Commit graph

39 commits

Author SHA1 Message Date
M'Dic
ab2c062f03
feat(core\dbc): item.dbc, sItemStore, item_dbc, item enforcement conf, subclass fix (#14675)
feat (core\log\db): item.dbc and enforcement

dbc enforcement partial pick from tc: 0c44bd33ee

Custom Item for testing by menevia16a (SPP DEV VEIL)

feat (core\log\db): item.dbc and enforcement

Update Item.sql

Update DBCStores.cpp

Update World.cpp

Update ObjectMgr.cpp

further replacement from template to dbc lookup

further logging and implementation

cherry pick tc fd26c3c87c

replace with db lookup

update (sql): Murder all the backticks

line break fixit

fix (item_template): fix incorrect subclass

fix incorrect subclass matching with dbc enforcement

update: log correction for sub class

update log correction for sub class

add subclass to dbc enforcement

add subclass dbc enforcement since it is part of the item.dbc item_dbc

update (log): additional log

Co-authored-by: blub <trinity.michael_vincent@gmx.eu>
Co-authored-by: Shocker <511388+shocker@users.noreply.github.com>
Co-authored-by: Veil <1913466+menevia16a@users.noreply.github.com>
Co-authored-by: Shocker <43253032+shockerqt@users.noreply.github.com>
2023-04-28 01:26:44 +02:00
Kitzunu
511c1918bd
fix(Core/Item): Fixed incorrect damage mod for Heirloom 2H weapons (#15443)
* cherry-pick commit (13fa60ab86)

Co-authored-by: robinsch <robinsch@users.noreply.github.com>
2023-04-02 15:30:47 -03:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment (#14966) 2023-02-12 10:05:34 -03:00
Kitzunu
5a9aeada12
feat(Core/DBC): Implement NamesProfanity and NamesReserved DBC (#14956) 2023-02-12 10:51:42 +01:00
Angelo Venturini
ad4ce0895f
fix: Qaston revert (#13320)
* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)"

This reverts commit e05f61d1b3.

* Revert "fix(Core): Crash (#13292)"

This reverts commit a818bcf3e2.

* Revert "fix: Crash (#13241)"

This reverts commit be423a91b5.

* delete sql

* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)"

This reverts commit cbd3fd0967.

* add sql revert

* fix sql

* remove update from world.updates
2022-10-05 21:53:20 +02:00
IntelligentQuantum
cbd3fd0967
refactor(Core/Spells): Implement QAston Proc System (#11079)
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* Update spell_item.cpp

* Update Unit.cpp

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* Update Unit.cpp

* REVERT UltraNIX Commit

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* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

* hunter

* druid

* dk

* war

* error style

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

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* DOND DEL ME WAD DO DO

* error 2

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* FIX

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

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* ja genau

* Update .gitignore

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* Update Unit.cpp
2022-10-02 19:39:34 +02:00
UltraNix
572a680c16
fix(Core/Movement): Improvements to taxi flight movement generator: (#12347)
Changed multi-segment taxi paths to fly nearby flight masters along the way, not directly through them.
Taxi cost on multi-segment paths is now charged per segment when it is started.
Properly send taxi node status on login, as well as if the taxi master is out of range.
Apply reputation discount to all points in multi-segment paths.
Properly clean up list of taxi destinations upon arrival at final node.
Teleport players to the destination taxi node location instead of their current ground position.
Don't start a spline with just 1 point in FlightPathMovementGenerator
Source: TrinityCore.
2022-08-01 23:21:11 -03:00
Nefertumm
396fd35ed5
fix(Core/Spells): Implement SPELL_EFFECT_ACTIVATE_OBJECT (#11648)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
2022-06-13 21:10:31 -03:00
UltraNix
b66586c1d7
fix(Core/Spells): Fixed players being able to mount with all transfor… (#11767)
…m auras.

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-05-25 04:56:35 -03:00
UltraNix
5a9bf21cd8
fix(Core/Spells): Implemented spell priorities. (#11278)
* fix(Core/Spells): Implemented spell priorities.

Fixes #11261

* Update.

* Update.

