/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** \file \ingroup world */ #include "World.h" #include "AccountMgr.h" #include "AchievementMgr.h" #include "AddonMgr.h" #include "ArenaTeamMgr.h" #include "ArenaSeasonMgr.h" #include "AuctionHouseMgr.h" #include "AutobroadcastMgr.h" #include "BattlefieldMgr.h" #include "BattlegroundMgr.h" #include "CalendarMgr.h" #include "Channel.h" #include "ChannelMgr.h" #include "CharacterDatabaseCleaner.h" #include "Chat.h" #include "ChatPackets.h" #include "Common.h" #include "ConditionMgr.h" #include "Config.h" #include "CreatureAIRegistry.h" #include "CreatureGroups.h" #include "CreatureTextMgr.h" #include "DBCStores.h" #include "DatabaseEnv.h" #include "DisableMgr.h" #include "DynamicVisibility.h" #include "GameEventMgr.h" #include "GameGraveyard.h" #include "GameTime.h" #include "GitRevision.h" #include "GridNotifiersImpl.h" #include "GroupMgr.h" #include "GuildMgr.h" #include "IPLocation.h" #include "InstanceSaveMgr.h" #include "ItemEnchantmentMgr.h" #include "LFGMgr.h" #include "Log.h" #include "LootItemStorage.h" #include "LootMgr.h" #include "M2Stores.h" #include "MMapFactory.h" #include "MapMgr.h" #include "Metric.h" #include "MotdMgr.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "OutdoorPvPMgr.h" #include "PetitionMgr.h" #include "Player.h" #include "PlayerDump.h" #include "PoolMgr.h" #include "Realm.h" #include "ScriptMgr.h" #include "ServerMailMgr.h" #include "SkillDiscovery.h" #include "SkillExtraItems.h" #include "SmartAI.h" #include "SpellMgr.h" #include "TaskScheduler.h" #include "TicketMgr.h" #include "Transport.h" #include "TransportMgr.h" #include "UpdateTime.h" #include "Util.h" #include "VMapFactory.h" #include "VMapMgr2.h" #include "Warden.h" #include "WardenCheckMgr.h" #include "WaypointMovementGenerator.h" #include "WeatherMgr.h" #include "WhoListCacheMgr.h" #include "WorldGlobals.h" #include "WorldPacket.h" #include "WorldSession.h" #include "WorldSessionMgr.h" #include "WorldState.h" #include "WorldStateDefines.h" #include #include std::atomic_long World::_stopEvent = false; uint8 World::_exitCode = SHUTDOWN_EXIT_CODE; uint32 World::m_worldLoopCounter = 0; float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE; float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE; float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS; Realm realm; /// World constructor World::World() { _allowedSecurityLevel = SEC_PLAYER; _allowMovement = true; _shutdownMask = 0; _shutdownTimer = 0; _nextDailyQuestReset = 0s; _nextWeeklyQuestReset = 0s; _nextMonthlyQuestReset = 0s; _nextRandomBGReset = 0s; _nextCalendarOldEventsDeletionTime = 0s; _nextGuildReset = 0s; _defaultDbcLocale = LOCALE_enUS; _mail_expire_check_timer = 0s; _isClosed = false; _cleaningFlags = 0; _dbClientCacheVersion = 0; } /// World destructor World::~World() { CliCommandHolder* command = nullptr; while (_cliCmdQueue.next(command)) delete command; VMAP::VMapFactory::clear(); MMAP::MMapFactory::clear(); } std::unique_ptr& getWorldInstance() { static std::unique_ptr instance = std::make_unique(); return instance; } bool World::IsClosed() const { return _isClosed; } void World::SetClosed(bool val) { _isClosed = val; // Invert the value, for simplicity for scripters. sScriptMgr->OnOpenStateChange(!val); } /// Initialize config values void World::LoadConfigSettings(bool reload) { if (reload) { if (!sConfigMgr->Reload()) { LOG_ERROR("server.loading", "World settings reload fail: can't read settings."); return; } sLog->LoadFromConfig(); sMetric->LoadFromConfigs(); } // Set realm id and enable db logging sLog->SetRealmId(realm.Id.Realm); sScriptMgr->OnBeforeConfigLoad(reload); // load update time related configs sWorldUpdateTime.LoadFromConfig(); ///- Read the player limit and the Message of the day from the config file if (!reload) sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption("PlayerLimit", 1000)); _worldConfig.Initialize(reload); for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * getRate(RATE_MOVESPEED_PLAYER); for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) baseMoveSpeed[i] *= getRate(RATE_MOVESPEED_NPC); if (reload) { sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE)); _timers[WUPDATE_UPTIME].SetInterval(getIntConfig(CONFIG_UPTIME_UPDATE) * MINUTE* IN_MILLISECONDS); _timers[WUPDATE_UPTIME].Reset(); _timers[WUPDATE_CLEANDB].SetInterval(getIntConfig(CONFIG_LOGDB_CLEARINTERVAL) * MINUTE * IN_MILLISECONDS); _timers[WUPDATE_CLEANDB].Reset(); _timers[WUPDATE_AUTOBROADCAST].SetInterval(getIntConfig(CONFIG_AUTOBROADCAST_INTERVAL)); _timers[WUPDATE_AUTOBROADCAST].Reset(); } if (getIntConfig(CONFIG_CLIENTCACHE_VERSION) == 0) { _worldConfig.OverwriteConfigValue(CONFIG_CLIENTCACHE_VERSION, _dbClientCacheVersion); LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion); } //visibility on continents _maxVisibleDistanceOnContinents = sConfigMgr->GetOption("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE); if (_maxVisibleDistanceOnContinents < 45 * getRate(RATE_CREATURE_AGGRO)) { LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO)); _maxVisibleDistanceOnContinents = 45 * getRate(RATE_CREATURE_AGGRO); } else if (_maxVisibleDistanceOnContinents > MAX_VISIBILITY_DISTANCE) { LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE); _maxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE; } //visibility in instances _maxVisibleDistanceInInstances = sConfigMgr->GetOption("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE); if (_maxVisibleDistanceInInstances < 45 * getRate(RATE_CREATURE_AGGRO)) { LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO)); _maxVisibleDistanceInInstances = 45 * getRate(RATE_CREATURE_AGGRO); } else if (_maxVisibleDistanceInInstances > MAX_VISIBILITY_DISTANCE) { LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE); _maxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE; } //visibility in BG/Arenas _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS); if (_maxVisibleDistanceInBGArenas < 45 * getRate(RATE_CREATURE_AGGRO)) { LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO)); _maxVisibleDistanceInBGArenas = 45 * getRate(RATE_CREATURE_AGGRO); } else if (_maxVisibleDistanceInBGArenas > MAX_VISIBILITY_DISTANCE) { LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE); _maxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE; } LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.", getIntConfig(CONFIG_LOGDB_CLEARTIME), getIntConfig(CONFIG_LOGDB_CLEARINTERVAL)); ///- Read the "Data" directory from the config file std::string dataPath = sConfigMgr->GetOption("DataDir", "./"); if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\')) dataPath.push_back('/'); #if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE if (dataPath[0] == '~') { const char* home = getenv("HOME"); if (home) dataPath.replace(0, 1, home); } #endif if (reload) { if (dataPath != _dataPath) LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath); } else { _dataPath = dataPath; LOG_INFO("server.loading", "Using DataDir {}", _dataPath); } bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK); bool const enableLOS = sConfigMgr->GetOption("vmap.enableLOS", true); bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS); bool const enableHeight = sConfigMgr->GetOption("vmap.enableHeight", true); if (!enableHeight) LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support."); VMAP::VMapFactory::createOrGetVMapMgr()->setEnableLineOfSightCalc(enableLOS); VMAP::VMapFactory::createOrGetVMapMgr()->setEnableHeightCalc(enableHeight); LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS); MMAP::MMapFactory::InitializeDisabledMaps(); // call ScriptMgr if we're reloading the configuration sScriptMgr->OnAfterConfigLoad(reload); } /// Initialize the World void World::SetInitialWorldSettings() { ///- Server startup begin uint32 startupBegin = getMSTime(); ///- Initialize the random number generator srand((unsigned int)GameTime::GetGameTime().count()); ///- Initialize detour memory management dtAllocSetCustom(dtCustomAlloc, dtCustomFree); ///- Initialize VMapMgr function pointers (to untangle game/collision circular deps) VMAP::VMapMgr2* vmmgr2 = VMAP::VMapFactory::createOrGetVMapMgr(); vmmgr2->GetLiquidFlagsPtr = &GetLiquidFlags; vmmgr2->IsVMAPDisabledForPtr = &DisableMgr::IsVMAPDisabledFor; ///- Initialize config settings LoadConfigSettings(); ///- Initialize Allowed Security Level LoadDBAllowedSecurityLevel(); ///- Init highest guids before any table loading to prevent using not initialized guids in some code. sObjectMgr->SetHighestGuids(); if (!sConfigMgr->isDryRun()) { ///- Check the existence of the map files for all starting areas. if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f) || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f) || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f) || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f) || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f) || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f) || (getIntConfig(CONFIG_EXPANSION) && ( !MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) || !MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f)))) { LOG_ERROR("server.loading", "Failed to find map files for starting areas"); exit(1); } } ///- Initialize pool manager sPoolMgr->Initialize(); ///- Initialize game event manager sGameEventMgr->Initialize(); ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output. LOG_INFO("server.loading", " "); LOG_INFO("server.loading", "Loading Acore Strings..."); if (!sObjectMgr->LoadAcoreStrings()) exit(1); // Error message displayed in function already LOG_INFO("server.loading", "Loading Module Strings..."); sObjectMgr->LoadModuleStrings(); LOG_INFO("server.loading", "Loading Module Strings Locale..."); sObjectMgr->LoadModuleStringsLocale(); ///- Update the realm entry in the database with the realm type from the config file //No SQL injection as values are treated as integers // not send custom type REALM_FFA_PVP to realm list uint32 server_type; if (IsFFAPvPRealm()) server_type = REALM_TYPE_PVP; else server_type = getIntConfig(CONFIG_GAME_TYPE); uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE); LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query ///- Custom Hook for loading DB items sScriptMgr->OnLoadCustomDatabaseTable(); ///- Load the DBC files LOG_INFO("server.loading", "Initialize Data Stores..."); LoadDBCStores(_dataPath); DetectDBCLang(); // Load cinematic cameras LoadM2Cameras(_dataPath); // Load IP Location Database sIPLocation->Load(); std::vector mapIds; for (auto const& map : sMapStore) { mapIds.emplace_back(map->MapID); } vmmgr2->InitializeThreadUnsafe(mapIds); MMAP::MMapMgr* mmmgr = MMAP::MMapFactory::createOrGetMMapMgr(); mmmgr->InitializeThreadUnsafe(mapIds); LOG_INFO("server.loading", "Loading Game Graveyard..."); sGraveyard->LoadGraveyardFromDB(); LOG_INFO("server.loading", "Initializing PlayerDump Tables..."); PlayerDump::InitializeTables(); ///- Initilize static helper structures AIRegistry::Initialize(); LOG_INFO("server.loading", "Loading SpellInfo Store..."); sSpellMgr->LoadSpellInfoStore(); LOG_INFO("server.loading", "Loading Spell Cooldown Overrides..."); sSpellMgr->LoadSpellCooldownOverrides(); LOG_INFO("server.loading", "Loading SpellInfo Data Corrections..."); sSpellMgr->LoadSpellInfoCorrections(); LOG_INFO("server.loading", "Loading Spell Rank Data..."); sSpellMgr->LoadSpellRanks(); LOG_INFO("server.loading", "Loading Spell Specific And Aura State..."); sSpellMgr->LoadSpellSpecificAndAuraState(); LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data..."); sSpellMgr->LoadSkillLineAbilityMap(); LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes..."); sSpellMgr->LoadSpellInfoCustomAttributes(); LOG_INFO("server.loading", "Loading Player Totem models..."); sObjectMgr->LoadPlayerTotemModels(); LOG_INFO("server.loading", "Loading Player Shapeshift models..."); sObjectMgr->LoadPlayerShapeshiftModels(); LOG_INFO("server.loading", "Loading GameObject Models..."); LoadGameObjectModelList(_dataPath); LOG_INFO("server.loading", "Loading Script Names..."); sObjectMgr->LoadScriptNames(); LOG_INFO("server.loading", "Loading Instance Template..."); sObjectMgr->LoadInstanceTemplate(); LOG_INFO("server.loading", "Loading Character Cache..."); sCharacterCache->LoadCharacterCacheStorage(); // Must be called before `creature_respawn`/`gameobject_respawn` tables LOG_INFO("server.loading", "Loading Instances..."); sInstanceSaveMgr->LoadInstances(); LOG_INFO("server.loading", "Loading Broadcast Texts..."); sObjectMgr->LoadBroadcastTexts(); sObjectMgr->LoadBroadcastTextLocales(); LOG_INFO("server.loading", "Loading Localization Strings..."); uint32 oldMSTime = getMSTime(); sObjectMgr->LoadCreatureLocales(); sObjectMgr->LoadGameObjectLocales(); sObjectMgr->LoadItemLocales(); sObjectMgr->LoadItemSetNameLocales(); sObjectMgr->LoadQuestLocales(); sObjectMgr->LoadQuestOfferRewardLocale(); sObjectMgr->LoadQuestRequestItemsLocale(); sObjectMgr->LoadNpcTextLocales(); sObjectMgr->LoadPageTextLocales(); sObjectMgr->LoadGossipMenuItemsLocales(); sObjectMgr->LoadPointOfInterestLocales(); sObjectMgr->LoadPetNamesLocales(); sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime)); LOG_INFO("server.loading", " "); LOG_INFO("server.loading", "Loading