feat(Core/ScriptMgr): replace macro and cleanup (#9598)
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44 changed files with 5289 additions and 3167 deletions
94
src/server/game/Scripting/ScriptDefines/FormulaScript.cpp
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94
src/server/game/Scripting/ScriptDefines/FormulaScript.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, float multiplier)
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{
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnHonorCalculation(honor, level, multiplier);
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});
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}
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void ScriptMgr::OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel)
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{
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnGrayLevelCalculation(grayLevel, playerLevel);
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});
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}
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void ScriptMgr::OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel)
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{
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnColorCodeCalculation(color, playerLevel, mobLevel);
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});
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}
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void ScriptMgr::OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel)
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{
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnZeroDifferenceCalculation(diff, playerLevel);
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});
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}
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void ScriptMgr::OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content)
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{
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnBaseGainCalculation(gain, playerLevel, mobLevel, content);
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});
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}
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void ScriptMgr::OnGainCalculation(uint32& gain, Player* player, Unit* unit)
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{
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ASSERT(player);
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ASSERT(unit);
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnGainCalculation(gain, player, unit);
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});
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}
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void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
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{
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnGroupRateCalculation(rate, count, isRaid);
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});
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}
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void ScriptMgr::OnAfterArenaRatingCalculation(Battleground* const bg, int32& winnerMatchmakerChange, int32& loserMatchmakerChange, int32& winnerChange, int32& loserChange)
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{
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnAfterArenaRatingCalculation(bg, winnerMatchmakerChange, loserMatchmakerChange, winnerChange, loserChange);
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});
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}
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void ScriptMgr::OnBeforeUpdatingPersonalRating(int32& mod, uint32 type)
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{
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ExecuteScript<FormulaScript>([&](FormulaScript* script)
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{
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script->OnBeforeUpdatingPersonalRating(mod, type);
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});
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}
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