refactor(Core/Misc): Make DeathState enum class (#17607)

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Kitzunu 2023-10-28 10:54:03 +02:00 committed by GitHub
parent 79b39f9655
commit f757e93da5
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GPG key ID: 4AEE18F83AFDEB23
47 changed files with 112 additions and 112 deletions

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@ -50,7 +50,7 @@ public:
KillMagnetEvent(Unit& self) : _self(self) { }
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override
{
_self.setDeathState(JUST_DIED);
_self.setDeathState(DeathState::JustDied);
return true;
}

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@ -259,7 +259,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
if (m_bCanInstantRespawn)
{
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->Respawn();
}
else
@ -299,7 +299,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
{
if (m_bCanInstantRespawn)
{
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->Respawn();
}
else

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@ -1635,7 +1635,7 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
if (Creature* creature = AddCreature(entry, type, x, y, z, o))
{
creature->setDeathState(DEAD);
creature->setDeathState(DeathState::Dead);
creature->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
// aura
/// @todo: Fix display here

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@ -339,7 +339,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
//else wander_distance will be 15, so creatures move maximum=10
//creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
//TODO: find a way to add a motionmaster without killing the creature (i
//just copied this code from a gm-command

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@ -316,7 +316,7 @@ void Creature::DisappearAndDie()
//SetVisibility(VISIBILITY_OFF);
//ObjectAccessor::UpdateObjectVisibility(this);
if (IsAlive())
setDeathState(JUST_DIED, true);
setDeathState(DeathState::JustDied, true);
RemoveCorpse(false, true);
}
@ -342,11 +342,11 @@ void Creature::SearchFormation()
void Creature::RemoveCorpse(bool setSpawnTime, bool skipVisibility)
{
if (getDeathState() != CORPSE)
if (getDeathState() != DeathState::Corpse)
return;
m_corpseRemoveTime = GameTime::GetGameTime().count();
setDeathState(DEAD);
setDeathState(DeathState::Dead);
RemoveAllAuras();
if (!skipVisibility) // pussywizard
DestroyForNearbyPlayers(); // pussywizard: previous UpdateObjectVisibility()
@ -604,15 +604,15 @@ void Creature::Update(uint32 diff)
switch (m_deathState)
{
case JUST_RESPAWNED:
case DeathState::JustRespawned:
// Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
LOG_ERROR("entities.unit", "Creature ({}) in wrong state: JUST_RESPAWNED (4)", GetGUID().ToString());
LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustRespawned (4)", GetGUID().ToString());
break;
case JUST_DIED:
case DeathState::JustDied:
// Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
LOG_ERROR("entities.unit", "Creature ({}) in wrong state: JUST_DEAD (1)", GetGUID().ToString());
LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustDead (1)", GetGUID().ToString());
break;
case DEAD:
case DeathState::Dead:
{
time_t now = GameTime::GetGameTime().count();
if (m_respawnTime <= now)
@ -654,11 +654,11 @@ void Creature::Update(uint32 diff)
}
break;
}
case CORPSE:
case DeathState::Corpse:
{
Unit::Update(diff);
// deathstate changed on spells update, prevent problems
if (m_deathState != CORPSE)
if (m_deathState != DeathState::Corpse)
break;
if (m_groupLootTimer && lootingGroupLowGUID)
@ -683,7 +683,7 @@ void Creature::Update(uint32 diff)
}
break;
}
case ALIVE:
case DeathState::Alive:
{
Unit::Update(diff);
@ -1720,12 +1720,12 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
m_wanderDistance = data->wander_distance;
m_respawnDelay = data->spawntimesecs;
m_deathState = ALIVE;
m_deathState = DeathState::Alive;
m_respawnTime = GetMap()->GetCreatureRespawnTime(m_spawnId);
if (m_respawnTime) // respawn on Update
{
m_deathState = DEAD;
m_deathState = DeathState::Dead;
if (CanFly())
{
float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, true, MAX_FALL_DISTANCE);
@ -1755,7 +1755,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
}
SetHealth(m_deathState == ALIVE ? curhealth : 0);
SetHealth(m_deathState == DeathState::Alive ? curhealth : 0);
// checked at creature_template loading
m_defaultMovementType = MovementGeneratorType(data->movementType);
@ -1950,7 +1950,7 @@ void Creature::setDeathState(DeathState s, bool despawn)
{
Unit::setDeathState(s, despawn);
if (s == JUST_DIED)
if (s == DeathState::JustDied)
{
_lastDamagedTime.reset();
@ -1984,9 +1984,9 @@ void Creature::setDeathState(DeathState s, bool despawn)
if (needsFalling)
GetMotionMaster()->MoveFall(0, true);
Unit::setDeathState(CORPSE, despawn);
Unit::setDeathState(DeathState::Corpse, despawn);
}
else if (s == JUST_RESPAWNED)
else if (s == DeathState::JustRespawned)
{
//if (IsPet())
// setActive(true);
@ -2008,7 +2008,7 @@ void Creature::setDeathState(DeathState s, bool despawn)
ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_IGNORE_PATHFINDING | UNIT_STATE_NO_ENVIRONMENT_UPD)));
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
Unit::setDeathState(ALIVE, despawn);
Unit::setDeathState(DeathState::Alive, despawn);
Motion_Initialize();
LoadCreaturesAddon(true);
@ -2024,14 +2024,14 @@ void Creature::Respawn(bool force)
if (force)
{
if (IsAlive())
setDeathState(JUST_DIED);
else if (getDeathState() != CORPSE)
setDeathState(CORPSE);
setDeathState(DeathState::JustDied);
else if (getDeathState() != DeathState::Corpse)
setDeathState(DeathState::Corpse);
}
RemoveCorpse(false, false);
if (getDeathState() == DEAD)
if (getDeathState() == DeathState::Dead)
{
if (m_spawnId)
{
@ -2059,7 +2059,7 @@ void Creature::Respawn(bool force)
loot.clear();
SelectLevel();
setDeathState(JUST_RESPAWNED);
setDeathState(DeathState::JustRespawned);
// MDic - Acidmanifesto
// Do not override transform auras
@ -2106,7 +2106,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
}
if (IsAlive())
setDeathState(JUST_DIED, true);
setDeathState(DeathState::JustDied, true);
// Xinef: set new respawn time, ignore corpse decay time...
RemoveCorpse(true);