Page Texts..."); sObjectMgr->LoadPageTexts(); LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts sObjectMgr->LoadGameObjectTemplate(); LOG_INFO("server.loading", "Loading Game Object Template Addons..."); sObjectMgr->LoadGameObjectTemplateAddons(); LOG_INFO("server.loading", "Loading Transport Templates..."); sTransportMgr->LoadTransportTemplates(); LOG_INFO("server.loading", "Loading Spell Required Data..."); sSpellMgr->LoadSpellRequired(); LOG_INFO("server.loading", "Loading Spell Group Types..."); sSpellMgr->LoadSpellGroups(); LOG_INFO("server.loading", "Loading Spell Learn Skills..."); sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks LOG_INFO("server.loading", "Loading Spell Proc Event Conditions..."); sSpellMgr->LoadSpellProcEvents(); LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data..."); sSpellMgr->LoadSpellProcs(); LOG_INFO("server.loading", "Loading Spell Bonus Data..."); sSpellMgr->LoadSpellBonuses(); LOG_INFO("server.loading", "Loading Aggro Spells Definitions..."); sSpellMgr->LoadSpellThreats(); LOG_INFO("server.loading", "Loading Mixology Bonuses..."); sSpellMgr->LoadSpellMixology(); LOG_INFO("server.loading", "Loading Spell Group Stack Rules..."); sSpellMgr->LoadSpellGroupStackRules(); LOG_INFO("server.loading", "Loading NPC Texts..."); sObjectMgr->LoadGossipText(); LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas..."); sSpellMgr->LoadSpellEnchantProcData(); LOG_INFO("server.loading", "Loading Item Random Enchantments Table..."); LoadRandomEnchantmentsTable(); LOG_INFO("server.loading", "Loading Disables"); sDisableMgr->LoadDisables(); // must be before loading quests and items LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts sObjectMgr->LoadItemTemplates(); LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes sObjectMgr->LoadItemSetNames(); LOG_INFO("server.loading", "Loading Creature Model Based Info Data..."); sObjectMgr->LoadCreatureModelInfo(); LOG_INFO("server.loading", "Loading Creature Custom IDs Config..."); sObjectMgr->LoadCreatureCustomIDs(); LOG_INFO("server.loading", "Loading Creature Templates..."); sObjectMgr->LoadCreatureTemplates(); LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates sObjectMgr->LoadEquipmentTemplates(); LOG_INFO("server.loading", "Loading Creature Template Addons..."); sObjectMgr->LoadCreatureTemplateAddons(); LOG_INFO("server.loading", "Loading Reputation Reward Rates..."); sObjectMgr->LoadReputationRewardRate(); LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data..."); sObjectMgr->LoadReputationOnKill(); LOG_INFO("server.loading", "Loading Reputation Spillover Data..." ); sObjectMgr->LoadReputationSpilloverTemplate(); LOG_INFO("server.loading", "Loading Points Of Interest Data..."); sObjectMgr->LoadPointsOfInterest(); LOG_INFO("server.loading", "Loading Creature Base Stats..."); sObjectMgr->LoadCreatureClassLevelStats(); LOG_INFO("server.loading", "Loading Creature Data..."); sObjectMgr->LoadCreatures(); LOG_INFO("server.loading", "Loading Creature sparring..."); sObjectMgr->LoadCreatureSparring(); LOG_INFO("server.loading", "Loading Temporary Summon Data..."); sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates() LOG_INFO("server.loading", "Loading Pet Levelup Spells..."); sSpellMgr->LoadPetLevelupSpellMap(); LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells..."); sSpellMgr->LoadPetDefaultSpells(); LOG_INFO("server.loading", "Loading Creature Addon Data..."); sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() LOG_INFO("server.loading", "Loading Creature Movement Overrides..."); sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures() LOG_INFO("server.loading", "Loading Gameobject Data..."); sObjectMgr->LoadGameobjects(); LOG_INFO("server.loading", "Loading GameObject Addon Data..."); sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects() LOG_INFO("server.loading", "Loading GameObject Quest Items..."); sObjectMgr->LoadGameObjectQuestItems(); LOG_INFO("server.loading", "Loading Creature Quest Items..."); sObjectMgr->LoadCreatureQuestItems(); LOG_INFO("server.loading", "Loading Creature Linked Respawn..."); sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects() LOG_INFO("server.loading", "Loading Weather Data..."); WeatherMgr::LoadWeatherData(); LOG_INFO("server.loading", "Loading Quests..."); sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables LOG_INFO("server.loading", "Checking Quest Disables"); sDisableMgr->CheckQuestDisables(); // must be after loading quests LOG_INFO("server.loading", "Loading Quest POI"); sObjectMgr->LoadQuestPOI(); LOG_INFO("server.loading", "Loading Quests Starters and Enders..."); sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load LOG_INFO("server.loading", "Loading Quest Greetings..."); sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables LOG_INFO("server.loading", "Loading Quest Greeting Locales..."); sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting LOG_INFO("server.loading", "Loading Quest Money Rewards..."); sObjectMgr->LoadQuestMoneyRewards(); LOG_INFO("server.loading", "Loading Objects Pooling Data..."); sPoolMgr->LoadFromDB(); LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests sObjectMgr->LoadNPCSpellClickSpells(); LOG_INFO("server.loading", "Loading Vehicle Template Accessories..."); sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells() LOG_INFO("server.loading", "Loading Vehicle Accessories..."); sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells() LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data..."); sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load sSpellMgr->LoadSpellAreas(); LOG_INFO("server.loading", "Loading Area Trigger Definitions"); sObjectMgr->LoadAreaTriggers(); LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions..."); sObjectMgr->LoadAreaTriggerTeleports(); LOG_INFO("server.loading", "Loading Access Requirements..."); sObjectMgr->LoadAccessRequirements(); // must be after item template load LOG_INFO("server.loading", "Loading Quest Area Triggers..."); sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests LOG_INFO("server.loading", "Loading Tavern Area Triggers..."); sObjectMgr->LoadTavernAreaTriggers(); LOG_INFO("server.loading", "Loading AreaTrigger Script Names..."); sObjectMgr->LoadAreaTriggerScripts(); LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers sLFGMgr->LoadLFGDungeons(); LOG_INFO("server.loading", "Loading