feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
This commit is contained in:
parent
91081f4ad8
commit
f4c226423d
568 changed files with 10655 additions and 11019 deletions
|
|
@ -55,14 +55,14 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
|
|||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
|
||||
#endif
|
||||
uint64 guid;
|
||||
ObjectGuid guid;
|
||||
recvData >> guid;
|
||||
|
||||
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
|
||||
if (!unit)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
|
||||
LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue