feat(Core/Maps): port spawn system/dynamic spawns from TrinityCore (#25206)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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33 changed files with 1456 additions and 114 deletions
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@ -521,6 +521,8 @@ void WorldConfig::BuildConfigCache()
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SetConfigValue<float>(CONFIG_RESPAWN_DYNAMICRATE_GAMEOBJECT, "Respawn.DynamicRateGameObject", 1.0f);
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SetConfigValue<uint32>(CONFIG_RESPAWN_DYNAMICMINIMUM_GAMEOBJECT, "Respawn.DynamicMinimumGameObject", 10);
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SetConfigValue<bool>(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC, "Respawn.DynamicEscortNPC", false);
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SetConfigValue<bool>(CONFIG_RESPAWN_FORCE_COMPATIBILITY_MODE, "Respawn.ForceCompatibilityMode", false);
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SetConfigValue<bool>(CONFIG_VMAP_INDOOR_CHECK, "vmap.enableIndoorCheck", true);
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SetConfigValue<bool>(CONFIG_VMAP_ENABLE_LOS, "vmap.enableLOS", true);
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