Commit graph

161 commits

Author SHA1 Message Date
Kitzunu
33aeadf8b6
refactor(Core/Misc): Define & Rename Attributes and flags (#5193) 2021-04-15 14:16:39 +02:00
Kargatum
53ce87d0f7
feat(Core/Database): implement db loader (#4431) 2021-04-12 10:09:13 +02:00
Footman
c32cd06a78
fix(Core/Movement): fix multiple creature movement issues (#5097) 2021-04-09 20:56:19 +02:00
Kitzunu
4765ab3d59
fix(Core/Script): Rename Pinnacle & Ramparts scripts (#5175) 2021-04-07 21:57:28 +02:00
Cláudio Costa
042cec82f4
fix(Core): Boss encounter disengage improvement (#4954) 2021-04-06 14:15:56 +02:00
Kitzunu
f9d708b450
feat(Core/Instance): Add instance validation for creature scripts (#4596) 2021-04-05 15:34:26 +02:00
Silker
6dc4ca8503
fix(scripts/Naxx): The art of Naxxramas (2/2) (#5057) 2021-04-02 21:57:00 -06:00
Kargatum
c053e111d3
fix(Scripts/Commands): correct reloading creature_template table (#5020) 2021-03-30 09:55:05 +07:00
Silker
9bf2800ca6
fix(scripts/DB): Implement "Marked immortal guardian" (#5046) 2021-03-29 08:42:15 -06:00
Silker
7a5e4be7a2
fix(scripts/UtgardeKeep): Improve Dalronn & Skarvald (#5044) 2021-03-28 15:30:52 -06:00
Silker
8ba442bda2
fix(scripts/Naxx): The art of Naxxramas (1/2) (#4076) 2021-03-23 12:30:09 -06:00
Kitzunu
9f354db7be
feat(Core/Creature): Implement c_t_r & c_t_s (#4359) 2021-03-21 15:15:59 +01:00
Cláudio Costa
aea4ce3094
fix(scripts/Ulduar): Improve Hodir (#4703) 2021-03-20 08:36:30 -06:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
UltraNix
de2c57f6cc
fix(scripts/VoA): Vault of Archavon (#4853) 2021-03-17 09:06:24 -06:00
UltraNix
0d19ac4312
fix(scripts/Ulduar): Two fixes to Algalon encounter (#4852) 2021-03-17 08:08:25 -06:00
UltraNix
252f56c097
fix(scripts/Ulduar): Spinning UP during 4th phase (#4876) 2021-03-17 07:39:53 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Footman
695a7402ad
fix(Core): creature movement bugs (#4544)
- fix UpdateEnvironmentIfNeeded was changing flying creature status all the time. closes: #4447
- fix hovering state was causing bugs at #4466
- add animation state priority: fly > hover > ground

Co-authored-by: Wotex <fm@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Patrick Lewis <pat@lo5t.com>
2021-02-12 11:42:41 +01:00
Kitzunu
bfcc3c6f87
refactor(Core/Spell): Move some SpellImmune from script to db (#4381)
* refactor(Core/Spell): Move some SpellImmune from script to db
2021-02-05 18:57:51 -05:00
Kitzunu
0d52b4ca4a
feat(Core/Spell): Implement ValidateSpellInfo (#4323)
* feat(Core/Spell): Implement ValidateSpellInfo

* cherry-pick from 2b5d7eef3a & a0a158b5b8

* sLog->outError

* cleanup

* convert to ValidateSpellInfo

* fix error log

* improve sLog->outError

* remove non related spells stuff from Validate

* remove the last

* build

* build x2
2021-02-01 18:57:25 +01:00
Yehonal
c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
55Honey
12bf9731af
fix(Scripts/boss_freya): adds apply SPELL_CONSERVATOR_GRIP 6s after spawn (#4082)
Co-authored-by: WiZZy <bilucristian25@gmail.com>
2021-01-17 01:06:40 +01:00
Kitzunu
d5c41aa5d7
fix(DB/Quest): Taken by the Scourge (#4079) 2021-01-16 13:43:49 +01:00
WiZZy
b9375ffff7
fix(Core/The Oculus) Drakos dragon keepers (#3531) 2021-01-12 14:46:16 +01:00
Kitzunu
b0aff365a9
chore(core): Remove malformed whitespace (#4248) 2021-01-10 18:20:45 +01:00
Kitzunu
da4edd547d
chore(core): remove malformed whitespaces (#4244)
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Vox
9592028ad1
fix(scripts/instance): Force correct gossip/text updates (#3838) 2021-01-08 13:34:05 +01:00
WiZZy
aec0dbb747
fix(scripts/Ulduar): Kologarn - Focused Eyebeam (#3529) 2020-12-25 12:10:19 -06:00
WiZZy
d710057a31
fix(scripts/Ulduar): Expedition Base Camp (#3558) 2020-12-25 09:56:32 -06:00
Silker
26bf415ce0
fix(scripts/Oculus): Reset Mage-Lord Urom's position at death (#4012) 2020-12-19 18:29:02 -06:00
Francesco Borzì
d4a58700d4
refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00
Silker
87c905af26
fix(Scripts/Ulduar): Yogg-Saron's portals (#3810) 2020-12-04 22:55:18 -06:00
Andrius Peleckas
01fa6257c8
fix(Scripts/ObsidianSanctum): Code revamp [1/2] (#3634) 2020-11-28 15:36:05 -06:00
Vox
d4612c7ac6
fix(Scripts/ICC): Intro Event Timers and Text 2020-11-28 15:22:42 +01:00
Goatform
37d1f2be47
fix(Scripts/VOA): code-style improvements + bandwidth consumptio (#3632) 2020-11-27 12:50:50 +01:00
aradep
223738e910
fix(Scripts/DB): Mimiron Computer NPC text (#3722) 2020-11-27 10:07:15 +01:00
Silker
bcac48b573
fix(scripts/Ulduar): Assembly of Iron - interrupt immune effect (#3765) 2020-11-26 08:53:29 -06:00
Silker
4105d370bf
fix(DB/scripts): Freya - Sun beam (#3730) 2020-11-22 11:16:35 -06:00
Silker
d6c1b84bd9
fix(Scripts): Ignis the Furnace Master - Iron construct buff stacks #3731 2020-11-21 15:31:22 -06:00
Patrick Lewis
6ef7627c69
fix(Script/ICC): Spirit Alarm and Deathbound Ward (#3592) 2020-11-04 14:32:33 -06:00
aradep
c10bffb9a9
fix(Scripts/Ulduar): Boss XT-002 enrage sound 2020-11-03 02:50:59 -06:00
aradep
18d7f8b92f
fix(Scripts/Ulduar): Hodir flash freeze safe spots 2020-11-02 15:06:50 +01:00
Andrius Peleckas
ab5933effa
fix(Core/Util): EventMap::RepeatEvent when eventId is retrieved by ExecuteEvent() call (#3426) 2020-10-17 14:59:22 +02:00
mslmdevu
32da0eeb9e
fix(Scripts/Ulduar): cast electrical charge only if player dies (#3480) 2020-10-16 21:24:39 +02:00
Kargatum
5e20b46812
refactor(Core/Scripts): restyle scripts lib with astyle (#3467) 2020-10-11 10:35:34 +02:00
Arthas Wow
22f8195c14
fix(Core/Boss): Toravon Script Mechanics (#2868) 2020-10-07 12:17:36 +02:00
Patrick Lewis
b67c30e263
fix(Core/Script) npc Tom Hegger target player for aggro text (#3444) 2020-10-03 16:25:54 +02:00