/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GameTime.h" #include "Group.h" #include "Player.h" #include "SpellAuraEffects.h" #include "SpellMgr.h" #include "SpellScript.h" #include "SpellScriptLoader.h" #include "UnitAI.h" /* * Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_pal_". */ enum PaladinSpells { SPELL_PALADIN_DIVINE_PLEA = 54428, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF = 67480, SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE = 57319, SPELL_PALADIN_HOLY_SHOCK_R1 = 20473, SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE = 25912, SPELL_PALADIN_HOLY_SHOCK_R1_HEALING = 25914, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID = 37878, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN = 37879, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST = 37880, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN = 37881, SPELL_PALADIN_DIVINE_STORM = 53385, SPELL_PALADIN_DIVINE_STORM_DUMMY = 54171, SPELL_PALADIN_DIVINE_STORM_HEAL = 54172, SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE = 25997, SPELL_PALADIN_FORBEARANCE = 25771, SPELL_PALADIN_AVENGING_WRATH_MARKER = 61987, SPELL_PALADIN_IMMUNE_SHIELD_MARKER = 61988, SPELL_PALADIN_HAND_OF_SACRIFICE = 6940, SPELL_PALADIN_DIVINE_SACRIFICE = 64205, SPELL_PALADIN_JUDGEMENT_DAMAGE = 54158, SPELL_PALADIN_JUDGEMENT_OF_JUSTICE = 20184, SPELL_PALADIN_JUDGEMENT_OF_LIGHT = 20185, SPELL_PALADIN_JUDGEMENT_OF_WISDOM = 20186, SPELL_PALADIN_GLYPH_OF_SALVATION = 63225, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT = 31790, SPELL_PALADIN_SANCTIFIED_WRATH = 57318, SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1 = 53375, SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS = 25742, SPELL_PALADIN_CONCENTRACTION_AURA = 19746, SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1 = 31869, SPELL_PALADIN_SWIFT_RETRIBUTION_R1 = 53379, SPELL_PALADIN_IMPROVED_CONCENTRACTION_AURA = 63510, SPELL_PALADIN_IMPROVED_DEVOTION_AURA = 63514, SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA = 63531, SPELL_PALADIN_AURA_MASTERY_IMMUNE = 64364, SPELL_JUDGEMENTS_OF_THE_JUST = 68055, SPELL_JUDGEMENT_OF_VENGEANCE_EFFECT = 31804, SPELL_HOLY_VENGEANCE = 31803, SPELL_JUDGEMENT_OF_CORRUPTION_EFFECT = 53733, SPELL_BLOOD_CORRUPTION = 53742, SPELL_GENERIC_ARENA_DAMPENING = 74410, SPELL_GENERIC_BATTLEGROUND_DAMPENING = 74411, // Crystalforge Raiment - Tier 5 Holy 2 Set SPELL_IMPROVED_JUDGEMENT = 37188, SPELL_IMPROVED_JUDGEMENT_ENERGIZE = 43838, SPELL_PALADIN_HOLY_VENGEANCE = 31803, SPELL_PALADIN_BLOOD_CORRUPTION = 53742, SPELL_PALADIN_SEAL_OF_VENGEANCE_EFFECT = 42463, SPELL_PALADIN_SEAL_OF_CORRUPTION_EFFECT = 53739, SPELL_PALADIN_SEAL_OF_COMMAND = 20375 }; enum PaladinSpellIcons { PALADIN_ICON_ID_RETRIBUTION_AURA = 555, PALADIN_ICON_JUDGEMENTS_OF_THE_JUST = 3015, PALADIN_ICON_JUDGEMENTS_OF_THE_WISE = 3017, PALADIN_ICON_HAMMER_OF_THE_RIGHTEOUS = 3023, PALADIN_ICON_RIGHTEOUS_VENGEANCE = 3025, PALADIN_ICON_SHEATH_OF_LIGHT = 3030 }; enum MiscSpellIcons { SPELL_ICON_ID_STRENGTH_OF_WRYNN = 1704, SPELL_ICON_ID_HELLSCREAM_WARSONG = 937 }; // Proc system triggered spell IDs enum PaladinProcSpells { SPELL_PALADIN_ILLUMINATION_ENERGIZE = 20272, SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA = 31930, SPELL_PALADIN_REPLENISHMENT = 57669, SPELL_PALADIN_RIGHTEOUS_VENGEANCE_DOT = 61840, SPELL_PALADIN_SHEATH_OF_LIGHT_HOT = 54203, SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL = 20267, SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA = 20268, SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA = 31786, SPELL_PALADIN_BEACON_OF_LIGHT_AURA = 53563, SPELL_PALADIN_LIGHTS_BEACON = 53651, SPELL_PALADIN_BEACON_OF_LIGHT_FLASH = 53652, SPELL_PALADIN_BEACON_OF_LIGHT_HOLY = 53654, SPELL_PALADIN_HOLY_LIGHT_R1 = 635, SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL = 54968, SPELL_PALADIN_SACRED_SHIELD = 53601, SPELL_PALADIN_T9_HOLY_4P_BONUS = 67191, SPELL_PALADIN_FLASH_OF_LIGHT_PROC = 66922, SPELL_PALADIN_ENDURING_LIGHT = 40471, SPELL_PALADIN_ENDURING_JUDGEMENT = 40472, SPELL_PALADIN_HOLY_POWER_ARMOR = 28790, SPELL_PALADIN_HOLY_POWER_ATTACK_POWER = 28791, SPELL_PALADIN_HOLY_POWER_SPELL_POWER = 28793, SPELL_PALADIN_HOLY_POWER_MP5 = 28795, SPELL_PALADIN_HOLY_MENDING = 64891, SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC = 54986, SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1 = 21183, SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC = 68055, SPELL_PALADIN_SACRED_SHIELD_TRIGGER = 58597, SPELL_PALADIN_T8_HOLY_4P_BONUS = 64895 }; static bool IsJudgementDamageSpell(SpellInfo const* spellInfo) { return spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && (spellInfo->SpellFamilyFlags[0] & 0x800000); } static bool HasJudgementsOfTheJust(Unit const* caster) { return caster && caster->GetAuraEffect( SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_PALADIN, PALADIN_ICON_JUDGEMENTS_OF_THE_JUST, 0) != nullptr; } class spell_pal_seal_of_command_aura : public AuraScript { PrepareAuraScript(spell_pal_seal_of_command_aura); bool CheckProc(ProcEventInfo& eventInfo) { if (!eventInfo.GetActor() || !eventInfo.GetActionTarget()) { return false; } if (SpellInfo const* procSpell = eventInfo.GetSpellInfo()) { if (procSpell->SpellIconID == 3025) // Righteous Vengeance, should not proc SoC { return false; } } return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); // All melee procs should cleave except Hammer of the Righteous. // Judgement cleave is handled separately via JotJ code path. int32 targets = 3; if (SpellInfo const* procSpell = eventInfo.GetSpellInfo()) { // HotR: flag1 0x40000, DS: flag1 0x20000 if (procSpell->SpellFamilyName == SPELLFAMILY_PALADIN && (procSpell->SpellFamilyFlags[1] & 0x60000)) targets = 1; } Unit* target = eventInfo.GetActionTarget(); if (target->IsAlive()) { eventInfo.GetActor()->CastCustomSpell(aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, SPELLVALUE_MAX_TARGETS, targets, target, false, nullptr, aurEff); } } void Register() override { if (m_scriptSpellId == 20375) { DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_command_aura::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_command_aura::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } } }; class spell_pal_seal_of_command : public SpellScript { PrepareSpellScript(spell_pal_seal_of_command); void FilterTargets(std::list& targets) { if (SpellValue const* spellValue = GetSpellValue()) if (spellValue->MaxAffectedTargets == 1) targets.clear(); } void Register() override { if (m_scriptSpellId == 20424) OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_seal_of_command::FilterTargets, EFFECT_0, TARGET_UNIT_TARGET_ENEMY); } }; class spell_pal_divine_intervention : public AuraScript { PrepareAuraScript(spell_pal_divine_intervention); void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (!GetTarget()->IsInCombat() && GetTarget()->IsPlayer()) GetTarget()->RemoveAurasDueToSpell(GetTarget()->ToPlayer()->GetTeamId() == TEAM_ALLIANCE ? 