feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885)
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568 changed files with 10655 additions and 11019 deletions
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@ -64,8 +64,8 @@ public:
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bool secondpart;
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int32 timer;
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uint8 step;
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uint64 pGUID;
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uint64 oachanoaGUID;
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ObjectGuid pGUID;
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ObjectGuid oachanoaGUID;
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void Reset() override
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{
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@ -73,8 +73,8 @@ public:
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secondpart = false;
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timer = 0;
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step = 0;
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pGUID = 0;
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oachanoaGUID = 0;
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pGUID.Clear();
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oachanoaGUID.Clear();
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}
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void NextStep(const uint32 time)
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@ -234,7 +234,7 @@ public:
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}
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}
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void Start(uint64 g)
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void Start(ObjectGuid g)
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{
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running = true;
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pGUID = g;
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@ -301,8 +301,8 @@ public:
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{
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npc_hourglass_of_eternityAI(Creature* c) : ScriptedAI(c) {}
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uint64 summonerGUID;
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uint64 futureGUID;
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ObjectGuid summonerGUID;
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ObjectGuid futureGUID;
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EventMap events;
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uint8 count[3];
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uint8 phase;
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@ -571,7 +571,7 @@ public:
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if (TempSummon* summon = me->ToTempSummon())
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if (Unit* owner = summon->GetSummoner())
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if (Player* player = owner->ToPlayer())
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player->KilledMonsterCredit(me->GetEntry(), 0);
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player->KilledMonsterCredit(me->GetEntry());
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}
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}
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};
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@ -753,7 +753,7 @@ public:
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EventMap events;
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SummonList summons;
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uint64 playerGUID;
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ObjectGuid playerGUID;
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void CleanAll(bool fromReset = true)
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{
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@ -784,7 +784,7 @@ public:
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events.ScheduleEvent(999, 0);
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events.ScheduleEvent(1, 3000);
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summons.DespawnAll();
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playerGUID = 0;
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playerGUID.Clear();
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CleanAll();
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@ -800,10 +800,11 @@ public:
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me->GetMotionMaster()->Clear();
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}
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void SetGUID(uint64 guid, int32 /*id*/) override
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void SetGUID(ObjectGuid guid, int32 /*id*/) override
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{
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if (playerGUID || events.GetNextEventTime(998) || events.GetNextEventTime(2))
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return;
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me->setActive(true);
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playerGUID = guid;
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events.ScheduleEvent(2, 900000);
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@ -837,7 +838,7 @@ public:
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c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
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if (GameObject* go = me->FindNearestGameObject(GO_SAC_LIGHTS_VENGEANCE_3, 150.0f))
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go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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playerGUID = 0;
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playerGUID.Clear();
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events.RescheduleEvent(2, 60000);
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}
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}
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@ -1504,8 +1505,13 @@ public:
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void Reset() override
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{
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talkWing = 0;
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memset(audienceList, 0, sizeof(audienceList));
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memset(imageList, 0, sizeof(imageList));
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for (uint8 i = 0; i < 10; ++i)
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audienceList[i].Clear();
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for (uint8 i = 0; i < 5; ++i)
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imageList[i].Clear();
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_events.ScheduleEvent(EVENT_GET_TARGETS, 5000);
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_events.ScheduleEvent(EVENT_START_RANDOM, 20000);
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}
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@ -1730,9 +1736,9 @@ public:
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}
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private:
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EventMap _events;
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uint64 audienceList[10];
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uint64 imageList[5];
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uint8 talkWing;
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ObjectGuid audienceList[10];
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ObjectGuid imageList[5];
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uint8 talkWing;
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};
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CreatureAI* GetAI(Creature* creature) const override
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@ -1862,13 +1868,13 @@ public:
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{
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npc_torturer_lecraftAI(Creature* creature) : ScriptedAI(creature)
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{
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_playerGUID = 0;
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_playerGUID.Clear();
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}
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void Reset() override
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{
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_textCounter = 1;
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_playerGUID = 0;
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_playerGUID.Clear();
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}
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void EnterCombat(Unit* who) override
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@ -1896,7 +1902,7 @@ public:
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Talk(_textCounter, player);
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if (_textCounter == 5)
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player->KilledMonsterCredit(NPC_TORTURER_LECRAFT, 0);
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player->KilledMonsterCredit(NPC_TORTURER_LECRAFT);
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++_textCounter;
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@ -1933,7 +1939,7 @@ public:
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private:
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EventMap _events;
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uint8 _textCounter;
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uint64 _playerGUID;
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ObjectGuid _playerGUID;
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};
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CreatureAI* GetAI(Creature* creature) const override
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