Dungeon Boss Data..."); sObjectMgr->LoadInstanceEncounters(); LOG_INFO("server.loading", "Loading LFG Rewards..."); sLFGMgr->LoadRewards(); LOG_INFO("server.loading", "Loading Graveyard-Zone Links..."); sGraveyard->LoadGraveyardZones(); LOG_INFO("server.loading", "Loading Spell Pet Auras..."); sSpellMgr->LoadSpellPetAuras(); LOG_INFO("server.loading", "Loading Spell Target Coordinates..."); sSpellMgr->LoadSpellTargetPositions(); LOG_INFO("server.loading", "Loading Enchant Custom Attributes..."); sSpellMgr->LoadEnchantCustomAttr(); LOG_INFO("server.loading", "Loading linked Spells..."); sSpellMgr->LoadSpellLinked(); LOG_INFO("server.loading", "Loading Player Create Data..."); sObjectMgr->LoadPlayerInfo(); LOG_INFO("server.loading", "Loading Exploration BaseXP Data..."); sObjectMgr->LoadExplorationBaseXP(); LOG_INFO("server.loading", "Loading Pet Name Parts..."); sObjectMgr->LoadPetNames(); CharacterDatabaseCleaner::CleanDatabase(); LOG_INFO("server.loading", "Loading The Max Pet Number..."); sObjectMgr->LoadPetNumber(); LOG_INFO("server.loading", "Loading Pet Level Stats..."); sObjectMgr->LoadPetLevelInfo(); LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards..."); sObjectMgr->LoadMailLevelRewards(); LOG_INFO("server.loading", "Load Mail Server definitions..."); sServerMailMgr->LoadMailServerTemplates(); // Loot tables LoadLootTables(); LOG_INFO("server.loading", "Loading Skill Discovery Table..."); LoadSkillDiscoveryTable(); LOG_INFO("server.loading", "Loading Skill Extra Item Table..."); LoadSkillExtraItemTable(); LOG_INFO("server.loading", "Loading Skill Perfection Data Table..."); LoadSkillPerfectItemTable(); LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements..."); sObjectMgr->LoadFishingBaseSkillLevel(); LOG_INFO("server.loading", "Loading Achievements..."); sAchievementMgr->LoadAchievementReferenceList(); LOG_INFO("server.loading", "Loading Achievement Criteria Lists..."); sAchievementMgr->LoadAchievementCriteriaList(); LOG_INFO("server.loading", "Loading Achievement Criteria Data..."); sAchievementMgr->LoadAchievementCriteriaData(); LOG_INFO("server.loading", "Loading Achievement Rewards..."); sAchievementMgr->LoadRewards(); LOG_INFO("server.loading", "Loading Achievement Reward Locales..."); sAchievementMgr->LoadRewardLocales(); LOG_INFO("server.loading", "Loading Completed Achievements..."); sAchievementMgr->LoadCompletedAchievements(); ///- Load dynamic data tables from the database LOG_INFO("server.loading", "Loading Item Auctions..."); sAuctionMgr->LoadAuctionItems(); LOG_INFO("server.loading", "Loading Auctions..."); sAuctionMgr->LoadAuctions(); sGuildMgr->LoadGuilds(); LOG_INFO("server.loading", "Loading ArenaTeams..."); sArenaTeamMgr->LoadArenaTeams(); LOG_INFO("server.loading", "Loading Groups..."); sGroupMgr->LoadGroups(); LOG_INFO("server.loading", "Loading Reserved Names..."); sObjectMgr->LoadReservedPlayerNamesDB(); sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB() LOG_INFO("server.loading", "Loading Profanity Names..."); sObjectMgr->LoadProfanityNamesFromDB(); sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB() LOG_INFO("server.loading", "Loading GameObjects for Quests..."); sObjectMgr->LoadGameObjectForQuests(); LOG_INFO("server.loading", "Loading BattleMasters..."); sBattlegroundMgr->LoadBattleMastersEntry(); LOG_INFO("server.loading", "Loading GameTeleports..."); sObjectMgr->LoadGameTele(); LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates sObjectMgr->LoadTrainers(); LOG_INFO("server.loading", "Loading Creature default trainers..."); sObjectMgr->LoadCreatureDefaultTrainers(); LOG_INFO("server.loading", "Loading Gossip Menu..."); sObjectMgr->LoadGossipMenu(); LOG_INFO("server.loading", "Loading Gossip Menu Options..."); sObjectMgr->LoadGossipMenuItems(); LOG_INFO("server.loading", "Loading Vendors..."); sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate LOG_INFO("server.loading", "Loading Waypoints..."); sWaypointMgr->Load(); LOG_INFO("server.loading", "Loading SmartAI Waypoints..."); sSmartWaypointMgr->LoadFromDB(); LOG_INFO("server.loading", "Loading Creature Formations..."); sFormationMgr->LoadCreatureFormations(); LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions sWorldState->LoadWorldStates(); LOG_INFO("server.loading", "Loading Conditions..."); sConditionMgr->LoadConditions(); LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs..."); sObjectMgr->LoadFactionChangeAchievements(); LOG_INFO("server.loading", "Loading Faction Change Spell Pairs..."); sObjectMgr->LoadFactionChangeSpells(); LOG_INFO("server.loading", "Loading Faction Change Item Pairs..."); sObjectMgr->LoadFactionChangeItems(); LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs..."); sObjectMgr->LoadFactionChangeReputations(); LOG_INFO("server.loading", "Loading Faction Change Title Pairs..."); sObjectMgr->LoadFactionChangeTitles(); LOG_INFO("server.loading", "Loading Faction Change Quest Pairs..."); sObjectMgr->LoadFactionChangeQuests(); LOG_INFO("server.loading", "Loading GM Tickets..."); sTicketMgr->LoadTickets(); LOG_INFO("server.loading", "Loading GM Surveys..."); sTicketMgr->LoadSurveys(); LOG_INFO("server.loading", "Loading Client Addons..."); AddonMgr::LoadFromDB(); // pussywizard: LOG_INFO("server.loading", "Deleting Invalid Mail Items..."); LOG_INFO("server.loading", " "); CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL"); CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL"); CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL"); ///- Handle outdated emails (delete/return) LOG_INFO("server.loading", "Returning Old Mails..."); LOG_INFO("server.loading", " "); sObjectMgr->ReturnOrDeleteOldMails(false); ///- Load AutoBroadCast LOG_INFO("server.loading", "Loading Autobroadcasts..."); sAutobroadcastMgr->LoadAutobroadcasts(); sAutobroadcastMgr->LoadAutobroadcastsLocalized(); ///- Load Motd LOG_INFO("server.loading", "Loading Motd..."); sMotdMgr->LoadMotd(); ///- Load and initialize scripts sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data) sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) sObjectMgr->LoadWaypointScripts(); LOG_INFO("server.loading", "Loading Spell Script Names..."); sObjectMgr->LoadSpellScriptNames(); LOG_INFO("server.loading", "Loading Creature Texts..."); sCreatureTextMgr->LoadCreatureTexts(); LOG_INFO("server.loading", "Loading Creature Text Locales..."); sCreatureTextMgr->LoadCreatureTextLocales(); LOG_INFO("server.loading", "Loading Scripts..."); sScriptMgr->LoadDatabase(); LOG_INFO("server.loading", "Validating Spell