57723 : 57724); } void Register() override { OnEffectRemove += AuraEffectRemoveFn(spell_pal_divine_intervention::HandleRemove, EFFECT_0, SPELL_AURA_SCHOOL_IMMUNITY, AURA_EFFECT_HANDLE_REAL); } }; class spell_pal_seal_of_light : public AuraScript { PrepareAuraScript(spell_pal_seal_of_light); bool CheckProc(ProcEventInfo& eventInfo) { // xinef: skip divine storm self hit (dummy) and righteous vengeance (0x20000000= return eventInfo.GetActor() != eventInfo.GetProcTarget() && (!eventInfo.GetSpellInfo() || !eventInfo.GetSpellInfo()->SpellFamilyFlags.HasFlag(0x20000000)); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_light::CheckProc); } }; // 58597 - Sacred Shield (absorb) class spell_pal_sacred_shield : public AuraScript { PrepareAuraScript(spell_pal_sacred_shield); void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { // +75.00% from sp bonus float bonus = CalculatePct(caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()), 75.0f); // Divine Guardian is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus); bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); amount += int32(bonus); // Arena - Dampening if (AuraEffect const* auraEffArenaDampening = caster->GetAuraEffect(SPELL_GENERIC_ARENA_DAMPENING, EFFECT_0)) AddPct(amount, auraEffArenaDampening->GetAmount()); // Battleground - Dampening else if (AuraEffect const* auraEffBattlegroundDampening = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0)) AddPct(amount, auraEffBattlegroundDampening->GetAmount()); // ICC buff if (AuraEffect const* auraStrengthOfWrynn = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, SPELL_ICON_ID_STRENGTH_OF_WRYNN, EFFECT_2)) AddPct(amount, auraStrengthOfWrynn->GetAmount()); else if (AuraEffect const* auraHellscreamsWarsong = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, SPELL_ICON_ID_HELLSCREAM_WARSONG, EFFECT_2)) AddPct(amount, auraHellscreamsWarsong->GetAmount()); } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_sacred_shield::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); } }; // 31850 - Ardent Defender class spell_pal_ardent_defender : public AuraScript { PrepareAuraScript(spell_pal_ardent_defender); public: spell_pal_ardent_defender() { absorbPct = 0; healPct = 0; } private: uint32 absorbPct, healPct; enum Spell { PAL_SPELL_ARDENT_DEFENDER_DEBUFF = 66233, PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235 }; bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ PAL_SPELL_ARDENT_DEFENDER_HEAL }); } bool Load() override { healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); return GetUnitOwner()->IsPlayer(); } void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { Unit* victim = GetTarget(); int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage(); uint32 allowedHealth = victim->CountPctFromMaxHealth(35); // If damage kills us if (remainingHealth <= 0 && !victim->ToPlayer()->HasAura(PAL_SPELL_ARDENT_DEFENDER_DEBUFF)) { // Cast healing spell, completely avoid damage absorbAmount = dmgInfo.GetDamage(); uint32 defenseSkillValue = victim->GetDefenseSkillValue(); // Max heal when defense skill denies critical hits from raid bosses // Formula: max defense at level + 140 (raiting from gear) uint32 reqDefForMaxHeal = victim->GetLevel() * 5 + 140; float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) ? 1.0f : float(defenseSkillValue) / float(reqDefForMaxHeal); int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense))); victim->CastCustomSpell(PAL_SPELL_ARDENT_DEFENDER_HEAL, SPELLVALUE_BASE_POINT0, healAmount, victim, true, nullptr, aurEff); } else if (remainingHealth < int32(allowedHealth)) { // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% uint32 damageToReduce = (victim->GetHealth() < allowedHealth) ? dmgInfo.GetDamage() : allowedHealth - remainingHealth; absorbAmount = CalculatePct(damageToReduce, absorbPct); } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender::Absorb, EFFECT_0); } }; // 31821 - Aura Mastery class spell_pal_aura_mastery : public AuraScript { PrepareAuraScript(spell_pal_aura_mastery); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_AURA_MASTERY_IMMUNE }); } void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_AURA_MASTERY_IMMUNE, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveOwnedAura(SPELL_PALADIN_AURA_MASTERY_IMMUNE, GetCasterGUID()); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_pal_aura_mastery::HandleEffectApply, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_aura_mastery::HandleEffectRemove, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_REAL); } }; // 64364 - Aura Mastery Immune class spell_pal_aura_mastery_immune : public AuraScript { PrepareAuraScript(spell_pal_aura_mastery_immune); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_CONCENTRACTION_AURA }); } bool CheckAreaTarget(Unit* target) { return target->HasAura(SPELL_PALADIN_CONCENTRACTION_AURA, GetCasterGUID()); } void Register() override { DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_pal_aura_mastery_immune::CheckAreaTarget); } }; // 53563 - Beacon of Light class spell_pal_beacon_of_light : public AuraScript { PrepareAuraScript(spell_pal_beacon_of_light); bool Validate(SpellInfo const* spellInfo) override { return ValidateSpellInfo({ spellInfo->Effects[EFFECT_0].TriggerSpell }); } void PeriodicTick(AuraEffect const* aurEff) { PreventDefaultAction(); // area aura owner casts the spell Unit* owner = GetAura()->GetUnitOwner(); uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell; owner->CastSpell(GetTarget(), triggerSpell, true, nullptr, aurEff, owner->GetGUID()); } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_pal_beacon_of_light::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); } }; // 31884 - Avenging Wrath class spell_pal_avenging_wrath : public AuraScript { PrepareAuraScript(spell_pal_avenging_wrath); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_SANCTIFIED_WRATH, SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1, SPELL_PALADIN_AVENGING_WRATH_MARKER, SPELL_PALADIN_IMMUNE_SHIELD_MARKER }); } void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (AuraEffect const* sanctifiedWrathAurEff = target->GetAuraEffectOfRankedSpell(SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1, EFFECT_2)) { int32 basepoints = sanctifiedWrathAurEff->GetAmount(); target->CastCustomSpell(target, SPELL_PALADIN_SANCTIFIED_WRATH, &basepoints, &basepoints, nullptr, true, nullptr, sanctifiedWrathAurEff); } } void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAurasDueToSpell(SPELL_PALADIN_SANCTIFIED_WRATH); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_pal_avenging_wrath::HandleApply, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_avenging_wrath::HandleRemove, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL); } }; // 37877 - Blessing of Faith class spell_pal_blessing_of_faith : public SpellScript { PrepareSpellScript(spell_pal_blessing_of_faith); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN }); } void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) { uint32 spell_id = 0; switch (unitTarget->getClass()) { case CLASS_DRUID: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID; break; case CLASS_PALADIN: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN; break; case CLASS_PRIEST: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST; break; case CLASS_SHAMAN: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN; break; default: return; // ignore for non-healing classes } Unit* caster = GetCaster(); caster->CastSpell(caster, spell_id, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; // 20911 - Blessing of Sanctuary // 25899 - Greater Blessing of Sanctuary class spell_pal_blessing_of_sanctuary : public AuraScript { PrepareAuraScript(spell_pal_blessing_of_sanctuary); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE }); } void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (Unit* caster = GetCaster()) caster->CastSpell(target, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->RemoveAura(SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID()); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return GetTarget()->HasActivePowerType(POWER_MANA); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE, true, nullptr, aurEff); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); DoCheckProc += AuraCheckProcFn(spell_pal_blessing_of_sanctuary::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_blessing_of_sanctuary::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 64205 - Divine Sacrifice class spell_pal_divine_sacrifice : public AuraScript { PrepareAuraScript(spell_pal_divine_sacrifice); uint32 groupSize, minHpPct; int32 remainingAmount; bool Load() override { if (Unit* caster = GetCaster()) { if (caster->IsPlayer()) { if (caster->ToPlayer()->GetGroup()) groupSize = caster->ToPlayer()->GetGroup()->GetMembersCount(); else groupSize = 1; } else return false; remainingAmount = (caster->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster)) * groupSize); minHpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster); return true; } return false; } void Split(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& splitAmount) { remainingAmount -= splitAmount; // break when absorbed everything it could, or if the casters hp drops below 20% if (Unit* caster = GetCaster()) if (remainingAmount <= 0 || (caster->GetHealthPct() < minHpPct)) caster->RemoveAura(SPELL_PALADIN_DIVINE_SACRIFICE); } void Register() override { OnEffectSplit += AuraEffectSplitFn(spell_pal_divine_sacrifice::Split, EFFECT_0); } }; // 53385 - Divine Storm class spell_pal_divine_storm : public SpellScript { PrepareSpellScript(spell_pal_divine_storm); uint32 healPct; bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_STORM_DUMMY }); } bool Load() override { healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); return true; } void TriggerHeal() { Unit* caster = GetCaster(); if (GetHitUnit() != caster) caster->CastCustomSpell(SPELL_PALADIN_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, caster, true); } void Register() override { AfterHit += SpellHitFn(spell_pal_divine_storm::TriggerHeal); } }; // 54171 - Divine Storm (Dummy) class spell_pal_divine_storm_dummy : public SpellScript { PrepareSpellScript(spell_pal_divine_storm_dummy); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_STORM_HEAL }); } void CountTargets(std::list& targetList) { Acore::Containers::RandomResize(targetList, GetSpellValue()->MaxAffectedTargets); _targetCount = targetList.size(); } void HandleDummy(SpellEffIndex /*effIndex*/) { if (!_targetCount || ! GetHitUnit()) return; int32 heal = GetEffectValue() / _targetCount; GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_PALADIN_DIVINE_STORM_HEAL, &heal, nullptr, nullptr, true); } private: uint32 _targetCount; void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_divine_storm_dummy::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); } }; // 33695 - Exorcism and Holy Wrath Damage class spell_pal_exorcism_and_holy_wrath_damage : public AuraScript { PrepareAuraScript(spell_pal_exorcism_and_holy_wrath_damage); void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod) { if (!spellMod) { spellMod = new SpellModifier(aurEff->GetBase()); spellMod->op = SPELLMOD_DAMAGE; spellMod->type = SPELLMOD_FLAT; spellMod->spellId = GetId(); spellMod->mask[1] = 0x200002; } spellMod->value = aurEff->GetAmount(); } void Register() override { DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_pal_exorcism_and_holy_wrath_damage::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY); } }; // -9799 - Eye for an Eye class spell_pal_eye_for_an_eye : public AuraScript { PrepareAuraScript(spell_pal_eye_for_an_eye); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE }); } void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); DamageInfo* damageInfo = eventInfo.GetDamageInfo(); if (!damageInfo || !damageInfo->GetDamage()) { return; } // return damage % to attacker but < 50% own total health int32 damage = std::min(CalculatePct(static_cast(damageInfo->GetDamage()), aurEff->GetAmount()), static_cast(GetTarget()->GetMaxHealth()) / 2); GetTarget()->CastCustomSpell(SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetProcTarget(), true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_eye_for_an_eye::OnProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 54968 - Glyph of Holy Light class spell_pal_glyph_of_holy_light : public SpellScript { PrepareSpellScript(spell_pal_glyph_of_holy_light); void FilterTargets(std::list& targets) { targets.remove(GetExplTargetUnit()); uint32 const maxTargets = GetSpellInfo()->MaxAffectedTargets; if (targets.size() > maxTargets) { targets.sort(Acore::HealthPctOrderPred()); targets.resize(maxTargets); } } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_glyph_of_holy_light::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY); } }; // 63521 - Guarded by The Light class spell_pal_guarded_by_the_light : public SpellScript { PrepareSpellScript(spell_pal_guarded_by_the_light); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_PLEA }); } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { // Divine Plea if (Aura* aura = GetCaster()->GetAura(SPELL_PALADIN_DIVINE_PLEA)) aura->RefreshDuration(); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; // 6940 - Hand of Sacrifice class spell_pal_hand_of_sacrifice_aura : public AuraScript { PrepareAuraScript(spell_pal_hand_of_sacrifice_aura); int32 remainingAmount; bool Load() override { if (Unit* caster = GetCaster()) { remainingAmount = caster->GetMaxHealth(); return true; } return false; } void Split(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& splitAmount) { remainingAmount -= splitAmount; if (remainingAmount <= 0) { GetTarget()->RemoveAura(SPELL_PALADIN_HAND_OF_SACRIFICE); } } void Register() override { OnEffectSplit += AuraEffectSplitFn(spell_pal_hand_of_sacrifice_aura::Split, EFFECT_0); } }; class spell_pal_hand_of_sacrifice : public SpellScript { PrepareSpellScript(spell_pal_hand_of_sacrifice); SpellCastResult CheckTarget() { Unit* target = GetExplTargetUnit(); if (!target || target->HasAura(SPELL_PALADIN_DIVINE_SACRIFICE)) return SPELL_FAILED_TARGET_AURASTATE; return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_hand_of_sacrifice::CheckTarget); } }; // 1038 - Hand of Salvation class spell_pal_hand_of_salvation : public AuraScript { PrepareAuraScript(spell_pal_hand_of_salvation); void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { // Glyph of Salvation if (caster->GetGUID() == GetUnitOwner()->GetGUID()) if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_PALADIN_GLYPH_OF_SALVATION, EFFECT_0)) amount -= aurEff->GetAmount(); } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_hand_of_salvation::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); } }; // -20473 - Holy Shock class spell_pal_holy_shock : public SpellScript { PrepareSpellScript(spell_pal_holy_shock); bool Validate(SpellInfo const* spellInfo) override { SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PALADIN_HOLY_SHOCK_R1); if (!firstRankSpellInfo) return false; // can't use other spell than holy shock due to spell_ranks dependency if (!spellInfo->IsRankOf(firstRankSpellInfo)) return false; uint8 rank = spellInfo->GetRank(); if (!sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank, true)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { uint8 rank = GetSpellInfo()->GetRank(); if (caster->IsFriendlyTo(unitTarget)) caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank), true); else caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank), true); } } SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (Unit* target = GetExplTargetUnit()) { if (!caster->IsFriendlyTo(target)) { if (!caster->IsValidAttackTarget(target)) return SPELL_FAILED_BAD_TARGETS; if (!caster->isInFront(target)) return SPELL_FAILED_UNIT_NOT_INFRONT; } } else return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_holy_shock::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; // 53407 - Judgement of Justice // 20271 - Judgement of Light // 53408 - Judgement of Wisdom class spell_pal_judgement : public SpellScript { PrepareSpellScript(spell_pal_judgement); public: spell_pal_judgement(uint32 spellId) : SpellScript(), _spellId(spellId) { } bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENT_DAMAGE, _spellId }); } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { uint32 spellId2 = SPELL_PALADIN_JUDGEMENT_DAMAGE; // some seals have SPELL_AURA_DUMMY in EFFECT_2 Unit::AuraEffectList const& auras = GetCaster()->GetAuraEffectsByType(SPELL_AURA_DUMMY); for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) { if ((*i)->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_SEAL && (*i)->GetEffIndex() == EFFECT_2) if (sSpellMgr->GetSpellInfo((*i)->GetAmount())) { spellId2 = (*i)->GetAmount(); break; } } GetCaster()->CastSpell(GetHitUnit(), _spellId, true); GetCaster()->CastSpell(GetHitUnit(), spellId2, true); // Tier 5 Holy - 2 Set if (GetCaster()->HasAura(SPELL_IMPROVED_JUDGEMENT)) { GetCaster()->CastSpell(GetCaster(), SPELL_IMPROVED_JUDGEMENT_ENERGIZE, true); } // Judgements of the Just if (HasJudgementsOfTheJust(GetCaster())) { GetCaster()->CastSpell(GetHitUnit(), SPELL_JUDGEMENTS_OF_THE_JUST, true); // JotJ makes Judgements trigger Seal of Command's // cleave effect if (AuraEffect const* socEff = GetCaster()->GetAuraEffect( SPELL_PALADIN_SEAL_OF_COMMAND, EFFECT_0)) { if (GetHitUnit()->IsAlive()) { GetCaster()->CastCustomSpell( socEff->GetSpellInfo()->Effects[EFFECT_0] .TriggerSpell, SPELLVALUE_MAX_TARGETS, 3, GetHitUnit(), true, nullptr, socEff); } } } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_judgement::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } private: uint32 const _spellId; }; // 20425 - Judgement of Command class spell_pal_judgement_of_command : public SpellScript { PrepareSpellScript(spell_pal_judgement_of_command); void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue())) GetCaster()->CastSpell(unitTarget, spell_proto, true, nullptr); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; // -633 - Lay on Hands class spell_pal_lay_on_hands : public SpellScript { PrepareSpellScript(spell_pal_lay_on_hands); bool Validate(SpellInfo const* /*spell*/) override { return ValidateSpellInfo( { SPELL_PALADIN_FORBEARANCE, SPELL_PALADIN_AVENGING_WRATH_MARKER, SPELL_PALADIN_IMMUNE_SHIELD_MARKER }); } bool Load() override { _manaAmount = 0; return true; } void HandleMaxHealthHeal(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); Unit* target = GetExplTargetUnit(); if (!target || !caster) return; uint32 baseHeal = caster->GetMaxHealth(); uint32 modifiedHeal = target->SpellHealingBonusTaken(caster, GetSpellInfo(), baseHeal, HEAL); // EffectHealMaxHealth() ignores healing modifiers, so we pre-apply the // difference here; this delta will be added on top of the raw heal. int64 healAdjustment = int64(modifiedHeal) - int64(baseHeal); SetHitHeal(healAdjustment); } SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (Unit* target = GetExplTargetUnit()) if (caster == target) if (target->HasAnyAuras(SPELL_PALADIN_FORBEARANCE, SPELL_PALADIN_AVENGING_WRATH_MARKER, SPELL_PALADIN_IMMUNE_SHIELD_MARKER)) return SPELL_FAILED_TARGET_AURASTATE; // Xinef: Glyph of Divinity if (Unit* target = GetExplTargetUnit()) if (target->HasActivePowerType(POWER_MANA)) _manaAmount = target->GetPower(POWER_MANA); return SPELL_CAST_OK; } void HandleScript() { Unit* caster = GetCaster(); Unit* target = GetHitUnit(); if (caster == target) { caster->CastSpell(caster, SPELL_PALADIN_FORBEARANCE, true); caster->CastSpell(caster, SPELL_PALADIN_AVENGING_WRATH_MARKER, true); caster->CastSpell(caster, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true); } // Xinef: Glyph of Divinity else if (target && caster->HasAura(54939) && GetSpellInfo()->Id != 633 && _manaAmount > 0) // excluding first rank { _manaAmount = target->GetPower(POWER_MANA) - _manaAmount; if (_manaAmount > 0) caster->CastCustomSpell(54986 /*Energize*/, SPELLVALUE_BASE_POINT1, _manaAmount, caster, true); } } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_lay_on_hands::CheckCast); AfterHit += SpellHitFn(spell_pal_lay_on_hands::HandleScript); OnEffectHitTarget += SpellEffectFn(spell_pal_lay_on_hands::HandleMaxHealthHeal, EFFECT_0, SPELL_EFFECT_HEAL_MAX_HEALTH); } int32 _manaAmount; }; // 31789 - Righteous Defense class spell_pal_righteous_defense : public SpellScript { PrepareSpellScript(spell_pal_righteous_defense); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT }); } SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (!caster->IsPlayer()) return SPELL_FAILED_DONT_REPORT; if (Unit* target = GetExplTargetUnit()) { if (!target->IsFriendlyTo(caster) || target->getAttackers().empty()) return SPELL_FAILED_BAD_TARGETS; } else return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void HandleTriggerSpellLaunch(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); } void HandleTriggerSpellHit(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); if (Unit* target = GetHitUnit()) GetCaster()->CastSpell(target, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT, true); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_righteous_defense::CheckCast); //! WORKAROUND //! target select will be executed in hitphase of effect 0 //! so we must handle trigger spell also in hit phase (default execution in launch phase) //! see issue #3718 OnEffectLaunchTarget += SpellEffectFn(spell_pal_righteous_defense::HandleTriggerSpellLaunch, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL); OnEffectHitTarget += SpellEffectFn(spell_pal_righteous_defense::HandleTriggerSpellHit, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL); } }; // 20154, 21084 - Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage) class spell_pal_seal_of_righteousness : public AuraScript { PrepareAuraScript(spell_pal_seal_of_righteousness); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS }); } bool CheckProc(ProcEventInfo& eventInfo) { Unit* target = eventInfo.GetProcTarget(); if (!target) return false; DamageInfo* damageInfo = eventInfo.GetDamageInfo(); if (!damageInfo || !damageInfo->GetDamage()) return false; if (IsJudgementDamageSpell(eventInfo.GetSpellInfo())) return target->IsAlive(); return target->IsAlive() && !eventInfo.GetTriggerAuraSpell() && (damageInfo->GetDamage() || (eventInfo.GetHitMask() & PROC_EX_ABSORB)); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); float ap = GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK); int32 holy = GetTarget()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY); holy += eventInfo.GetProcTarget()->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_HOLY); // Xinef: Libram of Divine Purpose if (AuraEffect* aurEffPaladin = GetTarget()->GetDummyAuraEffect(SPELLFAMILY_PALADIN, 2025, EFFECT_0)) { holy += aurEffPaladin->GetAmount(); } int32 bp = std::max(0, int32((ap * 0.022f + 0.044f * holy) * GetTarget()->GetAttackTime(BASE_ATTACK) / 1000)); GetTarget()->CastCustomSpell(SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS, SPELLVALUE_BASE_POINT0, bp, eventInfo.GetProcTarget(), true, nullptr, aurEff); // Judgements of the Just: Seal of Righteousness procs // twice from Judgements if (IsJudgementDamageSpell(eventInfo.GetSpellInfo()) && HasJudgementsOfTheJust(GetTarget())) { GetTarget()->CastCustomSpell( SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS, SPELLVALUE_BASE_POINT0, bp, eventInfo.GetProcTarget(), true, nullptr, aurEff); } } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_righteousness::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_righteousness::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -31876 - Judgements of the Wise class spell_pal_judgements_of_the_wise : public AuraScript { PrepareAuraScript(spell_pal_judgements_of_the_wise); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA, SPELL_PALADIN_REPLENISHMENT }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); Unit* caster = GetTarget(); caster->CastSpell(caster, SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA, true, nullptr, aurEff); caster->CastSpell(caster, SPELL_PALADIN_REPLENISHMENT, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_judgements_of_the_wise::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -53380 - Righteous Vengeance class spell_pal_righteous_vengeance : public AuraScript { PrepareAuraScript(spell_pal_righteous_vengeance); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_RIGHTEOUS_VENGEANCE_DOT }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* target = eventInfo.GetActionTarget(); if (!target) return; DamageInfo* damageInfo = eventInfo.GetDamageInfo(); if (!damageInfo || !damageInfo->GetDamage()) return; // Calculate total DoT damage (percentage of crit damage), divided by 4 ticks int32 amount = CalculatePct(static_cast(damageInfo->GetDamage()), aurEff->GetAmount()) / 4; target->CastDelayedSpellWithPeriodicAmount(GetTarget(), SPELL_PALADIN_RIGHTEOUS_VENGEANCE_DOT, SPELL_AURA_PERIODIC_DAMAGE, amount); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_righteous_vengeance::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -53501 - Sheath of Light class spell_pal_sheath_of_light : public AuraScript { PrepareAuraScript(spell_pal_sheath_of_light); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_SHEATH_OF_LIGHT_HOT }); } bool CheckProc(ProcEventInfo& eventInfo) { HealInfo* healInfo = eventInfo.GetHealInfo(); return healInfo && healInfo->GetHeal(); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); Unit* target = eventInfo.GetActionTarget(); SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_SHEATH_OF_LIGHT_HOT); int32 amount = CalculatePct(static_cast(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount()); ASSERT(spellInfo->GetMaxTicks() > 0); amount /= spellInfo->GetMaxTicks(); caster->CastCustomSpell(SPELL_PALADIN_SHEATH_OF_LIGHT_HOT, SPELLVALUE_BASE_POINT0, amount, target, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_sheath_of_light::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_sheath_of_light::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } }; // 20185 - Judgement of Light (debuff on target) class spell_pal_judgement_of_light_heal : public AuraScript { PrepareAuraScript(spell_pal_judgement_of_light_heal); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* attacker = eventInfo.GetActor(); if (!attacker) return; int32 bp = int32(attacker->CountPctFromMaxHealth(aurEff->GetAmount())); attacker->CastCustomSpell(attacker, SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL, &bp, nullptr, nullptr, true, nullptr, aurEff, GetCasterGUID()); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_judgement_of_light_heal::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 20186 - Judgement of Wisdom (debuff on target) class spell_pal_judgement_of_wisdom_mana : public AuraScript { PrepareAuraScript(spell_pal_judgement_of_wisdom_mana); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA }); } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetActor()->getPowerType() == POWER_MANA; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* attacker = eventInfo.GetActor(); if (!attacker) return; SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA); int32 bp = int32(CalculatePct(attacker->GetCreateMana(), spellInfo->Effects[EFFECT_0].CalcValue())); attacker->CastCustomSpell(attacker, SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA, &bp, nullptr, nullptr, true, nullptr, aurEff, GetCasterGUID()); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_judgement_of_wisdom_mana::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_judgement_of_wisdom_mana::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 31785, 33776 - Spiritual Attunement class spell_pal_spiritual_attunement : public AuraScript { PrepareAuraScript(spell_pal_spiritual_attunement); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA }); } bool CheckProc(ProcEventInfo& eventInfo) { // If healed by another unit (not self) if (GetTarget() == eventInfo.GetActor()) return false; // Don't allow non-positive spells to proc SpellInfo const* procSpell = eventInfo.GetSpellInfo(); if (!procSpell || !procSpell->IsPositive()) return false; HealInfo const* healInfo = eventInfo.GetHealInfo(); if (!healInfo || !healInfo->GetEffectiveHeal()) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); HealInfo const* healInfo = eventInfo.GetHealInfo(); if (!healInfo) return; uint32 effectiveHeal = healInfo->GetEffectiveHeal(); if (!effectiveHeal) return; int32 bp = int32(CalculatePct(effectiveHeal, aurEff->GetAmount())); if (bp) GetTarget()->CastCustomSpell(SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_spiritual_attunement::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_spiritual_attunement::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 1022 - Hand of Protection class spell_pal_hand_of_protection : public SpellScript { PrepareSpellScript(spell_pal_hand_of_protection); SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (!caster->GetTarget() || caster->GetTarget() == caster->GetGUID()) return SPELL_CAST_OK; if (caster->HasStunAura()) return SPELL_FAILED_STUNNED; if (caster->HasConfuseAura()) return SPELL_FAILED_CONFUSED; if (caster->GetUnitFlags() & UNIT_FLAG_FLEEING) return SPELL_FAILED_FLEEING; return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_hand_of_protection::CheckCast); } }; // -31871 - Divine Purpose class spell_pal_divine_purpose : public AuraScript { PrepareAuraScript(spell_pal_divine_purpose); bool CheckProc(ProcEventInfo& /*eventInfo*/) { // Get the EFFECT_2 aura effect for the proc chance if (AuraEffect const* aurEff = GetEffect(EFFECT_2)) return roll_chance_i(aurEff->GetAmount()); return false; } void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) { PreventDefaultAction(); if (Unit* target = eventInfo.GetActionTarget()) target->RemoveAurasWithMechanic(1 << MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_divine_purpose::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_divine_purpose::HandleProc, EFFECT_2, SPELL_AURA_DUMMY); } }; // -53569 - Infusion of Light class spell_pal_infusion_of_light : public AuraScript { PrepareAuraScript(spell_pal_infusion_of_light); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_SACRED_SHIELD, SPELL_PALADIN_T9_HOLY_4P_BONUS, SPELL_PALADIN_FLASH_OF_LIGHT_PROC }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo) return; // Flash of Light HoT on Flash of Light when Sacred Shield active if (spellInfo->SpellFamilyFlags[0] & 0x40000000 && spellInfo->SpellIconID == 242) { PreventDefaultAction(); HealInfo* healInfo = eventInfo.GetHealInfo(); if (!healInfo || !healInfo->GetHeal()) return; Unit* procTarget = eventInfo.GetActionTarget(); if (procTarget && procTarget->HasAura(SPELL_PALADIN_SACRED_SHIELD)) { Unit* target = GetTarget(); SpellInfo const* flashProcInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_FLASH_OF_LIGHT_PROC); int32 duration = flashProcInfo->GetMaxDuration() / 1000; int32 pct = GetSpellInfo()->Effects[EFFECT_2].CalcValue(); if (duration <= 0) return; int32 bp0 = CalculatePct(healInfo->GetHeal() / duration, pct); // Item - Paladin T9 Holy 4P Bonus if (AuraEffect const* bonus = target->GetAuraEffect(SPELL_PALADIN_T9_HOLY_4P_BONUS, EFFECT_0)) AddPct(bp0, bonus->GetAmount()); target->CastCustomSpell(SPELL_PALADIN_FLASH_OF_LIGHT_PROC, SPELLVALUE_BASE_POINT0, bp0, procTarget, true, nullptr, aurEff); } } // but should not proc on non-critical Holy Shocks else if ((spellInfo->SpellFamilyFlags[0] & 0x200000 || spellInfo->SpellFamilyFlags[1] & 0x10000) && !(eventInfo.GetHitMask() & PROC_EX_CRITICAL_HIT)) PreventDefaultAction(); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_infusion_of_light::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; // 40470 - Paladin Tier 6 Trinket class spell_pal_item_t6_trinket : public AuraScript { PrepareAuraScript(spell_pal_item_t6_trinket); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_ENDURING_LIGHT, SPELL_PALADIN_ENDURING_JUDGEMENT }); } bool CheckProc(ProcEventInfo& eventInfo) { SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo) return false; // Holy Light & Flash of Light if (spellInfo->SpellFamilyFlags[0] & 0xC0000000) { if (!roll_chance_i(15)) return false; _triggeredSpellId = SPELL_PALADIN_ENDURING_LIGHT; return true; } // Judgements else if (spellInfo->SpellFamilyFlags[0] & 0x00800000) { if (!roll_chance_i(50)) return false; _triggeredSpellId = SPELL_PALADIN_ENDURING_JUDGEMENT; return true; } return false; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), _triggeredSpellId, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_item_t6_trinket::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_item_t6_trinket::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } private: uint32 _triggeredSpellId = 0; }; // 28789 - Holy Power (T3 6P Bonus) class spell_pal_t3_6p_bonus : public AuraScript { PrepareAuraScript(spell_pal_t3_6p_bonus); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_HOLY_POWER_ARMOR, SPELL_PALADIN_HOLY_POWER_ATTACK_POWER, SPELL_PALADIN_HOLY_POWER_SPELL_POWER, SPELL_PALADIN_HOLY_POWER_MP5 }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); uint32 spellId; Unit* caster = eventInfo.GetActor(); Unit* target = eventInfo.GetActionTarget(); if (!target) return; switch (target->getClass()) { case CLASS_PALADIN: case CLASS_PRIEST: case CLASS_SHAMAN: case CLASS_DRUID: spellId = SPELL_PALADIN_HOLY_POWER_MP5; break; case CLASS_MAGE: case CLASS_WARLOCK: spellId = SPELL_PALADIN_HOLY_POWER_SPELL_POWER; break; case CLASS_HUNTER: case CLASS_ROGUE: spellId = SPELL_PALADIN_HOLY_POWER_ATTACK_POWER; break; case CLASS_WARRIOR: spellId = SPELL_PALADIN_HOLY_POWER_ARMOR; break; default: return; } caster->CastSpell(target, spellId, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_t3_6p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 64890 - Item - Paladin T8 Holy 2P Bonus class spell_pal_t8_2p_bonus : public AuraScript { PrepareAuraScript(spell_pal_t8_2p_bonus); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_HOLY_MENDING }); } bool CheckProc(ProcEventInfo& eventInfo) { HealInfo* healInfo = eventInfo.GetHealInfo(); return healInfo && healInfo->GetHeal(); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); Unit* target = eventInfo.GetActionTarget(); if (!target) return; SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_HOLY_MENDING); int32 amount = CalculatePct(static_cast(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount()); int32 maxTicks = spellInfo->GetMaxTicks(); if (maxTicks <= 0) return; amount /= maxTicks; caster->CastCustomSpell(SPELL_PALADIN_HOLY_MENDING, SPELLVALUE_BASE_POINT0, amount, target, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_t8_2p_bonus::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_t8_2p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -54939 - Glyph of Divinity class spell_pal_glyph_of_divinity : public AuraScript { PrepareAuraScript(spell_pal_glyph_of_divinity); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC }); } void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo || !spellInfo->HasEffect(SPELL_EFFECT_ENERGIZE)) return; Unit* caster = eventInfo.GetActor(); if (caster == eventInfo.GetActionTarget()) return; int32 amount = GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 2; caster->CastCustomSpell(SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC, SPELLVALUE_BASE_POINT1, amount, nullptr, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_glyph_of_divinity::OnProc, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER); } }; // -54936 - Glyph of Holy Light (dummy aura) class spell_pal_glyph_of_holy_light_dummy : public AuraScript { PrepareAuraScript(spell_pal_glyph_of_holy_light_dummy); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL }); } bool CheckProc(ProcEventInfo& eventInfo) { HealInfo* healInfo = eventInfo.GetHealInfo(); return healInfo && healInfo->GetHeal(); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); HealInfo* healInfo = eventInfo.GetHealInfo(); uint32 basePoints = healInfo->GetSpellInfo()->Effects[EFFECT_0].BasePoints + healInfo->GetSpellInfo()->Effects[EFFECT_0].DieSides; uint32 healAmount; if (healInfo->GetEffectiveHeal() >= basePoints) healAmount = healInfo->GetEffectiveHeal(); else healAmount = healInfo->GetHeal(); int32 bp0 = CalculatePct(static_cast(healAmount), aurEff->GetAmount()); eventInfo.GetActor()->CastCustomSpell(SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL, SPELLVALUE_BASE_POINT0, bp0, eventInfo.GetActionTarget(), true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_glyph_of_holy_light_dummy::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_glyph_of_holy_light_dummy::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -20335 - Heart of the Crusader class spell_pal_heart_of_the_crusader : public AuraScript { PrepareAuraScript(spell_pal_heart_of_the_crusader); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1 }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1, GetSpellInfo()->GetRank()); eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), spellId, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_heart_of_the_crusader::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -20234 - Improved Lay on Hands class spell_pal_improved_lay_of_hands : public AuraScript { PrepareAuraScript(spell_pal_improved_lay_of_hands); bool Validate(SpellInfo const* spellInfo) override { return ValidateSpellInfo({ spellInfo->Effects[EFFECT_0].TriggerSpell }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); uint32 triggeredSpell = GetSpellInfo()->Effects[EFFECT_0].TriggerSpell; eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActionTarget(), triggeredSpell, true, nullptr, aurEff, GetTarget()->GetGUID()); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_improved_lay_of_hands::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; // -53695 - Judgements of the Just class spell_pal_judgements_of_the_just : public AuraScript { PrepareAuraScript(spell_pal_judgements_of_the_just); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC }); } void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); GetTarget()->CastSpell(eventInfo.GetActionTarget(), SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_judgements_of_the_just::OnProc, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER); } }; // 58597 - Sacred Shield (dummy on target) class spell_pal_sacred_shield_dummy : public AuraScript { PrepareAuraScript(spell_pal_sacred_shield_dummy); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_SACRED_SHIELD_TRIGGER, SPELL_PALADIN_T8_HOLY_4P_BONUS }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); Unit* caster = GetCaster(); if (!caster) return; std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now(); if (_cooldownEnd > now) return; std::chrono::seconds cooldown(aurEff->GetAmount()); if (AuraEffect const* bonus = caster->GetAuraEffect(SPELL_PALADIN_T8_HOLY_4P_BONUS, EFFECT_0, caster->GetGUID())) cooldown = std::chrono::seconds(bonus->GetAmount()); _cooldownEnd = now + cooldown; caster->CastSpell(GetTarget(), SPELL_PALADIN_SACRED_SHIELD_TRIGGER, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_sacred_shield_dummy::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } std::chrono::steady_clock::time_point _cooldownEnd = std::chrono::steady_clock::time_point::min(); }; // 31801, 53736 - Seal of Vengeance/Corruption (aura proc handler) class spell_pal_seal_of_vengeance_aura : public AuraScript { PrepareAuraScript(spell_pal_seal_of_vengeance_aura); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_HOLY_VENGEANCE, SPELL_PALADIN_BLOOD_CORRUPTION, SPELL_PALADIN_SEAL_OF_VENGEANCE_EFFECT, SPELL_PALADIN_SEAL_OF_CORRUPTION_EFFECT }); } bool Load() override { // Seal of Vengeance = 31801, Seal of Corruption = 53736 _isVengeance = GetSpellInfo()->Id == 31801; return true; } bool CheckProc(ProcEventInfo& eventInfo) { SpellInfo const* procSpell = eventInfo.GetSpellInfo(); if (procSpell && procSpell->SpellFamilyName == SPELLFAMILY_PALADIN) { // Block re-proc from seal damage effects if ((procSpell->SpellFamilyFlags[1] & 0x800) && !(procSpell->SpellFamilyFlags[0] & 0x800000)) return false; // Judgements only trigger seal procs with JotJ if (procSpell->SpellFamilyFlags[0] & 0x800000) return HasJudgementsOfTheJust(eventInfo.GetActor()); } return true; } void HandleApplyDoT(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); if (!(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MELEE_AUTO_ATTACK)) { SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); if (!spellInfo || spellInfo->SpellIconID != PALADIN_ICON_HAMMER_OF_THE_RIGHTEOUS) return; } uint32 dotSpell = _isVengeance ? SPELL_PALADIN_HOLY_VENGEANCE : SPELL_PALADIN_BLOOD_CORRUPTION; eventInfo.GetActor()->CastSpell(eventInfo.GetActionTarget(), dotSpell, true, nullptr, aurEff); } void HandleSeal(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); Unit* target = eventInfo.GetActionTarget(); AuraEffect const* sealDot = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PALADIN, 0x00000000, 0x00000800, 0x00000000, caster->GetGUID()); if (!sealDot) return; uint8 stacks = sealDot->GetBase()->GetStackAmount(); uint8 maxStacks = sealDot->GetSpellInfo()->StackAmount; uint32 damageSpell = _isVengeance ? SPELL_PALADIN_SEAL_OF_VENGEANCE_EFFECT : SPELL_PALADIN_SEAL_OF_CORRUPTION_EFFECT; // Scale weapon damage % by stacks (6.6% per stack, up to 33% at 5 stacks) SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(damageSpell); int32 amount = spellInfo->Effects[EFFECT_0].CalcValue(); amount = (amount * stacks) / maxStacks; caster->CastCustomSpell(damageSpell, SPELLVALUE_BASE_POINT0, amount, target, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_vengeance_aura::CheckProc); // HandleSeal reads stacks BEFORE HandleApplyDoT increments them, // so the attacking hit does not benefit from its own stack application. OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_vengeance_aura::HandleSeal, EFFECT_0, SPELL_AURA_DUMMY); OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_vengeance_aura::HandleApplyDoT, EFFECT_0, SPELL_AURA_DUMMY); } private: bool _isVengeance = true; }; // -20210 - Illumination class spell_pal_illumination : public AuraScript { PrepareAuraScript(spell_pal_illumination); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, SPELL_PALADIN_ILLUMINATION_ENERGIZE, SPELL_PALADIN_HOLY_SHOCK_R1 }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); // this script is valid only for the Holy Shock procs of illumination if (eventInfo.GetHealInfo() && eventInfo.GetHealInfo()->GetSpellInfo()) { SpellInfo const* originalSpell = nullptr; // if proc comes from the Holy Shock heal, need to get mana cost of original spell - else it's the original heal itself if (eventInfo.GetHealInfo()->GetSpellInfo()->SpellFamilyFlags[1] & 0x00010000) originalSpell = sSpellMgr->GetSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1, eventInfo.GetHealInfo()->GetSpellInfo()->GetRank())); else originalSpell = eventInfo.GetHealInfo()->GetSpellInfo(); if (originalSpell && aurEff->GetSpellInfo()) { Unit* target = eventInfo.GetActor(); // Paladin is the target of the energize int32 baseCost = originalSpell->ManaCost + int32(CalculatePct(target->GetCreateMana(), originalSpell->ManaCostPercentage)); int32 