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@ -67,7 +67,7 @@ void TempSummon::Update(uint32 diff)
{
Creature::Update(diff);
if (m_deathState == DEAD)
if (m_deathState == DeathState::Dead)
{
UnSummon();
return;
@ -107,7 +107,7 @@ void TempSummon::Update(uint32 diff)
}
case TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE:
{
if (!IsInCombat() && m_deathState != CORPSE)
if (!IsInCombat() && m_deathState != DeathState::Corpse)
{
if (m_timer <= diff)
{
@ -124,7 +124,7 @@ void TempSummon::Update(uint32 diff)
}
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
{
if (m_deathState == CORPSE)
if (m_deathState == DeathState::Corpse)
{
if (m_timer <= diff)
{
@ -139,7 +139,7 @@ void TempSummon::Update(uint32 diff)
case TEMPSUMMON_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == CORPSE)
if (m_deathState == DeathState::Corpse)
{
UnSummon();
return;
@ -154,7 +154,7 @@ void TempSummon::Update(uint32 diff)
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == CORPSE)
if (m_deathState == DeathState::Corpse)
{
UnSummon();
return;
@ -395,7 +395,7 @@ bool Minion::IsGuardianPet() const
void Minion::setDeathState(DeathState s, bool despawn)
{
Creature::setDeathState(s, despawn);
if (s == JUST_DIED && IsGuardianPet())
if (s == DeathState::JustDied && IsGuardianPet())
if (Unit* owner = GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER && owner->GetMinionGUID() == GetGUID())
for (Unit::ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)