Scripts..."); sObjectMgr->ValidateSpellScripts(); LOG_INFO("server.loading", "Loading SmartAI Scripts..."); sSmartScriptMgr->LoadSmartAIFromDB(); LOG_INFO("server.loading", "Loading Calendar Data..."); sCalendarMgr->LoadFromDB(); LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything LOG_INFO("server.loading", " "); sObjectMgr->InitializeSpellInfoPrecomputedData(); LOG_INFO("server.loading", "Initialize Commands..."); Acore::ChatCommands::LoadCommandMap(); ///- Initialize game time and timers LOG_INFO("server.loading", "Initialize Game Time and Timers"); LOG_INFO("server.loading", " "); LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_UPTIME); stmt->SetData(0, realm.Id.Realm); stmt->SetData(1, uint32(GameTime::GetStartTime().count())); stmt->SetData(2, GitRevision::GetFullVersion()); LoginDatabase.Execute(stmt); _timers[WUPDATE_UPTIME].SetInterval(getIntConfig(CONFIG_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS); //Update "uptime" table based on configuration entry in minutes. _timers[WUPDATE_CLEANDB].SetInterval(getIntConfig(CONFIG_LOGDB_CLEARINTERVAL)*MINUTE * IN_MILLISECONDS); // clean logs table every 14 days by default _timers[WUPDATE_AUTOBROADCAST].SetInterval(getIntConfig(CONFIG_AUTOBROADCAST_INTERVAL)); _timers[WUPDATE_PINGDB].SetInterval(getIntConfig(CONFIG_DB_PING_INTERVAL)*MINUTE * IN_MILLISECONDS); // Mysql ping time in minutes // our speed up _timers[WUPDATE_5_SECS].SetInterval(5 * IN_MILLISECONDS); _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds _mail_expire_check_timer = GameTime::GetGameTime() + 6h; ///- Initialize MapMgr LOG_INFO("server.loading", "Starting Map System"); LOG_INFO("server.loading", " "); sMapMgr->Initialize(); LOG_INFO("server.loading", "Starting Game Event system..."); LOG_INFO("server.loading", " "); uint32 nextGameEvent = sGameEventMgr->StartSystem(); _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event LOG_INFO("server.loading", "Loading WorldState..."); sWorldState->Load(); // must be called after loading game events // Delete all characters which have been deleted X days before Player::DeleteOldCharacters(); // Delete all items which have been deleted X days before Player::DeleteOldRecoveryItems(); // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days. Channel::CleanOldChannelsInDB(); LOG_INFO("server.loading", "Initializing Opcodes..."); opcodeTable.Initialize(); LOG_INFO("server.loading", "Loading Arena Season Rewards..."); sArenaSeasonMgr->LoadRewards(); LOG_INFO("server.loading", "Loading Active Arena Season..."); sArenaSeasonMgr->LoadActiveSeason(); sTicketMgr->Initialize(); ///- Initialize Battlegrounds LOG_INFO("server.loading", "Starting Battleground System"); sBattlegroundMgr->LoadBattlegroundTemplates(); sBattlegroundMgr->InitAutomaticArenaPointDistribution(); ///- Initialize outdoor pvp LOG_INFO("server.loading", "Starting Outdoor PvP System"); sOutdoorPvPMgr->InitOutdoorPvP(); ///- Initialize Battlefield LOG_INFO("server.loading", "Starting Battlefield System"); sBattlefieldMgr->InitBattlefield(); LOG_INFO("server.loading", "Loading Transports..."); sTransportMgr->SpawnContinentTransports(); ///- Initialize Warden LOG_INFO("server.loading", "Loading Warden Checks..." ); sWardenCheckMgr->LoadWardenChecks(); LOG_INFO("server.loading", "Loading Warden Action Overrides..." ); sWardenCheckMgr->LoadWardenOverrides(); LOG_INFO("server.loading", "Deleting Expired Bans..."); LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time..."); InitDailyQuestResetTime(); LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." ); InitWeeklyQuestResetTime(); LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time..."); InitMonthlyQuestResetTime(); LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." ); InitRandomBGResetTime(); LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time..."); InitCalendarOldEventsDeletionTime(); LOG_INFO("server.loading", "Calculate Guild Cap Reset Time..."); LOG_INFO("server.loading", " "); InitGuildResetTime(); LOG_INFO("server.loading", "Load Petitions..."); sPetitionMgr->LoadPetitions(); LOG_INFO("server.loading", "Load Petition Signs..."); sPetitionMgr->LoadSignatures(); LOG_INFO("server.loading", "Load Stored Loot Items..."); sLootItemStorage->LoadStorageFromDB(); LOG_INFO("server.loading", "Load Channel Rights..."); ChannelMgr::LoadChannelRights(); LOG_INFO("server.loading", "Load Channels..."); ChannelMgr::LoadChannels(); LOG_INFO("server.loading", "Loading AntiDos opcode policies"); sWorldGlobals->LoadAntiDosOpcodePolicies(); sScriptMgr->OnBeforeWorldInitialized(); if (getBoolConfig(CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS)) { LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps..."); for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) { MapEntry const* mapEntry = sMapStore.LookupEntry(i); if (mapEntry && !mapEntry->Instanceable()) { if (sMapMgr->GetMapUpdater()->activated()) sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID); else { Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID); if (map) { LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId()); map->LoadAllGrids(); } } } } if (sMapMgr->GetMapUpdater()->activated()) sMapMgr->GetMapUpdater()->wait(); } uint32 startupDuration = GetMSTimeDiffToNow(startupBegin); LOG_INFO("server.loading", " "); LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console LOG_INFO("server.loading", " "); METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds"); if (sConfigMgr->isDryRun()) { sMapMgr->UnloadAll(); LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating."); exit(0); } } void World::DetectDBCLang() { uint8 m_lang_confid = sConfigMgr->GetOption("DBC.Locale", 255); if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES) { LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES); m_lang_confid = LOCALE_enUS; } ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); std::string availableLocalsStr; uint8 default_locale = TOTAL_LOCALES; for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8 { if (race->name[i][0] != '\0') // check by race names { default_locale = i; _availableDbcLocaleMask |= (1 << i); availableLocalsStr += localeNames[i]; availableLocalsStr += " "; } } if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES && (_availableDbcLocaleMask & (1 << m_lang_confid))) { default_locale = m_lang_confid; } if (default_locale >= TOTAL_LOCALES) { LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)"); exit(1); } _defaultDbcLocale = LocaleConstant(default_locale); LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "" : availableLocalsStr); LOG_INFO("server.loading", " "); } /// Update