converted all tabs to 4 spaces

This commit is contained in:
Yehonal 2016-06-26 19:23:57 +02:00
parent 52f305111c
commit f6eefedcd5
717 changed files with 132388 additions and 132388 deletions

View file

@ -33,7 +33,7 @@ void PointMovementGenerator<T>::DoInitialize(T* unit)
unit->StopMoving();
unit->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
i_recalculateSpeed = false;
i_recalculateSpeed = false;
Movement::MoveSplineInit init(unit);
if (m_precomputedPath.size() > 2) // pussywizard: for charge
init.MovebyPath(m_precomputedPath);
@ -48,27 +48,27 @@ void PointMovementGenerator<T>::DoInitialize(T* unit)
}
else
{
// Xinef: fix strange client visual bug, moving on z coordinate only switches orientation by 180 degrees (visual only)
if (G3D::fuzzyEq(unit->GetPositionX(), i_x) && G3D::fuzzyEq(unit->GetPositionY(), i_y))
{
i_x += 0.2f*cos(unit->GetOrientation());
i_y += 0.2f*sin(unit->GetOrientation());
}
// Xinef: fix strange client visual bug, moving on z coordinate only switches orientation by 180 degrees (visual only)
if (G3D::fuzzyEq(unit->GetPositionX(), i_x) && G3D::fuzzyEq(unit->GetPositionY(), i_y))
{
i_x += 0.2f*cos(unit->GetOrientation());
i_y += 0.2f*sin(unit->GetOrientation());
}
init.MoveTo(i_x, i_y, i_z);
}
init.MoveTo(i_x, i_y, i_z);
}
}
else
{
// Xinef: fix strange client visual bug, moving on z coordinate only switches orientation by 180 degrees (visual only)
if (G3D::fuzzyEq(unit->GetPositionX(), i_x) && G3D::fuzzyEq(unit->GetPositionY(), i_y))
{
i_x += 0.2f*cos(unit->GetOrientation());
i_y += 0.2f*sin(unit->GetOrientation());
}
{
// Xinef: fix strange client visual bug, moving on z coordinate only switches orientation by 180 degrees (visual only)
if (G3D::fuzzyEq(unit->GetPositionX(), i_x) && G3D::fuzzyEq(unit->GetPositionY(), i_y))
{
i_x += 0.2f*cos(unit->GetOrientation());
i_y += 0.2f*sin(unit->GetOrientation());
}
init.MoveTo(i_x, i_y, i_z);
}
}
if (speed > 0.0f)
init.SetVelocity(speed);
init.Launch();
@ -175,8 +175,8 @@ void EffectMovementGenerator::Finalize(Unit* unit)
if (unit->GetTypeId() != TYPEID_UNIT)
return;
if (unit->GetTypeId() == TYPEID_UNIT && unit->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) && unit->movespline->isFalling()) // pussywizard
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
if (unit->GetTypeId() == TYPEID_UNIT && unit->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) && unit->movespline->isFalling()) // pussywizard
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
// Need restore previous movement since we have no proper states system
//if (unit->IsAlive() && !unit->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING))