feat(Core/ScriptMgr): replace macro and cleanup (#9598)
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44 changed files with 5289 additions and 3167 deletions
115
src/server/game/Scripting/ScriptDefines/WorldScript.cpp
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115
src/server/game/Scripting/ScriptDefines/WorldScript.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnOpenStateChange(bool open)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnOpenStateChange(open);
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});
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}
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void ScriptMgr::OnLoadCustomDatabaseTable()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnLoadCustomDatabaseTable();
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});
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}
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void ScriptMgr::OnBeforeConfigLoad(bool reload)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnBeforeConfigLoad(reload);
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});
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}
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void ScriptMgr::OnAfterConfigLoad(bool reload)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnAfterConfigLoad(reload);
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});
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}
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void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnBeforeFinalizePlayerWorldSession(cacheVersion);
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});
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}
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void ScriptMgr::OnMotdChange(std::string& newMotd)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnMotdChange(newMotd);
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});
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}
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void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnShutdownInitiate(code, mask);
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});
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}
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void ScriptMgr::OnShutdownCancel()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnShutdownCancel();
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});
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}
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void ScriptMgr::OnWorldUpdate(uint32 diff)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnUpdate(diff);
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});
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}
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void ScriptMgr::OnStartup()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnStartup();
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});
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}
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void ScriptMgr::OnShutdown()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnShutdown();
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});
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}
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void ScriptMgr::OnBeforeWorldInitialized()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnBeforeWorldInitialized();
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});
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}
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