/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData SDName: Netherstorm SD%Complete: 80 SDComment: Quest support: 10337, 10438, 10652 (special flight paths), 10198, 10191 SDCategory: Netherstorm EndScriptData */ /* ContentData npc_commander_dawnforge npc_bessy npc_maxx_a_million go_captain_tyralius_prison EndContentData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "ScriptedEscortAI.h" #include "Player.h" #include "GameObjectAI.h" // Ours enum saeed { NPC_PROTECTORATE_AVENGER = 21805, NPC_PROTECTORATE_DEFENDER = 20984, NPC_DIMENSIUS = 19554, EVENT_START_WALK = 1, EVENT_START_FIGHT1 = 2, EVENT_START_FIGHT2 = 3, DATA_START_ENCOUNTER = 1, DATA_START_FIGHT = 2, SAY_SAEED_0 = 0, SAY_SAEED_1 = 1, SAY_SAEED_2 = 2, SAY_SAEED_3 = 3, SAY_DIMENSISIUS_1 = 1, QUEST_DIMENSIUS_DEVOURING = 10439, SPELL_DIMENSIUS_TRANSFORM = 35939 }; class npc_captain_saeed : public CreatureScript { public: npc_captain_saeed() : CreatureScript("npc_captain_saeed") { } CreatureAI* GetAI(Creature* creature) const { return new npc_captain_saeedAI(creature); } struct npc_captain_saeedAI : public npc_escortAI { npc_captain_saeedAI(Creature* creature) : npc_escortAI(creature), summons(me) {} SummonList summons; EventMap events; bool started, fight; void Reset() { if (!summons.empty()) { for (std::list::iterator itr = summons.begin(); itr != summons.end(); ++itr) if (Creature* cr = ObjectAccessor::GetCreature(*me, *itr)) { float x, y, z, o; cr->GetRespawnPosition(x, y, z, &o); cr->SetHomePosition(x, y, z, o); } } events.Reset(); summons.clear(); started = false; fight = false; me->RestoreFaction(); } void MoveInLineOfSight(Unit* who) { if (Player* player = GetPlayerForEscort()) if (me->GetDistance(who) < 10.0f && !me->GetVictim()) if (player->IsValidAttackTarget(who)) { AttackStart(who); return; } npc_escortAI::MoveInLineOfSight(who); } void SetGUID(uint64 playerGUID, int32 type) { if (type == DATA_START_ENCOUNTER) { Start(true, true, playerGUID); SetEscortPaused(true); started = true; std::list cl; me->GetCreaturesWithEntryInRange(cl, 20.0f, NPC_PROTECTORATE_AVENGER); for (std::list::iterator itr = cl.begin(); itr != cl.end(); ++itr) { summons.Summon(*itr); (*itr)->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); (*itr)->setFaction(250); } cl.clear(); me->GetCreaturesWithEntryInRange(cl, 20.0f, NPC_PROTECTORATE_DEFENDER); for (std::list::iterator itr = cl.begin(); itr != cl.end(); ++itr) { summons.Summon(*itr); (*itr)->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); (*itr)->setFaction(250); } me->setFaction(250); Talk(SAY_SAEED_0); events.ScheduleEvent(EVENT_START_WALK, 3000); } else if (type == DATA_START_FIGHT) { Talk(SAY_SAEED_2); SetEscortPaused(false); me->SetUInt32Value(UNIT_NPC_FLAGS, 0); } } void EnterEvadeMode() { if (fight) SetEscortPaused(false); SummonsAction(NULL); npc_escortAI::EnterEvadeMode(); } void SummonsAction(Unit* who) { float i = 0; for (std::list::iterator itr = summons.begin(); itr != summons.end(); ++itr, i += 1.0f) if (Creature* cr = ObjectAccessor::GetCreature(*me, *itr)) { if (who == NULL) { cr->GetMotionMaster()->Clear(false); cr->GetMotionMaster()->MoveFollow(me, 2.0f, M_PI/2.0f + (i / summons.size() * M_PI)); } else { cr->SetHomePosition(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ(), cr->GetOrientation()); cr->AI()->AttackStart(who); } } } void WaypointReached(uint32 i) { Player* player = GetPlayerForEscort(); if (!player) return; switch (i) { case 16: Talk(SAY_SAEED_1); me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); SetEscortPaused(true); break; case 18: events.ScheduleEvent(EVENT_START_FIGHT1, 0); SetEscortPaused(true); break; case 19: summons.DespawnAll(); break; } } void EnterCombat(Unit* who) { SummonsAction(who); } void JustDied(Unit* /*killer*/) { Player* player = GetPlayerForEscort(); if (player) player->FailQuest(QUEST_DIMENSIUS_DEVOURING); summons.DespawnAll(); } void CorpseRemoved(uint32&) { summons.DespawnAll(); } uint32 GetData(uint32 data) const { if (data == 1) return (uint32)started; return 0; } void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); events.Update(diff); switch (events.ExecuteEvent()) { case EVENT_START_WALK: SummonsAction(NULL); SetEscortPaused(false); break; case EVENT_START_FIGHT1: Talk(SAY_SAEED_3); events.ScheduleEvent(EVENT_START_FIGHT2, 3000); break; case EVENT_START_FIGHT2: if (Creature* dimensius = me->FindNearestCreature(NPC_DIMENSIUS, 50.0f)) { dimensius->RemoveAurasDueToSpell(SPELL_DIMENSIUS_TRANSFORM); dimensius->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); AttackStart(dimensius); fight = true; } break; } if (!UpdateVictim()) return; DoMeleeAttackIfReady(); } }; bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { creature->AI()->SetGUID(player->GetGUID(), DATA_START_ENCOUNTER); player->KilledMonsterCredit(creature->GetEntry(), 0); } else if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { creature->AI()->SetGUID(player->GetGUID(), DATA_START_FIGHT); } player->CLOSE_GOSSIP_MENU(); return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(QUEST_DIMENSIUS_DEVOURING) == QUEST_STATUS_INCOMPLETE) { if (!creature->AI()->GetData(1)) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Let's move out.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); else player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Let's start the battle.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); } player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; // Theirs /*###### ## npc_commander_dawnforge ######*/ // The Speech of Dawnforge, Ardonis & Pathaleon enum CommanderDawnforgeData { SAY_COMMANDER_DAWNFORGE_1 = 0, SAY_COMMANDER_DAWNFORGE_2 = 1, SAY_COMMANDER_DAWNFORGE_3 = 2, SAY_COMMANDER_DAWNFORGE_4 = 3, SAY_COMMANDER_DAWNFORGE_5 = 4, SAY_ARCANIST_ARDONIS_1 = 0, SAY_ARCANIST_ARDONIS_2 = 1, SAY_PATHALEON_CULATOR_IMAGE_1 = 0, SAY_PATHALEON_CULATOR_IMAGE_2 = 1, SAY_PATHALEON_CULATOR_IMAGE_2_1 = 2, SAY_PATHALEON_CULATOR_IMAGE_2_2 = 3, QUEST_INFO_GATHERING = 10198, SPELL_SUNFURY_DISGUISE = 34603, }; // Entries of Arcanist Ardonis, Commander Dawnforge, Pathaleon the Curators Image const uint32 CreatureEntry[3] = { 19830, // Ardonis 19831, // Dawnforge 21504 // Pathaleon }; class npc_commander_dawnforge : public CreatureScript { public: npc_commander_dawnforge() : CreatureScript("npc_commander_dawnforge") { } CreatureAI* GetAI(Creature* creature) const { return new npc_commander_dawnforgeAI(creature); } struct npc_commander_dawnforgeAI : public ScriptedAI { npc_commander_dawnforgeAI(Creature* creature) : ScriptedAI(creature) { } uint64 PlayerGUID; uint64 ardonisGUID; uint64 pathaleonGUID; uint32 Phase; uint32 PhaseSubphase; uint32 Phase_Timer; bool isEvent; void Reset() { PlayerGUID = 0; ardonisGUID = 0; pathaleonGUID = 0; Phase = 1; PhaseSubphase = 0; Phase_Timer = 4000; isEvent = false; } void EnterCombat(Unit* /*who*/) { } void JustSummoned(Creature* summoned) { pathaleonGUID = summoned->GetGUID(); } // Emote Ardonis and Pathaleon void Turn_to_Pathaleons_Image() { Creature* ardonis = ObjectAccessor::GetCreature(*me, ardonisGUID); Creature* pathaleon = ObjectAccessor::GetCreature(*me, pathaleonGUID); if (!ardonis || !pathaleon) return; // Turn Dawnforge me->SetFacingToObject(pathaleon); // Turn Ardonis ardonis->SetFacingToObject(pathaleon); //Set them to kneel me->SetStandState(UNIT_STAND_STATE_KNEEL); ardonis->SetStandState(UNIT_STAND_STATE_KNEEL); } //Set them back to each other void Turn_to_eachother() { if (Unit* ardonis = ObjectAccessor::GetUnit(*me, ardonisGUID)) { // Turn Dawnforge me->SetFacingToObject(ardonis); // Turn