converted all tabs to 4 spaces

This commit is contained in:
Yehonal 2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View file

@ -87,8 +87,8 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who)
void npc_escortAI::MoveInLineOfSight(Unit* who)
{
if (me->GetVictim())
return;
if (me->GetVictim())
return;
if (!me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack(true, me) && who->isInAccessiblePlaceFor(me))
if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(who))
@ -122,7 +122,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/)
void npc_escortAI::JustRespawned()
{
RemoveEscortState(STATE_ESCORT_ESCORTING|STATE_ESCORT_RETURNING|STATE_ESCORT_PAUSED);
RemoveEscortState(STATE_ESCORT_ESCORTING|STATE_ESCORT_RETURNING|STATE_ESCORT_PAUSED);
if (!IsCombatMovementAllowed())
SetCombatMovement(true);
@ -139,7 +139,7 @@ void npc_escortAI::JustRespawned()
void npc_escortAI::ReturnToLastPoint()
{
float x, y, z, o;
me->SetWalk(false);
me->SetWalk(false);
me->GetHomePosition(x, y, z, o);
me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z);
}
@ -213,8 +213,8 @@ void npc_escortAI::UpdateAI(uint32 diff)
me->DespawnOrUnsummon();
}
// xinef: remove escort state, escort was finished (lack of this line resulted in skipping UpdateEscortAI calls after finished escort)
RemoveEscortState(STATE_ESCORT_ESCORTING);
// xinef: remove escort state, escort was finished (lack of this line resulted in skipping UpdateEscortAI calls after finished escort)
RemoveEscortState(STATE_ESCORT_ESCORTING);
return;
}
@ -239,7 +239,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
//Check if player or any member of his group is within range
if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
{
m_uiPlayerCheckTimer += diff;
m_uiPlayerCheckTimer += diff;
if (m_uiPlayerCheckTimer > 1000)
{
if (DespawnAtFar && !IsPlayerOrGroupInRange())
@ -303,7 +303,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
{
//Call WP function
me->SetPosition(CurrentWP->x, CurrentWP->y, CurrentWP->z, me->GetOrientation());
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
WaypointReached(CurrentWP->id);
m_uiWPWaitTimer = CurrentWP->WaitTimeMs + 1;
@ -495,9 +495,9 @@ bool npc_escortAI::SetNextWaypoint(uint32 pointId, bool setPosition)
size_t const size = WaypointList.size();
Escort_Waypoint waypoint(0, 0, 0, 0, 0);
for (CurrentWP = WaypointList.begin(); CurrentWP != WaypointList.end(); ++CurrentWP)
for (CurrentWP = WaypointList.begin(); CurrentWP != WaypointList.end(); ++CurrentWP)
{
if (CurrentWP->id == pointId)
if (CurrentWP->id == pointId)
{
if (setPosition)
me->UpdatePosition(CurrentWP->x, CurrentWP->y, CurrentWP->z, me->GetOrientation());
@ -540,7 +540,7 @@ void npc_escortAI::GenerateWaypointArray(Movement::PointsArray* points)
{
// xinef: first point in vector is unit real position
points->clear();
points->push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
points->push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
for (std::list<Escort_Waypoint>::const_iterator itr = CurrentWP; itr != WaypointList.end(); ++itr)
points->push_back(G3D::Vector3(itr->x, itr->y, itr->z));
}