Yehonal
c85b1b591e
Continue to run server even without custom .conf
...
You should be able to run both authserver and worldserver with default
configurations
Also changed *DatabaseInfo to fit information defined in our bash installer
and create sql
2017-09-26 12:52:16 +02:00
Yehonal
502e2ad19a
Fixed realmid on realmlist packet
2017-09-16 01:15:31 +02:00
Yehonal
620887fe61
fixed compilation with ENABLE_* defines disabled
2017-08-20 12:34:06 +02:00
Yehonal
c854b65882
Merge branch 'master' into master
2017-08-20 04:59:52 +02:00
Yehonal
0dd68dfbee
Another huge compilation fix
...
please delete cache and re-run cmake
2017-08-20 04:48:07 +02:00
talamortis
e471c1bb6a
fix for PR
...
# Conflicts:
# src/authserver/Server/AuthSocket.cpp
# src/game/AI/SmartScripts/SmartScript.cpp
# src/game/DungeonFinding/LFGMgr.cpp
# src/game/Entities/Player/Player.cpp
# src/game/Entities/Unit/Unit.cpp
# src/game/Entities/Vehicle/Vehicle.cpp
# src/game/Guilds/Guild.cpp
# src/game/Handlers/ChannelHandler.cpp
# src/game/Handlers/GuildHandler.cpp
# src/game/Handlers/LFGHandler.cpp
# src/game/Handlers/LootHandler.cpp
# src/game/Handlers/MiscHandler.cpp
# src/game/Handlers/PetitionsHandler.cpp
# src/game/Handlers/QueryHandler.cpp
# src/game/Movement/MotionMaster.cpp
# src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
# src/game/Server/WorldSocket.cpp
# src/game/Spells/Auras/SpellAuraEffects.cpp
# src/game/Spells/SpellEffects.cpp
# src/scripts/Commands/cs_modify.cpp
2017-08-20 02:33:48 +02:00
Yehonal
bf80a43d78
Fixed travis build errors with Talamortis.
...
# Conflicts:
# src/authserver/Server/AuthSocket.cpp
# src/game/AI/SmartScripts/SmartScript.cpp
# src/game/Calendar/CalendarMgr.cpp
# src/game/Chat/Channels/Channel.cpp
# src/game/Conditions/ConditionMgr.cpp
# src/game/DungeonFinding/LFGMgr.cpp
# src/game/DungeonFinding/LFGScripts.cpp
# src/game/Entities/Player/Player.cpp
# src/game/Entities/Unit/Unit.cpp
# src/game/Entities/Vehicle/Vehicle.cpp
# src/game/Guilds/Guild.cpp
# src/game/Handlers/ChannelHandler.cpp
# src/game/Handlers/GuildHandler.cpp
# src/game/Handlers/LFGHandler.cpp
# src/game/Handlers/LootHandler.cpp
# src/game/Handlers/MailHandler.cpp
# src/game/Handlers/MiscHandler.cpp
# src/game/Handlers/NPCHandler.cpp
# src/game/Handlers/PetHandler.cpp
# src/game/Handlers/PetitionsHandler.cpp
# src/game/Handlers/QueryHandler.cpp
# src/game/Handlers/QuestHandler.cpp
# src/game/Movement/MotionMaster.cpp
# src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
# src/game/Server/WorldSession.cpp
# src/game/Server/WorldSocket.cpp
# src/game/Spells/SpellEffects.cpp
# src/scripts/Commands/cs_modify.cpp
2017-08-19 20:31:24 +02:00
Barbz
f794ad2acf
Fixed these 3 fatal errors for travis build (thanks to @Talamortis )
...
# Conflicts:
# src/authserver/Server/AuthSocket.cpp
# src/game/AI/SmartScripts/SmartScript.cpp
2017-08-19 19:47:35 +02:00
Yehonal
c1586e0d99
changed DISABLED_ cmake variable to ENABLED_ and implemented for all disabled logs
2017-08-19 19:42:48 +02:00
Ercules76
10eddae700
Core/Spells now the spells for summon mount aren't affected by haste ( #555 )
...
* Core/Spells now the spells for summon mount aren't affected by haste
* Convert tabs to space
* Cleaning garbage of last commit
2017-08-17 15:28:58 +02:00
Nefertumm
c599c7e42e
Tabs
2017-06-30 16:56:29 -03:00
Nefertumm
9d2484bfc7
Implement ip2nation and ip2nationCountries
2017-06-30 01:54:22 -03:00
starrheld
a67ceca682
Core/Auth: Per SRP6a protocol, terminate connection of A % N == 0. This resolves another authentication bypass issue
2017-03-19 21:18:43 +03:00
Yehonal
8c9237027c
Update AuthSocket.h
2016-11-19 00:26:31 +01:00
Chaosvex
096a77bac2
Core/Auth: Resolved critical vulnerability on auth system bypass
2016-11-18 16:22:51 +01:00
Helias
314ad9091b
Core/Build: fixed 4 warnings
2016-09-03 13:41:56 +02:00
Yehonal
0355064321
Project restructuring [PART.2]
2016-08-23 12:11:46 +02:00
Yehonal
8ee36c5f64
Merge branch 'master' into threading_rewrite
2016-08-19 23:43:02 +02:00
ShinDarth
0aba3ae267
Corrected more copyrights
2016-08-19 23:24:44 +02:00
Yehonal
ea286f7332
Rewritten Threading system using c++11 std instead of ACE
...
It also allow full compilation with clang under all supported platforms
Need tests
2016-08-19 10:58:37 +02:00
ShinDarth
da7a7ab295
Fix License issue, closes #21
2016-08-17 17:58:45 +02:00
Yehonal
b0c8eceb08
Refactoring part 2 [W.I.P]
2016-08-12 02:38:26 +02:00