feat(Core/Maps): port spawn system/dynamic spawns from TrinityCore (#25206)

Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Andrew 2026-04-12 17:52:01 -03:00 committed by GitHub
parent a8d327f21c
commit f5c4de92eb
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
33 changed files with 1456 additions and 114 deletions

View file

@ -521,6 +521,8 @@ void WorldConfig::BuildConfigCache()
SetConfigValue<float>(CONFIG_RESPAWN_DYNAMICRATE_GAMEOBJECT, "Respawn.DynamicRateGameObject", 1.0f);
SetConfigValue<uint32>(CONFIG_RESPAWN_DYNAMICMINIMUM_GAMEOBJECT, "Respawn.DynamicMinimumGameObject", 10);
SetConfigValue<bool>(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC, "Respawn.DynamicEscortNPC", false);
SetConfigValue<bool>(CONFIG_RESPAWN_FORCE_COMPATIBILITY_MODE, "Respawn.ForceCompatibilityMode", false);
SetConfigValue<bool>(CONFIG_VMAP_INDOOR_CHECK, "vmap.enableIndoorCheck", true);
SetConfigValue<bool>(CONFIG_VMAP_ENABLE_LOS, "vmap.enableLOS", true);