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@ -472,7 +472,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
else
{
if (!curHealth && getPetType() == HUNTER_PET)
setDeathState(JUST_DIED);
setDeathState(DeathState::JustDied);
else
{
SetHealth(curHealth > GetMaxHealth() ? GetMaxHealth() : curHealth);
@ -616,7 +616,7 @@ void Pet::DeleteFromDB(ObjectGuid::LowType guidlow)
void Pet::setDeathState(DeathState s, bool /*despawn = false*/) // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
Creature::setDeathState(s);
if (getDeathState() == CORPSE)
if (getDeathState() == DeathState::Corpse)
{
if (getPetType() == HUNTER_PET)
{
@ -632,7 +632,7 @@ void Pet::setDeathState(DeathState s, bool /*despawn = false*/)
//SetUnitFlag(UNIT_FLAG_STUNNED);
}
}
else if (getDeathState() == ALIVE)
else if (getDeathState() == DeathState::Alive)
{
//RemoveUnitFlag(UNIT_FLAG_STUNNED);
CastPetAuras(true);
@ -651,7 +651,7 @@ void Pet::Update(uint32 diff)
switch (m_deathState)
{
case CORPSE:
case DeathState::Corpse:
{
if (getPetType() != HUNTER_PET || m_corpseRemoveTime <= GameTime::GetGameTime().count())
{
@ -660,7 +660,7 @@ void Pet::Update(uint32 diff)
}
break;
}
case ALIVE:
case DeathState::Alive:
{
// unsummon pet that lost owner
Player* owner = GetOwner();

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@ -1010,7 +1010,7 @@ void Player::setDeathState(DeathState s, bool /*despawn = false*/)
bool cur = IsAlive();
if (s == JUST_DIED)
if (s == DeathState::JustDied)
{
if (!cur)
{
@ -1025,7 +1025,7 @@ void Player::setDeathState(DeathState s, bool /*despawn = false*/)
clearResurrectRequestData();
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DeathState::Dead) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
// save value before aura remove in Unit::setDeathState
@ -1045,7 +1045,7 @@ void Player::setDeathState(DeathState s, bool /*despawn = false*/)
ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH, 0);
}
// xinef: enable passive area auras!
else if (s == ALIVE)
else if (s == DeathState::Alive)
ClearUnitState(UNIT_STATE_ISOLATED);
Unit::setDeathState(s);
@ -1054,7 +1054,7 @@ void Player::setDeathState(DeathState s, bool /*despawn = false*/)
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "STA", IsAlive() ? 1 : 0);
// restore resurrection spell id for player after aura remove
if (s == JUST_DIED && cur && ressSpellId)
if (s == DeathState::JustDied && cur && ressSpellId)
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
if (IsAlive() && !cur)
@ -4396,7 +4396,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
setDeathState(ALIVE);
setDeathState(DeathState::Alive);
SetMovement(MOVE_LAND_WALK);
SetMovement(MOVE_UNROOT);
SetWaterWalking(false);
@ -4463,7 +4463,7 @@ void Player::KillPlayer()
StopMirrorTimers(); //disable timers(bars)
setDeathState(CORPSE);
setDeathState(DeathState::Corpse);
//SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);

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@ -5454,7 +5454,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
// add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
if (HasPlayerFlag(PLAYER_FLAGS_GHOST))
{
m_deathState = DEAD;
m_deathState = DeathState::Dead;
AddUnitState(UNIT_STATE_ISOLATED);
}

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@ -311,7 +311,7 @@ void Player::Update(uint32 p_time)
RegenerateAll();
}
if (m_deathState == JUST_DIED)
if (m_deathState == DeathState::JustDied)
KillPlayer();
if (m_nextSave)