Ardonis ardonis->SetFacingToObject(me); //Set state me->SetStandState(UNIT_STAND_STATE_STAND); ardonis->SetStandState(UNIT_STAND_STATE_STAND); } } bool CanStartEvent(Player* player) { if (!isEvent) { Creature* ardonis = me->FindNearestCreature(CreatureEntry[0], 10.0f); if (!ardonis) return false; ardonisGUID = ardonis->GetGUID(); PlayerGUID = player->GetGUID(); isEvent = true; Turn_to_eachother(); return true; } #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait."); #endif return false; } void UpdateAI(uint32 diff) { //Is event even running? if (!isEvent) return; //Phase timing if (Phase_Timer >= diff) { Phase_Timer -= diff; return; } Creature* ardonis = ObjectAccessor::GetCreature(*me, ardonisGUID); Creature* pathaleon = ObjectAccessor::GetCreature(*me, pathaleonGUID); Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID); if (!ardonis || !player) { Reset(); return; } if (Phase > 4 && !pathaleon) { Reset(); return; } //Phase 1 Dawnforge say switch (Phase) { case 1: Talk(SAY_COMMANDER_DAWNFORGE_1); ++Phase; Phase_Timer = 16000; break; //Phase 2 Ardonis say case 2: ardonis->AI()->Talk(SAY_ARCANIST_ARDONIS_1); ++Phase; Phase_Timer = 16000; break; //Phase 3 Dawnforge say case 3: Talk(SAY_COMMANDER_DAWNFORGE_2); ++Phase; Phase_Timer = 16000; break; //Phase 4 Pathaleon spawns up to phase 9 case 4: //spawn pathaleon's image me->SummonCreature(CreatureEntry[2], 2325.851563f, 2799.534668f, 133.084229f, 6.038996f, TEMPSUMMON_TIMED_DESPAWN, 90000); ++Phase; Phase_Timer = 500; break; //Phase 5 Pathaleon say case 5: pathaleon->AI()->Talk(SAY_PATHALEON_CULATOR_IMAGE_1); ++Phase; Phase_Timer = 6000; break; //Phase 6 case 6: switch (PhaseSubphase) { //Subphase 1: Turn Dawnforge and Ardonis case 0: Turn_to_Pathaleons_Image(); ++PhaseSubphase; Phase_Timer = 8000; break; //Subphase 2 Dawnforge say case 1: Talk(SAY_COMMANDER_DAWNFORGE_3); PhaseSubphase = 0; ++Phase; Phase_Timer = 8000; break; } break; //Phase 7 Pathaleons say 3 Sentence, every sentence need a subphase case 7: switch (PhaseSubphase) { //Subphase 1 case 0: pathaleon->AI()->Talk(SAY_PATHALEON_CULATOR_IMAGE_2); ++PhaseSubphase; Phase_Timer = 12000; break; //Subphase 2 case 1: pathaleon->AI()->Talk(SAY_PATHALEON_CULATOR_IMAGE_2_1); ++PhaseSubphase; Phase_Timer = 16000; break; //Subphase 3 case 2: pathaleon->AI()->Talk(SAY_PATHALEON_CULATOR_IMAGE_2_2); PhaseSubphase = 0; ++Phase; Phase_Timer = 10000; break; } break; //Phase 8 Dawnforge & Ardonis say case 8: Talk(SAY_COMMANDER_DAWNFORGE_4); ardonis->AI()->Talk(SAY_ARCANIST_ARDONIS_2); ++Phase; Phase_Timer = 4000; break; //Phase 9 Pathaleons Despawn, Reset Dawnforge & Ardonis angle case 9: Turn_to_eachother(); //hide pathaleon, unit will despawn shortly pathaleon->SetVisible(false); PhaseSubphase = 0; ++Phase; Phase_Timer = 3000; break; //Phase 10 Dawnforge say case 10: Talk(SAY_COMMANDER_DAWNFORGE_5); player->AreaExploredOrEventHappens(QUEST_INFO_GATHERING); Reset(); break; } } }; }; class at_commander_dawnforge : public AreaTriggerScript { public: at_commander_dawnforge() : AreaTriggerScript("at_commander_dawnforge") { } bool OnTrigger(Player* player, const AreaTrigger* /*at*/) { //if player lost aura or not have at all, we should not try start event. if (!player->HasAura(SPELL_SUNFURY_DISGUISE)) return false; if (player->IsAlive() && player->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE) { Creature* Dawnforge = player->FindNearestCreature(CreatureEntry[1], 30.0f); if (!Dawnforge) return false; if (CAST_AI(npc_commander_dawnforge::npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(player)) return true; } return false; } }; /*###### ## npc_professor_dabiri ######*/ enum ProfessorDabiriData { SPELL_PHASE_DISTRUPTOR = 35780, //WHISPER_DABIRI = 0, not existing in database QUEST_DIMENSIUS = 