scripts.ai", "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
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LOG_DEBUG("scripts.ai", "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %s",
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uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID.ToString().c_str());
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#endif
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CurrentWP = WaypointList.begin();
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