refactor(Core/Misc): Make DeathState enum class (#17607)

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Kitzunu 2023-10-28 10:54:03 +02:00 committed by GitHub
parent 79b39f9655
commit f757e93da5
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47 changed files with 112 additions and 112 deletions

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@ -768,7 +768,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}
}
@ -920,7 +920,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}
@ -994,7 +994,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}