fix(Core/Chat): muteTime for players that were muted when offline (#7375)
This reverts commit 23beddb209314d6a6ef20c9e7ca7229ee7a1905b
This commit is contained in:
parent
556d91a2ea
commit
f538eaceba
1 changed files with 11 additions and 0 deletions
|
|
@ -543,6 +543,17 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
|
|||
}
|
||||
}
|
||||
|
||||
//! Negative mutetime indicates amount of minutes to be muted effective on next login - which is now.
|
||||
if (account.MuteTime < 0)
|
||||
{
|
||||
account.MuteTime = time(nullptr) + llabs(account.MuteTime);
|
||||
|
||||
auto* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
|
||||
stmt->setInt64(0, account.MuteTime);
|
||||
stmt->setUInt32(1, account.Id);
|
||||
LoginDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
if (account.IsBanned)
|
||||
{
|
||||
SendAuthResponseError(AUTH_BANNED);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue