Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Co-authored-by: MantisLord <sabinprosper@gmail.com>
* Initial commit for localized motd
* Rename function that created world packages
* Update to satisfy code check
* Update code to accomodate localized motd
* Update command to support multiple optionales & adjusted db
* Code cleanup
* Update sql name
* Fix codestyle issues
* Remove hardcoded schema
* Add check for valid player in reload command
* Update to better code style
* Add missing include
* Fix redundant code usage
* Add missing include
* Remove sql files and create new rev sql files
* Address minor code reviews
* Fix code style
* Update code to address code revisions.
- Remove two unused functions
- Remove map
- Use available function to resolve LocaleConstant
* Fix code style
* Add check for base motd and update locale to DEFAULT_LOCALE
* Code docs
* Removed some docs, readd defaultd motd formatting
* Fix oversight in variable declaration
* Code style fix
* Update code based on code review
* ready for merge
* Fix set motd command due to changes to DEFAULT_LOCALE
* Fix CI
* Fix trailing whitespace
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* fix(Script/GunshipBattle): Wipe if no player is on the deck
* reorder
* Update boss_icecrown_gunship_battle.cpp
* Update worldserver.conf.dist
* Update boss_icecrown_gunship_battle.cpp
* missed it!
* Update instance_icecrown_citadel.cpp
* chore. Add open world LOS settings
* Name change and conditional deny
* modify information in worldserver.conf.dist
* Remove pvp from variables and constants
* Fix comment documenting WorldSocket
The buffer is constructed with 4096 bytes but later resized in
WorldSocketThread::SocketAdded() according to the configuration
setting Network.OutUBuff (currently 65536 bytes)
* Reuse calculated packet size
Instead of recalculating the current packet size three times at
worst, calculate it once and reuse it when required.
* Reduce reserved buffer size per WorldSocket
Don't reserve 64kB of memory for every WorldSocket's output
buffer.
Instead, start with a 4kB baseline for every WorldSocket and grow
the buffer size dynamically when we have single packets that do
not fit the current buffer.
* feat(Core/Guild): Allow to limit the amount of members within a guild
* Update Guild.cpp
* Update Guild.cpp
* Update Guild.cpp
* Update Guild.cpp
* improve message to player
* Implement GridUnload setting
* Minor fixes
- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines
* Possible crashfix + minor improvements
- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.
* Update worldserver.conf.dist
* Fix high CPU usage with preload grid enabled.
This should be it.