feat(Core/ScriptMgr): replace macro and cleanup (#9598)

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Kargatum 2021-12-11 01:05:28 +07:00 committed by GitHub
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44 changed files with 5289 additions and 3167 deletions

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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, float multiplier)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnHonorCalculation(honor, level, multiplier);
});
}
void ScriptMgr::OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnGrayLevelCalculation(grayLevel, playerLevel);
});
}
void ScriptMgr::OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnColorCodeCalculation(color, playerLevel, mobLevel);
});
}
void ScriptMgr::OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnZeroDifferenceCalculation(diff, playerLevel);
});
}
void ScriptMgr::OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnBaseGainCalculation(gain, playerLevel, mobLevel, content);
});
}
void ScriptMgr::OnGainCalculation(uint32& gain, Player* player, Unit* unit)
{
ASSERT(player);
ASSERT(unit);
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnGainCalculation(gain, player, unit);
});
}
void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnGroupRateCalculation(rate, count, isRaid);
});
}
void ScriptMgr::OnAfterArenaRatingCalculation(Battleground* const bg, int32& winnerMatchmakerChange, int32& loserMatchmakerChange, int32& winnerChange, int32& loserChange)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnAfterArenaRatingCalculation(bg, winnerMatchmakerChange, loserMatchmakerChange, winnerChange, loserChange);
});
}
void ScriptMgr::OnBeforeUpdatingPersonalRating(int32& mod, uint32 type)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnBeforeUpdatingPersonalRating(mod, type);
});
}