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@ -247,7 +247,7 @@ Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject),
m_rootTimes = 0;
m_state = 0;
m_deathState = ALIVE;
m_deathState = DeathState::Alive;
for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
m_currentSpells[i] = nullptr;
@ -4535,7 +4535,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator& i, AuraRemoveMode removeMo
if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && IsTotem() && GetGUID() == aura->GetCasterGUID())
{
if (ToTotem()->GetSpell() == aura->GetId() && ToTotem()->GetTotemType() == TOTEM_PASSIVE)
ToTotem()->setDeathState(JUST_DIED);
ToTotem()->setDeathState(DeathState::JustDied);
}
// Remove aurastates only if were not found
@ -14497,7 +14497,7 @@ void Unit::setDeathState(DeathState s, bool despawn)
// death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
// it can be used to check creation of death items (such as soul shards).
if (s != ALIVE && s != JUST_RESPAWNED)
if (s != DeathState::Alive && s != DeathState::JustRespawned)
{
CombatStop();
GetThreatMgr().ClearAllThreat();
@ -14512,7 +14512,7 @@ void Unit::setDeathState(DeathState s, bool despawn)
RemoveAllAurasOnDeath();
}
if (s == JUST_DIED)
if (s == DeathState::JustDied)
{
// remove aurastates allowing special moves
ClearAllReactives();
@ -14541,7 +14541,7 @@ void Unit::setDeathState(DeathState s, bool despawn)
if (ZoneScript* zoneScript = GetZoneScript() ? GetZoneScript() : (ZoneScript*)GetInstanceScript())
zoneScript->OnUnitDeath(this);
}
else if (s == JUST_RESPAWNED)
else if (s == DeathState::JustRespawned)
{
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
}
@ -15420,9 +15420,9 @@ void Unit::SetLevel(uint8 lvl, bool showLevelChange)
void Unit::SetHealth(uint32 val)
{
if (getDeathState() == JUST_DIED)
if (getDeathState() == DeathState::JustDied)
val = 0;
else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DEAD)
else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DeathState::Dead)
val = 1;
else
{
@ -18086,12 +18086,12 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
if (!spiritOfRedemption)
{
LOG_DEBUG("entities.unit", "SET JUST_DIED");
victim->setDeathState(JUST_DIED);
LOG_DEBUG("entities.unit", "SET DeathState::JustDied");
victim->setDeathState(DeathState::JustDied);
}
// Inform pets (if any) when player kills target)
// MUST come after victim->setDeathState(JUST_DIED); or pet next target
// MUST come after victim->setDeathState(DeathState::JustDied); or pet next target
// selection will get stuck on same target and break pet react state
if (player)
{
@ -20105,8 +20105,8 @@ void Unit::_ExitVehicle(Position const* exitPosition)
if (HasUnitTypeMask(UNIT_MASK_ACCESSORY))
{
// Vehicle just died, we die too
if (vehicleBase->getDeathState() == JUST_DIED)
setDeathState(JUST_DIED);
if (vehicleBase->getDeathState() == DeathState::JustDied)
setDeathState(DeathState::JustDied);
// If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
else
{

View file

@ -311,13 +311,13 @@ enum BaseModType
#define MOD_END (PCT_MOD+1)
enum DeathState
enum class DeathState : uint8
{
ALIVE = 0,
JUST_DIED = 1,
CORPSE = 2,
DEAD = 3,
JUST_RESPAWNED = 4,
Alive = 0,
JustDied = 1,
Corpse = 2,
Dead = 3,
JustRespawned = 4,
};
enum UnitState
@ -1817,9 +1817,9 @@ public:
void BuildHeartBeatMsg(WorldPacket* data) const;
[[nodiscard]] bool IsAlive() const { return (m_deathState == ALIVE); };
[[nodiscard]] bool isDying() const { return (m_deathState == JUST_DIED); };
[[nodiscard]] bool isDead() const { return (m_deathState == DEAD || m_deathState == CORPSE); };
[[nodiscard]] bool IsAlive() const { return (m_deathState == DeathState::Alive); };
[[nodiscard]] bool isDying() const { return (m_deathState == DeathState::JustDied); };
[[nodiscard]] bool isDead() const { return (m_deathState == DeathState::Dead || m_deathState == DeathState::Corpse); };
DeathState getDeathState() { return m_deathState; };
virtual void setDeathState(DeathState s, bool despawn = false); // overwrited in Creature/Player/Pet

