chore(PlayerSettings): Save data and lowGuid (#22921)
This commit is contained in:
parent
c822b98010
commit
fc30b784ae
2 changed files with 7 additions and 7 deletions
|
|
@ -49,14 +49,14 @@ namespace PlayerSettingsStore
|
|||
return "";
|
||||
|
||||
std::ostringstream data;
|
||||
data << settings[0].value;
|
||||
data << settings[0].value << ' ';
|
||||
for (size_t i = 1; i < settings.size(); ++i)
|
||||
data << ' ' << settings[i].value;
|
||||
data << settings[i].value << ' ';
|
||||
return data.str();
|
||||
}
|
||||
|
||||
// helper: load a single source row for a player and parse to vector
|
||||
static PlayerSettingVector LoadPlayerSettings(uint32 playerLowGuid, std::string const& source)
|
||||
static PlayerSettingVector LoadPlayerSettings(ObjectGuid::LowType playerLowGuid, std::string const& source)
|
||||
{
|
||||
PlayerSettingVector result;
|
||||
|
||||
|
|
@ -80,7 +80,7 @@ namespace PlayerSettingsStore
|
|||
return result;
|
||||
}
|
||||
|
||||
void UpdateSetting(uint32 playerLowGuid, std::string const& source, uint32 index, uint32 value)
|
||||
void UpdateSetting(ObjectGuid::LowType playerLowGuid, std::string const& source, uint32 index, uint32 value)
|
||||
{
|
||||
if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
|
||||
return;
|
||||
|
|
@ -98,7 +98,7 @@ namespace PlayerSettingsStore
|
|||
}
|
||||
|
||||
// Implementation of PrepareReplaceStatement
|
||||
CharacterDatabasePreparedStatement* PlayerSettingsStore::PrepareReplaceStatement(uint32 playerLowGuid, std::string const& source, PlayerSettingVector const& settings)
|
||||
CharacterDatabasePreparedStatement* PlayerSettingsStore::PrepareReplaceStatement(ObjectGuid::LowType playerLowGuid, std::string const& source, PlayerSettingVector const& settings)
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_SETTINGS);
|
||||
stmt->SetData(0, playerLowGuid);
|
||||
|
|
|
|||
|
|
@ -57,13 +57,13 @@ namespace PlayerSettingsStore
|
|||
{
|
||||
// Update a single setting value for any player by GUID (works for online or offline players).
|
||||
// This reads the existing "source" row from character_settings, adjusts the index, and REPLACE's it back.
|
||||
void UpdateSetting(uint32 playerLowGuid, std::string const& source, uint32 index, uint32 value);
|
||||
void UpdateSetting(ObjectGuid::LowType playerLowGuid, std::string const& source, uint32 index, uint32 value);
|
||||
|
||||
// Common helpers for parsing and serializing settings data
|
||||
PlayerSettingVector ParseSettingsData(std::string const& data);
|
||||
std::string SerializeSettingsData(PlayerSettingVector const& settings);
|
||||
// Prepare a REPLACE statement populated with given settings data. Caller may execute or append to a transaction.
|
||||
CharacterDatabasePreparedStatement* PrepareReplaceStatement(uint32 playerLowGuid, std::string const& source, PlayerSettingVector const& settings);
|
||||
CharacterDatabasePreparedStatement* PrepareReplaceStatement(ObjectGuid::LowType playerLowGuid, std::string const& source, PlayerSettingVector const& settings);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue