/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData SDName: Western_Plaguelands SD%Complete: 90 SDComment: Quest support: 5097, 5098, 5216, 5219, 5222, 5225, 5229, 5231, 5233, 5235. To obtain Vitreous Focuser (could use more spesifics about gossip items) SDCategory: Western Plaguelands EndScriptData */ /* ContentData npcs_dithers_and_arbington npc_myranda_the_hag npc_the_scourge_cauldron npc_andorhal_tower EndContentData */ #include "Player.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "ScriptedGossip.h" #include "ScriptMgr.h" #include "WorldSession.h" /*###### ## npcs_dithers_and_arbington ######*/ #define GOSSIP_HDA1 "What does the Felstone Field Cauldron need?" #define GOSSIP_HDA2 "What does the Dalson's Tears Cauldron need?" #define GOSSIP_HDA3 "What does the Writhing Haunt Cauldron need?" #define GOSSIP_HDA4 "What does the Gahrron's Withering Cauldron need?" #define GOSSIP_SDA1 "Thanks, i need a Vitreous Focuser" class npcs_dithers_and_arbington : public CreatureScript { public: npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); switch (action) { case GOSSIP_ACTION_TRADE: player->GetSession()->SendListInventory(creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); SendGossipMenuFor(player, 3980, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); SendGossipMenuFor(player, 3981, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); SendGossipMenuFor(player, 3982, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); SendGossipMenuFor(player, 3983, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: CloseGossipMenuFor(player); creature->CastSpell(player, 17529, false); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (creature->IsVendor()) AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); if (player->GetQuestRewardStatus(5237) || player->GetQuestRewardStatus(5238)) { AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); SendGossipMenuFor(player, 3985, creature->GetGUID()); } else SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_myranda_the_hag ######*/ enum Myranda { QUEST_FIND_MYRANDA = 5861, QUEST_SUBTERFUGE = 5862, QUEST_IN_DREAMS = 5944, SPELL_SCARLET_ILLUSION = 17961 }; #define GOSSIP_ITEM_ILLUSION "I am ready for the illusion, Myranda." class npc_myranda_the_hag : public CreatureScript { public: npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { } bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF + 1) { CloseGossipMenuFor(player); player->CastSpell(player, SPELL_SCARLET_ILLUSION, false); } return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestRewardStatus(QUEST_FIND_MYRANDA) && !player->GetQuestRewardStatus(QUEST_IN_DREAMS) && !player->HasAura(SPELL_SCARLET_ILLUSION)) { AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, 4773, creature->GetGUID()); return true; } else SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_the_scourge_cauldron ######*/ class npc_the_scourge_cauldron : public CreatureScript { public: npc_the_scourge_cauldron() : CreatureScript("npc_the_scourge_cauldron") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_the_scourge_cauldronAI(creature); } struct npc_the_scourge_cauldronAI : public ScriptedAI { npc_the_scourge_cauldronAI(Creature* creature) : ScriptedAI(creature) { } void Reset() override { } void EnterCombat(Unit* /*who*/) override { } void DoDie() { //summoner dies here Unit::DealDamage(me, me, me->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false); //override any database `spawntimesecs` to prevent duplicated summons uint32 rTime = me->GetRespawnDelay(); if (rTime < 600) me->SetRespawnDelay(600); } void MoveInLineOfSight(Unit* who) override { if (!who) return; Player* player = who->ToPlayer(); if (!player) return; switch (me->GetAreaId()) { case 199: //felstone if (player->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE) { me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; case 200: //dalson if (player->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE) { me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; case 201: //gahrron if (player->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE) { me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; case 202: //writhing if (player->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE) { me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); DoDie(); } break; } } }; }; /*###### ## npcs_andorhal_tower ######*/ enum AndorhalTower { GO_BEACON_TORCH = 176093 }; class npc_andorhal_tower : public CreatureScript { public: npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_andorhal_towerAI(creature); } struct npc_andorhal_towerAI : public ScriptedAI { npc_andorhal_towerAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); } void MoveInLineOfSight(Unit* who) override { if (!who || who->GetTypeId() != TYPEID_PLAYER) return; if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f)) if (Player* player = who->ToPlayer()) player->KilledMonsterCredit(me->GetEntry(), me->GetGUID()); } }; }; /*###### ## ######*/ void AddSC_western_plaguelands() { new npcs_dithers_and_arbington(); new npc_myranda_the_hag(); new npc_the_scourge_cauldron(); new npc_andorhal_tower(); }