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@ -937,7 +937,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
// setting Ghost+speed if dead
if (pCurrChar->m_deathState != ALIVE)
if (pCurrChar->m_deathState != DeathState::Alive)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF)

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@ -69,7 +69,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recv_data)
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
if (GetPlayer()->getDeathState() == DeathState::JustDied)
{
LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} ({}) was killed and before he was updated",
GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());

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@ -301,7 +301,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
else
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(CORPSE);
pet->setDeathState(DeathState::Corpse);
}
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_SUMMON | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN))
{

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@ -824,7 +824,7 @@ void Map::ScriptsProcess()
LOG_ERROR("maps.script", "{} creature is already dead ({})", step.script->GetDebugInfo(), cSource->GetGUID().ToString());
else
{
cSource->setDeathState(JUST_DIED);
cSource->setDeathState(DeathState::JustDied);
if (step.script->Kill.RemoveCorpse == 1)
cSource->RemoveCorpse();
}

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@ -1755,7 +1755,7 @@ void AuraEffect::HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 m
// die at aura end
else if (target->IsAlive())
// call functions which may have additional effects after chainging state of unit
target->setDeathState(JUST_DIED);
target->setDeathState(DeathState::JustDied);
// xinef: damage immunity spell, not needed because of 93 aura (adds non_attackable state)
// xinef: probably blizzard added it just in case in wotlk (id > 46000)

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@ -4514,7 +4514,7 @@ void Spell::finish(bool ok)
if (spellInfo && spellInfo->SpellIconID == 2056)
{
LOG_DEBUG("spells.aura", "Statue {} is unsummoned in spell {} finish", m_caster->GetGUID().ToString(), m_spellInfo->Id);
m_caster->setDeathState(JUST_DIED);
m_caster->setDeathState(DeathState::JustDied);
return;
}
}

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@ -3829,7 +3829,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
if (Creature* target = unitTarget->ToCreature())
{
target->setDeathState(CORPSE);
target->setDeathState(DeathState::Corpse);
target->RemoveCorpse();
}
}
@ -5247,7 +5247,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
pet->ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
pet->RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
pet->setDeathState(ALIVE);
pet->setDeathState(DeathState::Alive);
pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
pet->SetHealth(pet->CountPctFromMaxHealth(damage));
pet->SetDisplayId(pet->GetNativeDisplayId());

View file

@ -768,7 +768,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}
}
@ -920,7 +920,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}
@ -994,7 +994,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}

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@ -506,7 +506,7 @@ struct npc_echo_of_medivh : public ScriptedAI
piece->CombatStop();
piece->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
piece->setDeathState(JUST_RESPAWNED);
piece->setDeathState(DeathState::JustRespawned);
piece->SetHealth(piece->GetMaxHealth());
break;
}
@ -528,7 +528,7 @@ struct npc_echo_of_medivh : public ScriptedAI
piece->CombatStop();
piece->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
piece->setDeathState(JUST_RESPAWNED);
piece->setDeathState(DeathState::JustRespawned);
piece->SetHealth(piece->GetMaxHealth());
break;
}

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@ -265,7 +265,7 @@ public:
if (Creature* piece = instance->GetCreature(chessPieceGUID))
{
piece->RemoveAllAuras();
piece->setDeathState(JUST_RESPAWNED);
piece->setDeathState(DeathState::JustRespawned);
piece->SetHealth(piece->GetMaxHealth());
float x, y, z, o;
piece->GetHomePosition(x, y, z, o);

