refactor(Core/Misc): Make DeathState enum class (#17607)

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Kitzunu 2023-10-28 10:54:03 +02:00 committed by GitHub
parent 79b39f9655
commit f757e93da5
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47 changed files with 112 additions and 112 deletions

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@ -1006,7 +1006,7 @@ public:
{
if (guid != savedPatient->GetGUID()) // Don't kill the last guy we just saved
if (Creature* patient = ObjectAccessor::GetCreature(*me, guid))
patient->setDeathState(JUST_DIED);
patient->setDeathState(DeathState::JustDied);
}
}
@ -1155,7 +1155,7 @@ public:
{
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->SetDynamicFlag(32);
if (DoctorGUID)