the World ! void World::Update(uint32 diff) { METRIC_TIMER("world_update_time_total"); ///- Update the game time and check for shutdown time _UpdateGameTime(); Seconds currentGameTime = GameTime::GetGameTime(); sWorldUpdateTime.UpdateWithDiff(diff); // Record update if recording set in log and diff is greater then minimum set in log sWorldUpdateTime.RecordUpdateTime(GameTime::GetGameTimeMS(), diff, sWorldSessionMgr->GetActiveSessionCount()); DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount()); ///- Update the different timers for (int i = 0; i < WUPDATE_COUNT; ++i) { if (_timers[i].GetCurrent() >= 0) _timers[i].Update(diff); else _timers[i].SetCurrent(0); } // pussywizard: our speed up and functionality if (_timers[WUPDATE_5_SECS].Passed()) { _timers[WUPDATE_5_SECS].Reset(); // moved here from HandleCharEnumOpcode CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); CharacterDatabase.Execute(stmt); } ///- Update Who List Cache if (_timers[WUPDATE_WHO_LIST].Passed()) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list")); _timers[WUPDATE_WHO_LIST].Reset(); sWhoListCacheMgr->Update(); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times")); /// Handle daily quests reset time if (currentGameTime > _nextDailyQuestReset) { ResetDailyQuests(); } /// Handle weekly quests reset time if (currentGameTime > _nextWeeklyQuestReset) { ResetWeeklyQuests(); } /// Handle monthly quests reset time if (currentGameTime > _nextMonthlyQuestReset) { ResetMonthlyQuests(); } } if (currentGameTime > _nextRandomBGReset) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG")); ResetRandomBG(); } if (currentGameTime > _nextCalendarOldEventsDeletionTime) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events")); CalendarDeleteOldEvents(); } if (currentGameTime > _nextGuildReset) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap")); ResetGuildCap(); } { // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet) METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions")); sAuctionMgr->Update(diff); } if (currentGameTime > _mail_expire_check_timer) { sObjectMgr->ReturnOrDeleteOldMails(true); _mail_expire_check_timer = currentGameTime + 6h; } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions")); sWorldSessionMgr->UpdateSessions(diff); } ///
  • Clean logs table if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer { if (_timers[WUPDATE_CLEANDB].Passed()) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table")); _timers[WUPDATE_CLEANDB].Reset(); LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS); stmt->SetData(0, getIntConfig(CONFIG_LOGDB_CLEARTIME)); stmt->SetData(1, uint32(currentGameTime.count())); LoginDatabase.Execute(stmt); } } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0")); sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update } { ///- Update objects when the timer has passed (maps, transport, creatures, ...) METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps")); sMapMgr->Update(diff); } if (getBoolConfig(CONFIG_AUTOBROADCAST)) { if (_timers[WUPDATE_AUTOBROADCAST].Passed()) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast")); _timers[WUPDATE_AUTOBROADCAST].Reset(); sAutobroadcastMgr->SendAutobroadcasts(); } } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds")); sBattlegroundMgr->Update(diff); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp")); sOutdoorPvPMgr->Update(diff); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate")); sWorldState->Update(diff); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields")); sBattlefieldMgr->Update(diff); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2")); sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks")); // execute callbacks from sql queries that were queued recently ProcessQueryCallbacks(); } ///
  • Update uptime table if (_timers[WUPDATE_UPTIME].Passed()) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime")); _timers[WUPDATE_UPTIME].Reset(); LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS); stmt->SetData(0, uint32(GameTime::GetUptime().count())); stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount())); stmt->SetData(2, realm.Id.Realm); stmt->SetData(3, uint32(GameTime::GetStartTime().count())); LoginDatabase.Execute(stmt); } ///- Process Game events when necessary if (_timers[WUPDATE_EVENTS].Passed()) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events")); _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed uint32 nextGameEvent = sGameEventMgr->Update(); _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); _timers[WUPDATE_EVENTS].Reset(); } ///- Ping to keep MySQL connections alive if (_timers[WUPDATE_PINGDB].Passed()) { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL")); _timers[WUPDATE_PINGDB].Reset(); LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive"); CharacterDatabase.KeepAlive(); LoginDatabase.KeepAlive(); WorldDatabase.KeepAlive(); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times")); // update the instance reset times sInstanceSaveMgr->Update(); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands")); // And last, but not least handle the issued cli commands ProcessCliCommands(); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts")); sScriptMgr->OnWorldUpdate(diff); } { METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics")); // Stats logger update sMetric->Update(); METRIC_VALUE("update_time_diff", diff); } } // Internally uses setFloatConfig. Retained for backwards compatibility void World::setRate(ServerConfigs index, float value) { setFloatConfig(index, value); } // Internally uses getFloatConfig. Retained for backwards compatibility float World::getRate(ServerConfigs index) const { return getFloatConfig(index); } void World::setBoolConfig(ServerConfigs index, bool value) { _worldConfig.OverwriteConfigValue(index, value); } bool World::getBoolConfig(ServerConfigs index) const { return _worldConfig.GetConfigValue(index); } void World::setFloatConfig(ServerConfigs index, float value) { _worldConfig.OverwriteConfigValue(index, value); } float World::getFloatConfig(ServerConfigs index) const { return _worldConfig.GetConfigValue(index); } void World::setIntConfig(ServerConfigs index, uint32 value) { _worldConfig.OverwriteConfigValue(index, value); } uint32 World::getIntConfig(ServerConfigs index) const { return _worldConfig.GetConfigValue(index); } void World::setStringConfig(ServerConfigs index, std::string const& value) { _worldConfig.OverwriteConfigValue(index, value); } std::string_view