View file

@ -741,7 +741,7 @@ public:
break;
case 11:
Talk(EMOTE_DIES);
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->SetHealth(0);
return;
}

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@ -360,7 +360,7 @@ public:
Creature* creature = (ObjectAccessor::GetCreature((*me), AddGUID[i]));
if (!creature || !creature->IsAlive())
{
if (creature) creature->setDeathState(DEAD);
if (creature) creature->setDeathState(DeathState::Dead);
creature = me->SummonCreature(AddEntry[i], Pos_X[i], POS_Y, POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0);
if (creature) AddGUID[i] = creature->GetGUID();
}

View file

@ -285,7 +285,7 @@ public:
if (Unit* temp = ObjectAccessor::GetUnit(*me, SpiritGUID[i]))
{
temp->SetVisible(false);
temp->setDeathState(DEAD);
temp->setDeathState(DeathState::Dead);
}
}
SpiritGUID[i].Clear();

View file

@ -1300,7 +1300,7 @@ public:
{
khanokGUID = temp->GetGUID();
if (Creature* khanok = ObjectAccessor::GetCreature(*me, khanokGUID))
khanok->setDeathState(JUST_DIED);
khanok->setDeathState(DeathState::JustDied);
}
if (Unit* temp = me->SummonCreature(NPC_PUTRESS, AllianceSpawn[12].x, AllianceSpawn[12].y, AllianceSpawn[12].z, TEMPSUMMON_MANUAL_DESPAWN))
{

View file

@ -238,7 +238,7 @@ public:
Creature* boss = ObjectAccessor::GetCreature(*me, AnetheronGUID);
if (!boss || boss->isDead())
{
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->RemoveCorpse();
return;
}

View file

@ -245,7 +245,7 @@ public:
Creature* boss = ObjectAccessor::GetCreature(*me, AzgalorGUID);
if (!boss || boss->isDead())
{
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->RemoveCorpse();
return;
}

View file

@ -584,7 +584,7 @@ public:
{
if ((faction == 0 && LastOverronPos == 17) || (faction == 1 && LastOverronPos == 21))
{
me->setDeathState(DEAD);
me->setDeathState(DeathState::Dead);
me->RemoveCorpse();
}
}
@ -685,7 +685,7 @@ public:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK_UNARMED);
if ((faction == 0 && LastOverronPos == 17) || (faction == 1 && LastOverronPos == 21))
{
me->setDeathState(DEAD);
me->setDeathState(DeathState::Dead);
me->RemoveCorpse();
}
}

View file

@ -224,7 +224,7 @@ public:
if (!arthas->IsAlive())
{
EnsureGridLoaded();
arthas->setDeathState(DEAD);
arthas->setDeathState(DeathState::Dead);
arthas->Respawn();
}
else

View file

@ -264,7 +264,7 @@ public:
EnsureGridLoaded();
thrall->SetVisible(false);
Reposition(thrall);
thrall->setDeathState(DEAD);
thrall->setDeathState(DeathState::Dead);
thrall->Respawn();
thrall->SetVisible(true);
SaveToDB();

View file

@ -387,7 +387,7 @@ public:
if (!PlayerGUID)
{
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
return;
}
@ -408,7 +408,7 @@ public:
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (!player || player->GetQuestStatus(10965) == QUEST_STATUS_NONE)
{
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
return;
}
@ -532,7 +532,7 @@ public:
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
PlayerGUID.Clear();
Reset();
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
break;
}
break;

View file

@ -646,7 +646,7 @@ public:
{
deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true);
deathbringer->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
deathbringer->setDeathState(ALIVE);
deathbringer->setDeathState(DeathState::Alive);
}
_events.ScheduleEvent(EVENT_OUTRO_HORDE_4, 1000);
_events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 4000);