* Update.
2022-04-16 15:28:24 +02:00
UltraNix
f0eb6d36a3
fix(Core/Handlers): Faction Change service properly reset and give ne… (#9729)
Fixes #7981
Fixes #8732
2022-03-25 11:45:07 +01:00
IntelligentQuantum
7ad65752fa
feat(Core/Maps): Improvements to Cinematic function (#10765) 2022-03-11 08:21:54 +01:00
Kitzunu
13643c969c
refactor(Core/Spell): Use ApplySpellFix with SpellInfo (#9938) 2022-02-08 14:09:15 +01:00
Francesco Borzì
9dc88def35
refactor(Core): apply clang-tidy modernize-* (#9975)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-01-17 14:35:07 +01:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Kargatum
bc9473482e
feat(Core/Chat): new argument parsing and unify chat hyperlink parsing (#6243) 2021-10-23 10:15:42 +02:00
UltraNix
fb1e750de2
fix(Core/Spells): Dismount from flying mount if teleported to Nothrend without Cold Weather Flying spell. (#8524)
Fixes #5660
2021-10-20 05:29:58 -03:00
Kargatum
52aa0e9966
feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
a4a0976d5e
fix(Core/Spell): Remove ErrorCube visual (#5713)
* fix(Core/Spell): Remove ErrorCube visual

* cherry-pick 3b5014fdae

* cherry-pick small part of f4f7e6324d

Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: Treeston <14020072+treeston@users.noreply.github.com>

* brackets

* Update rev_1620443413425226200.sql

* Update rev_1620443413425226200.sql

* It was the S, AN S

* Update SpellMgr.cpp

* Update SpellMgr.cpp

* Revert "Merge branch 'master' into fix-visual"

This reverts commit f0b629a2835c2a2d9aa5696bb7539c1ae9b14d57, reversing
changes made to c06f4465d15e9f71426d796e2fcfe714592c3443.

* Revert "Revert "Merge branch 'master' into fix-visual""

This reverts commit bfdf75bd6f8f06944463249de5d398a9e77c3a79.

* fix build

Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Treeston <14020072+treeston@users.noreply.github.com>
2021-09-15 01:38:10 +02:00
UltraNix
7406a01ac3
fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
Kitzunu
df6ad0db29
refactor(DBC/Misc): Redefine & Define FactionTemplateFlags (#7697) 2021-09-07 02:07:37 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
14ad1def8b
fix(Core/Spells): pets should not dispel beneficials bufs from neutral units not being at war with pet's owner (#7230)
- Closes #6691
2021-08-06 18:39:35 +02:00
Kitzunu
1be561e03b
fix(Core/Player): Use SkillLineAbility.dbc to determine player initia… (#6015)
* fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table `playercreateinfo_skills`

* Cherry-pick 2a3546ca36

* Cherry-Pick d28b66bca8

* Cherry-Pick 193408f335

- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/1659
- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/6036
- Closes https://github.com/chromiecraft/chromiecraft/issues/693

Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: Rothend 67004168+Rothend@users.noreply.github.com
Co-Authored-By: claudiodfc claudio.daniel.f.c@gmail.com
2021-06-21 21:23:18 +02:00
Kargatum
78e1719c80
feat(Core/Misc): includes cleanup (#5953) 2021-05-26 19:00:08 +07:00
Kitzunu
fb5d2fa2e5
fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Kitzunu
82eb8b44d1
refactor(Core/Spell): Pascal Case some SpellEntry types (#4432) 2021-02-08 19:01:37 -05:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Silker
0a8a7ef149
fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Meltie2013
af53598fa2
fix(Core/Game): Rest & Inn Improvements (#3780) 2020-12-11 08:23:09 -06:00
Francesco Borzì
c5a35efd7b
refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827) 2020-12-07 13:34:06 -06:00
Francesco Borzì
0b8ec1f6ee
refactor(Core): apply clang-tidy modernize-loop-convert (#3822) 2020-12-07 19:04:19 +01:00
Francesco Borzì
161302252e
refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Stefano Borzì
4e5440ad91
feat(Core/Events): update holiday code and remove misleading log (event date is the one from game_event) (#3365)
Cherry-picked 5b4287e683

Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2020-09-20 20:36:33 +02:00
Francesco Borzì
b61ae8abcd
fix(Core/Misc): all GCC warnings (#3457) 2020-09-14 17:31:12 +02:00
Kargatum
8b3621779e
chore(Core/Shared): restyle shared lib with astyle (#3462) 2020-09-11 11:50:48 +07:00
Kargatum
833611f1c5
feat(Core/DBC): rework load DBC (#3002)
* Move DBC load system from TC
* Add db tables for all dbc
* Support override data from db
* Support override spells from db (#2994)
2020-07-22 08:43:16 +02:00
Renamed from src/server/game/DataStores/DBCStructure.h (Browse further)