10439, QUEST_ON_NETHERY_WINGS = 10438, }; #define GOSSIP_ITEM "I need a new phase distruptor, Professor" class npc_professor_dabiri : public CreatureScript { public: npc_professor_dabiri() : CreatureScript("npc_professor_dabiri") { } //OnQuestAccept: //if (quest->GetQuestId() == QUEST_DIMENSIUS) //creature->AI()->Talk(WHISPER_DABIRI, player); bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); if (action == GOSSIP_ACTION_INFO_DEF+1) { creature->CastSpell(player, SPELL_PHASE_DISTRUPTOR, false); player->CLOSE_GOSSIP_MENU(); } return true; } bool OnGossipHello(Player* player, Creature* creature) { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(29778)) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_phase_hunter ######*/ enum PhaseHunterData { QUEST_RECHARGING_THE_BATTERIES = 10190, NPC_PHASE_HUNTER_ENTRY = 18879, NPC_DRAINED_PHASE_HUNTER_ENTRY = 19595, EMOTE_WEAK = 0, // Spells SPELL_RECHARGING_BATTERY = 34219, SPELL_PHASE_SLIP = 36574, SPELL_MANA_BURN = 13321, SPELL_MATERIALIZE = 34804, SPELL_DE_MATERIALIZE = 34814, }; class npc_phase_hunter : public CreatureScript { public: npc_phase_hunter() : CreatureScript("npc_phase_hunter") { } CreatureAI* GetAI(Creature* creature) const { return new npc_phase_hunterAI(creature); } struct npc_phase_hunterAI : public ScriptedAI { npc_phase_hunterAI(Creature* creature) : ScriptedAI(creature) { } bool Weak; bool Materialize; bool Drained; uint8 WeakPercent; uint64 PlayerGUID; uint32 ManaBurnTimer; void Reset() { Weak = false; Materialize = false; Drained = false; WeakPercent = 25 + (rand() % 16); // 25-40 PlayerGUID = 0; ManaBurnTimer = 5000 + (rand() % 3 * 1000); // 5-8 sec cd if (me->GetEntry() == NPC_DRAINED_PHASE_HUNTER_ENTRY) me->UpdateEntry(NPC_PHASE_HUNTER_ENTRY); } void EnterCombat(Unit* who) { if (who->GetTypeId() == TYPEID_PLAYER) PlayerGUID = who->GetGUID(); } //void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/) //{ // DoCast(me, SPELL_DE_MATERIALIZE); //} void UpdateAI(uint32 diff) { if (!Materialize) { DoCast(me, SPELL_MATERIALIZE); Materialize = true; } if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->HasUnitState(UNIT_STATE_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it DoCast(me, SPELL_PHASE_SLIP); if (!UpdateVictim()) return; // some code to cast spell Mana Burn on random target which has mana if (ManaBurnTimer <= diff) { std::list AggroList = me->getThreatManager().getThreatList(); std::list UnitsWithMana; for (std::list::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr) { if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) { if (unit->GetCreateMana() > 0) UnitsWithMana.push_back(unit); } } if (!UnitsWithMana.empty()) { DoCast(Trinity::Containers::SelectRandomContainerElement(UnitsWithMana), SPELL_MANA_BURN); ManaBurnTimer = 8000 + (rand() % 10 * 1000); // 8-18 sec cd } else ManaBurnTimer = 3500; } else ManaBurnTimer -= diff; if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID)) // start: support for quest 10190 { if (!Weak && HealthBelowPct(WeakPercent) && player->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE) { Talk(EMOTE_WEAK); Weak = true; } if (Weak && !Drained && me->HasAura(SPELL_RECHARGING_BATTERY)) { Drained = true; int32 uHpPct = int32(me->GetHealthPct()); me->UpdateEntry(NPC_DRAINED_PHASE_HUNTER_ENTRY); me->SetHealth(me->CountPctFromMaxHealth(uHpPct)); me->LowerPlayerDamageReq(me->GetMaxHealth() - me->GetHealth()); me->SetInCombatWith(player); } } // end: support for quest 10190 DoMeleeAttackIfReady(); } }; }; /*###### ## npc_bessy ######*/ enum BessyData { Q_ALMABTRIEB = 10337, N_THADELL = 20464, SPAWN_FIRST = 20512, SPAWN_SECOND = 19881, SAY_THADELL_1 = 0, SAY_THADELL_2 = 1, SAY_BESSY_0 = 0, SAY_BESSY_1 = 1 }; class npc_bessy : public CreatureScript { public: npc_bessy() : CreatureScript("npc_bessy") { } bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == Q_ALMABTRIEB) { creature->setFaction(113); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); creature->AI()->Talk(SAY_BESSY_0); CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); } return true; } CreatureAI* GetAI(Creature* creature) const { return new npc_bessyAI(creature); } struct npc_bessyAI : public npc_escortAI { npc_bessyAI(Creature* creature) : npc_escortAI(creature) { } void JustDied(Unit* /*killer*/) { if (Player* player = GetPlayerForEscort()) player->FailQuest(Q_ALMABTRIEB); } void WaypointReached(uint32 waypointId) { Player* player = GetPlayerForEscort(); if (!player) return; switch (waypointId) { case 3: //first spawn Talk(SAY_BESSY_1); me->SummonCreature(SPAWN_FIRST, 2449.67f, 2183.11f, 96.85f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); me->SummonCreature(SPAWN_FIRST, 2449.53f, 2184.43f, 96.36f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); me->SummonCreature(SPAWN_FIRST, 2449.85f, 2186.34f, 97.57f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); break; case 7: Talk(SAY_BESSY_1); me->SummonCreature(SPAWN_SECOND, 2309.64f, 2186.24f, 92.25f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); me->SummonCreature(SPAWN_SECOND, 2309.25f, 2183.46f, 91.75f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); break; case 12: player->GroupEventHappens(Q_ALMABTRIEB, me); if (me->FindNearestCreature(N_THADELL, 30)) Talk(SAY_THADELL_1); break; case 13: if (me->FindNearestCreature(N_THADELL, 30)) Talk(SAY_THADELL_2, player); break; } } void JustSummoned(Creature* summoned) { summoned->AI()->AttackStart(me); } void Reset() { me->RestoreFaction(); me->SetReactState(REACT_PASSIVE); } }; }; /*###### ## npc_maxx_a_million ######*/ enum MaxxAMillion { QUEST_MARK_V_IS_ALIVE = 10191, GO_DRAENEI_MACHINE = 183771 }; class npc_maxx_a_million_escort : public CreatureScript { public: npc_maxx_a_million_escort() : CreatureScript("npc_maxx_a_million_escort") { } CreatureAI* GetAI(Creature* creature) const { return new npc_maxx_a_million_escortAI(creature); } struct npc_maxx_a_million_escortAI : public npc_escortAI { npc_maxx_a_million_escortAI(Creature* creature) : npc_escortAI(creature) { } bool bTake; uint32 uiTakeTimer; void Reset() { bTake=false; uiTakeTimer=3000; } void WaypointReached(uint32 waypointId) { Player* player = GetPlayerForEscort(); if (!player) return; switch (waypointId) { case 7: case 17: case 29: //Find Object and "work" if (GetClosestGameObjectWithEntry(me, GO_DRAENEI_MACHINE, INTERACTION_DISTANCE)) { // take the GO -> animation me->HandleEmoteCommand(EMOTE_STATE_LOOT); SetEscortPaused(true); bTake=true; } break; case 36: //return and quest_complete player->CompleteQuest(QUEST_MARK_V_IS_ALIVE); break; } } void JustDied(Unit* /*killer*/) { if (Player* player = GetPlayerForEscort()) player->FailQuest(QUEST_MARK_V_IS_ALIVE); } void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); if (bTake) { if (uiTakeTimer < uiDiff) { me->HandleEmoteCommand(EMOTE_STATE_NONE); if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_DRAENEI_MACHINE, INTERACTION_DISTANCE)) { SetEscortPaused(false); bTake=false; uiTakeTimer = 3000; go->Delete(); } } else uiTakeTimer -= uiDiff; } DoMeleeAttackIfReady(); } }; bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { if (quest->GetQuestId() == QUEST_MARK_V_IS_ALIVE) { if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI())) { creature->setFaction(113); pEscortAI->Start(false, false, player->GetGUID()); } } return true; } }; void AddSC_netherstorm() { // Ours new npc_captain_saeed(); // Theirs new npc_commander_dawnforge(); new at_commander_dawnforge(); new npc_professor_dabiri(); new npc_phase_hunter(); new npc_bessy(); new npc_maxx_a_million_escort(); }