View file

@ -1257,7 +1257,7 @@ public:
{
if (spell->Id == SPELL_REVIVE_CHAMPION && !IsUndead)
{
me->setDeathState(JUST_RESPAWNED);
me->setDeathState(DeathState::JustRespawned);
uint32 newEntry = 0;
switch (me->GetEntry())
{

View file

@ -153,7 +153,7 @@ public:
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
{
brann->setDeathState(JUST_DIED);
brann->setDeathState(DeathState::JustDied);
brann->Respawn();
brann->AI()->DoAction(5);
}

View file

@ -601,7 +601,7 @@ public:
{
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
{
brann->setDeathState(JUST_DIED);
brann->setDeathState(DeathState::JustDied);
brann->Respawn();
brann->AI()->DoAction(5);
}

View file

@ -384,7 +384,7 @@ public:
{
if (param == ACTION_FERAL_RESPAWN)
{
me->setDeathState(JUST_RESPAWNED);
me->setDeathState(DeathState::JustRespawned);
if (Player* target = SelectTargetFromPlayerList(200))
AttackStart(target);

View file

@ -1109,7 +1109,7 @@ public:
{
if (_isTrio && param == ACTION_RESPAWN_TRIO)
{
me->setDeathState(JUST_RESPAWNED);
me->setDeathState(DeathState::JustRespawned);
Reset();
}
}

View file

@ -316,7 +316,7 @@ public:
{
creature->SetDisableGravity(true);
creature->SetPosition(creature->GetHomePosition());
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->StopMovingOnCurrentPos();
}
break;

View file

@ -158,7 +158,7 @@ public:
if (Mrfloppy->isDead())
{
me->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
Mrfloppy->setDeathState(ALIVE);
Mrfloppy->setDeathState(DeathState::Alive);
Mrfloppy->GetMotionMaster()->MoveFollow(me, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
Talk(SAY_VICTORY3);
}

View file

@ -686,7 +686,7 @@ public:
me->DespawnOrUnsummon();
}
else
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
}
}
}

View file

@ -373,7 +373,7 @@ public:
if (!Vashj || !Vashj->IsAlive() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->ToCreature()->AI())->Phase != 3)
{
// remove
me->setDeathState(DEAD);
me->setDeathState(DeathState::Dead);
me->RemoveCorpse();
me->SetFaction(FACTION_FRIENDLY);
}

View file

@ -214,7 +214,7 @@ public:
if (summon->GetSpawnId())
{
summon->SetReactState(REACT_PASSIVE);
summon->setDeathState(JUST_RESPAWNED);
summon->setDeathState(DeathState::JustRespawned);
summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}

View file

@ -325,7 +325,7 @@ public:
if (id == 0)
{
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->RemoveCorpse();
me->SetHealth(0);
}

View file

@ -2805,7 +2805,7 @@ class spell_item_shimmering_vessel : public SpellScript
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (Creature* target = GetHitCreature())
target->setDeathState(JUST_RESPAWNED);
target->setDeathState(DeathState::JustRespawned);
}
void Register() override

View file

@ -577,7 +577,7 @@ public:
Precious()->RemoveCorpse(false, false);
Precious()->SetPosition(current);
Precious()->SetHomePosition(current);
Precious()->setDeathState(JUST_RESPAWNED);
Precious()->setDeathState(DeathState::JustRespawned);
Precious()->UpdateObjectVisibility(true);
}

View file

@ -1006,7 +1006,7 @@ public:
{
if (guid != savedPatient->GetGUID()) // Don't kill the last guy we just saved
if (Creature* patient = ObjectAccessor::GetCreature(*me, guid))
patient->setDeathState(JUST_DIED);
patient->setDeathState(DeathState::JustDied);
}
}
@ -1155,7 +1155,7 @@ public:
{
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->SetDynamicFlag(32);
if (DoctorGUID)