World::getStringConfig(ServerConfigs index) const { return _worldConfig.GetConfigValue(index); } void World::ForceGameEventUpdate() { _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed uint32 nextGameEvent = sGameEventMgr->Update(); _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); _timers[WUPDATE_EVENTS].Reset(); } namespace Acore { class WorldWorldTextBuilder { public: typedef std::vector WorldPacketList; explicit WorldWorldTextBuilder(uint32 textId, va_list* args = nullptr) : i_textId(textId), i_args(args) {} void operator()(WorldPacketList& data_list, LocaleConstant loc_idx) { std::string strtext = sObjectMgr->GetAcoreString(i_textId, loc_idx); char const* text = strtext.c_str(); if (i_args) { // we need copy va_list before use or original va_list will corrupted va_list ap; va_copy(ap, *i_args); char str[2048]; vsnprintf(str, 2048, text, ap); va_end(ap); do_helper(data_list, &str[0]); } else do_helper(data_list, (char*)text); } private: char* lineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = nullptr; return start; } void do_helper(WorldPacketList& data_list, char* text) { char* pos = text; while (char* line = lineFromMessage(pos)) { WorldPacket* data = new WorldPacket(); ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line); data_list.push_back(data); } } uint32 i_textId; va_list* i_args; }; } // namespace Acore /// Update the game time void World::_UpdateGameTime() { ///- update the time Seconds lastGameTime = GameTime::GetGameTime(); GameTime::UpdateGameTimers(); Seconds elapsed = GameTime::GetGameTime() - lastGameTime; ///- if there is a shutdown timer if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s) { ///- ... and it is overdue, stop the world (set m_stopEvent) if (_shutdownTimer <= elapsed.count()) { if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0) _stopEvent = true; // exist code already set else _shutdownTimer = 1; // minimum timer value to wait idle state } ///- ... else decrease it and if necessary display a shutdown countdown to the users else { _shutdownTimer -= elapsed.count(); ShutdownMsg(); } } } /// Shutdown the server void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode, std::string const& reason) { // ignore if server shutdown at next tick if (IsStopped()) return; _shutdownMask = options; _exitCode = exitcode; _shutdownReason = reason; LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason); ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions) if (time == 0) { if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0) _stopEvent = true; // exist code already set else _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick } ///- Else set the shutdown timer and warn users else { _shutdownTimer = time; ShutdownMsg(true, nullptr, reason); } sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options)); } /** * @brief Displays a shutdown message at specific intervals or immediately if required. * * Show the time remaining for a server shutdown/restart with a reason appended if one is provided. * Messages are displayed at regular intervals such as every * 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds, * and every second in the last 10 seconds. * * @param show Forces the message to be displayed immediately. * @param player The player who should recieve the message (can be nullptr for global messages). * @param reason The reason for the shutdown, appended to the message if provided. */ void World::ShutdownMsg(bool show, Player* player, std::string const& reason) { // Do not show a message for idle shutdown if (_shutdownMask & SHUTDOWN_MASK_IDLE) return; bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec ///- Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec) { std::string str = secsToTimeString(_shutdownTimer).append("."); if (!reason.empty()) str += " - " + reason; // Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10)) str += " - " + _shutdownReason; ServerMessageType msgid = (_shutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME; sWorldSessionMgr->SendServerMessage(msgid, str, player); LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str); } } /// Cancel a planned server shutdown void World::ShutdownCancel() { // nothing cancel or too later if (!_shutdownTimer || _stopEvent) return; ServerMessageType msgid = (_shutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED; _shutdownMask = 0; _shutdownTimer = 0; _exitCode = SHUTDOWN_EXIT_CODE; // to default value sWorldSessionMgr->SendServerMessage(msgid); LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); sScriptMgr->OnShutdownCancel(); } // This handles the issued and queued CLI commands void World::ProcessCliCommands() { CliCommandHolder::Print zprint = nullptr; void* callbackArg = nullptr; CliCommandHolder* command = nullptr; while (_cliCmdQueue.next(command)) { LOG_DEBUG("server.worldserver", "CLI command under processing..."); zprint = command->m_print; callbackArg = command->m_callbackArg; CliHandler handler(callbackArg, zprint); handler.ParseCommands(command->m_command); if (command->m_commandFinished) command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage()); delete command; } } void World::UpdateRealmCharCount(uint32 accountId) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT); stmt->SetData(0, accountId); _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId))); } void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount,uint32 accountId) { uint8 charCount{0}; if (resultCharCount) { Field* fields = resultCharCount->Fetch(); charCount = uint8(fields[1].Get()); } LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction(); LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS); stmt->SetData(0, charCount); stmt->SetData(1, accountId); stmt->SetData(2, realm.Id.Realm); trans->Append(stmt); LoginDatabase.CommitTransaction(trans); } void World::InitWeeklyQuestResetTime() { Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME)); _nextWeeklyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(4, 6)); if (wstime == 0s) { sWorldState->setWorldState(WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME, _nextWeeklyQuestReset.count()); } } void World::InitDailyQuestResetTime() { Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME)); _nextDailyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6)); if (wstime == 0s) { sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME, _nextDailyQuestReset.count()); } } void World::InitMonthlyQuestResetTime() { Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME)); _nextMonthlyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6)); if (wstime == 0s) { sWorldState->setWorldState(WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME, _nextMonthlyQuestReset.count()); } } void World::InitRandomBGResetTime() { Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME)); _nextRandomBGReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6)); if (wstime == 0s) { sWorldState->setWorldState(WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME, _nextRandomBGReset.count()); } } void World::InitCalendarOldEventsDeletionTime() { Seconds currentDeletionTime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME)); Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR))); if (currentDeletionTime == 0s) { sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count()); } } void World::InitGuildResetTime() { Seconds wstime = Seconds(sWorldState->getWorldState(WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME)); _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6)); if (wstime == 0s) { sWorldState->setWorldState(WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME, _nextGuildReset.count()); } } void World::ResetDailyQuests() { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY); CharacterDatabase.Execute(stmt); WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions(); for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr) if (itr->second->GetPlayer()) itr->second->GetPlayer()->ResetDailyQuestStatus(); _nextDailyQuestReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6)); sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME, _nextDailyQuestReset.count()); // change available dailies sPoolMgr->ChangeDailyQuests(); } void World::LoadDBAllowedSecurityLevel() { LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL); stmt->SetData(0, int32(realm.Id.Realm)); PreparedQueryResult result = LoginDatabase.Query(stmt); if (result) SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get())); } void World::SetPlayerSecurityLimit(AccountTypes _sec) { AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER; bool update = sec > _allowedSecurityLevel; _allowedSecurityLevel = sec; if (update) sWorldSessionMgr->KickAllLess(_allowedSecurityLevel); } void World::ResetWeeklyQuests() { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY); CharacterDatabase.Execute(stmt); WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions(); for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr) if (itr->second->GetPlayer()) itr->second->GetPlayer()->ResetWeeklyQuestStatus(); _nextWeeklyQuestReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(4, 6)); sWorldState->setWorldState(WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME, _nextWeeklyQuestReset.count()); // change available weeklies sPoolMgr->ChangeWeeklyQuests(); } void World::ResetMonthlyQuests() { LOG_INFO("server.worldserver", "Monthly quests reset for all characters."); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY); CharacterDatabase.Execute(stmt); WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions(); for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr) if (itr->second->GetPlayer()) itr->second->GetPlayer()->ResetMonthlyQuestStatus(); _nextMonthlyQuestReset = Seconds(Acore::Time::GetNextTimeWithMonthAndHour(-1, 6)); sWorldState->setWorldState(WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME, _nextMonthlyQuestReset.count()); } void World::ResetEventSeasonalQuests(uint16 event_id) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL); stmt->SetData(0, event_id); CharacterDatabase.Execute(stmt); WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions(); for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr) if (itr->second->GetPlayer()) itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id); } void World::ResetRandomBG() { LOG_DEBUG("server.worldserver", "Random BG status reset for all characters."); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM); CharacterDatabase.Execute(stmt); WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions(); for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr) if (itr->second->GetPlayer()) itr->second->GetPlayer()->SetRandomWinner(false); _nextRandomBGReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6)); sWorldState->setWorldState(WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME, _nextRandomBGReset.count()); } void World::CalendarDeleteOldEvents() { LOG_INFO("server.worldserver", "Calendar deletion of old events."); _nextCalendarOldEventsDeletionTime = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR))); sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, _nextCalendarOldEventsDeletionTime.count()); sCalendarMgr->DeleteOldEvents(); } void World::ResetGuildCap() { LOG_INFO("server.worldserver", "Guild Daily Cap reset."); _nextGuildReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6)); sWorldState->setWorldState(WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME, _nextGuildReset.count()); sGuildMgr->ResetTimes(); } void World::LoadDBVersion() { QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1"); if (result) { Field* fields = result->Fetch(); _dbVersion = fields[0].Get(); // will be overwrite by config values if different and non-0 _dbClientCacheVersion = fields[1].Get(); } if (_dbVersion.empty()) _dbVersion = "Unknown world database."; } void World::UpdateAreaDependentAuras() { WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions(); for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr) if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld()) { itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId()); itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId()); } } void World::ProcessQueryCallbacks() { _queryProcessor.ProcessReadyCallbacks(); } bool World::IsPvPRealm() const { return getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; } bool World::IsFFAPvPRealm() const { return getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; } uint32 World::GetNextWhoListUpdateDelaySecs() { if (_timers[WUPDATE_5_SECS].Passed()) return 1; uint32 t = _timers[WUPDATE_5_SECS].GetInterval() - _timers[WUPDATE_5_SECS].GetCurrent(); t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval()); return uint32(std::ceil(t / 1000.0f)); } CliCommandHolder::CliCommandHolder(void* callbackArg, char const* command, Print zprint, CommandFinished commandFinished) : m_callbackArg(callbackArg), m_command(strdup(command)), m_print(zprint), m_commandFinished(commandFinished) { } CliCommandHolder::~CliCommandHolder() { free(m_command); }