Commit graph

7 commits

Author SHA1 Message Date
sucofog
c75ec13191
Core-side part for recastnav upgrade:
Corrected values, fixed compile, re-extraction of Mmaps it's required again, mmaps will be updated on wiki.
2017-11-15 18:55:04 +01:00
sucofog
e772b08c68 Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)

- Fixes invisible walls causing LoS errores and wrong pathing in some zones.

- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles

- Updated Recastnav to work properly with new updates

- Updated Area Storage

- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)

- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when 
fleeing

- Added command .mmap, port from TC (info about mmaps)
2017-11-14 15:14:43 +01:00
Yehonal
82be574cda Core: Step 3 - removed all warnings from core
related to #121

Next step: Scripts and extractor tools
2017-09-16 19:13:21 +02:00
ShinDarth
5802a37698 Revert "Build/Clang: fixed 96 warnings + improved code readability"
This reverts commit a4589f71d5.
2016-09-04 10:11:10 +02:00
ShinDarth
0aba3ae267 Corrected more copyrights 2016-08-19 23:24:44 +02:00
ShinDarth
a4589f71d5 Build/Clang: fixed 96 warnings + improved code readability 2016-08-16 23:21:38 +02:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
Renamed from src/server/game/Movement/MovementGenerators/PathGenerator.cpp (Browse further)