bp = CalculatePct(baseCost, aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()); target->CastCustomSpell(target, SPELL_PALADIN_ILLUMINATION_ENERGIZE, &bp, nullptr, nullptr, true, nullptr, aurEff); } } } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_illumination::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; // 498, 642, 1022 - Divine Protection, Divine Shield, Hand of Protection class spell_pal_immunities : public SpellScript { PrepareSpellScript(spell_pal_immunities); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_FORBEARANCE, SPELL_PALADIN_AVENGING_WRATH_MARKER, SPELL_PALADIN_IMMUNE_SHIELD_MARKER }); } SpellCastResult CheckCast() { Unit* caster = GetCaster(); // for HoP Unit* target = GetExplTargetUnit(); if (!target) target = caster; // "Cannot be used within $61987d. of using Avenging Wrath." if (target->HasAura(SPELL_PALADIN_FORBEARANCE) || target->HasAura(SPELL_PALADIN_AVENGING_WRATH_MARKER)) return SPELL_FAILED_TARGET_AURASTATE; return SPELL_CAST_OK; } void TriggerDebuffs() { if (Unit* target = GetHitUnit()) { // Blizz seems to just apply aura without bothering to cast GetCaster()->AddAura(SPELL_PALADIN_FORBEARANCE, target); GetCaster()->AddAura(SPELL_PALADIN_AVENGING_WRATH_MARKER, target); GetCaster()->AddAura(SPELL_PALADIN_IMMUNE_SHIELD_MARKER, target); } } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_immunities::CheckCast); AfterHit += SpellHitFn(spell_pal_immunities::TriggerDebuffs); } }; // -20254 - Improved Concentration Aura // -20138 - Improved Devotion Aura // 31869 - Sanctified Retribution // -53379 - Swift Retribution class spell_pal_improved_aura : public AuraScript { PrepareAuraScript(spell_pal_improved_aura); public: spell_pal_improved_aura(uint32 spellId) : AuraScript(), _spellId(spellId) { } bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { _spellId, SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1, SPELL_PALADIN_SWIFT_RETRIBUTION_R1 }); } void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->RemoveOwnedAura(_spellId, GetCasterGUID()); // need to remove to reapply spellmods target->CastSpell(target, _spellId, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { uint32 spellId = GetSpellInfo()->GetFirstRankSpell()->Id; if ((spellId == SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1 && GetTarget()->GetAuraOfRankedSpell(SPELL_PALADIN_SWIFT_RETRIBUTION_R1)) || (spellId == SPELL_PALADIN_SWIFT_RETRIBUTION_R1 && GetTarget()->GetAuraOfRankedSpell(SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1))) return; GetTarget()->RemoveOwnedAura(_spellId, GetCasterGUID()); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_pal_improved_aura::HandleEffectApply, EFFECT_FIRST_FOUND, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_improved_aura::HandleEffectRemove, EFFECT_FIRST_FOUND, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL); } private: uint32 _spellId; }; // 53651 - Light's Beacon - Beacon of Light class spell_pal_light_s_beacon : public AuraScript { PrepareAuraScript(spell_pal_light_s_beacon); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_PALADIN_BEACON_OF_LIGHT_AURA, SPELL_PALADIN_BEACON_OF_LIGHT_FLASH, SPELL_PALADIN_BEACON_OF_LIGHT_HOLY, SPELL_PALADIN_HOLY_LIGHT_R1 }); } bool CheckProc(ProcEventInfo& eventInfo) { // Don't proc if the heal target is the beacon target (no double heal) if (GetTarget()->HasAura(SPELL_PALADIN_BEACON_OF_LIGHT_AURA, eventInfo.GetActor()->GetGUID())) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); SpellInfo const* procSpell = eventInfo.GetSpellInfo(); if (!procSpell) return; HealInfo* healInfo = eventInfo.GetHealInfo(); if (!healInfo || !healInfo->GetHeal()) return; // Holy Light heals for 100%, Flash of Light heals for 50% uint32 healSpellId = procSpell->IsRankOf(sSpellMgr->AssertSpellInfo(SPELL_PALADIN_HOLY_LIGHT_R1)) ? SPELL_PALADIN_BEACON_OF_LIGHT_FLASH : SPELL_PALADIN_BEACON_OF_LIGHT_HOLY; // Use heal amount before target-specific modifiers to avoid copying them uint32 healAmount = healInfo->GetHealBeforeTakenMods(); int32 heal = CalculatePct(healAmount, aurEff->GetAmount()); Unit* beaconTarget = GetCaster(); if (!beaconTarget || !beaconTarget->HasAura(SPELL_PALADIN_BEACON_OF_LIGHT_AURA, eventInfo.GetActor()->GetGUID())) return; eventInfo.GetActor()->CastCustomSpell(healSpellId, SPELLVALUE_BASE_POINT0, heal, beaconTarget, true, nullptr, aurEff, eventInfo.GetActor()->GetGUID()); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_light_s_beacon::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_light_s_beacon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; void AddSC_paladin_spell_scripts() { RegisterSpellAndAuraScriptPair(spell_pal_seal_of_command, spell_pal_seal_of_command_aura); RegisterSpellScript(spell_pal_divine_intervention); RegisterSpellScript(spell_pal_divine_purpose); RegisterSpellScript(spell_pal_seal_of_light); RegisterSpellScript(spell_pal_sacred_shield); RegisterSpellScript(spell_pal_ardent_defender); RegisterSpellScript(spell_pal_aura_mastery); RegisterSpellScript(spell_pal_aura_mastery_immune); RegisterSpellScript(spell_pal_beacon_of_light); RegisterSpellScript(spell_pal_avenging_wrath); RegisterSpellScript(spell_pal_blessing_of_faith); RegisterSpellScript(spell_pal_blessing_of_sanctuary); RegisterSpellScript(spell_pal_divine_sacrifice); RegisterSpellScript(spell_pal_divine_storm); RegisterSpellScript(spell_pal_divine_storm_dummy); RegisterSpellScript(spell_pal_exorcism_and_holy_wrath_damage); RegisterSpellScript(spell_pal_eye_for_an_eye); RegisterSpellScript(spell_pal_glyph_of_holy_light); RegisterSpellScript(spell_pal_guarded_by_the_light); RegisterSpellAndAuraScriptPair(spell_pal_hand_of_sacrifice, spell_pal_hand_of_sacrifice_aura); RegisterSpellScript(spell_pal_hand_of_salvation); RegisterSpellScript(spell_pal_holy_shock); RegisterSpellScript(spell_pal_infusion_of_light); RegisterSpellScript(spell_pal_item_t6_trinket); RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_justice", SPELL_PALADIN_JUDGEMENT_OF_JUSTICE); RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_light", SPELL_PALADIN_JUDGEMENT_OF_LIGHT); RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_wisdom", SPELL_PALADIN_JUDGEMENT_OF_WISDOM); RegisterSpellScript(spell_pal_judgement_of_command); RegisterSpellScript(spell_pal_lay_on_hands); RegisterSpellScript(spell_pal_righteous_defense); RegisterSpellScript(spell_pal_seal_of_righteousness); RegisterSpellScriptWithArgs(spell_pal_seal_of_vengeance_aura, "spell_pal_seal_of_vengeance"); RegisterSpellScriptWithArgs(spell_pal_seal_of_vengeance_aura, "spell_pal_seal_of_corruption"); RegisterSpellScript(spell_pal_hand_of_protection); RegisterSpellScript(spell_pal_judgements_of_the_wise); RegisterSpellScript(spell_pal_righteous_vengeance); RegisterSpellScript(spell_pal_sheath_of_light); RegisterSpellScript(spell_pal_judgement_of_light_heal); RegisterSpellScript(spell_pal_judgement_of_wisdom_mana); RegisterSpellScript(spell_pal_spiritual_attunement); RegisterSpellScript(spell_pal_t3_6p_bonus); RegisterSpellScript(spell_pal_t8_2p_bonus); RegisterSpellScript(spell_pal_glyph_of_divinity); RegisterSpellScript(spell_pal_glyph_of_holy_light_dummy); RegisterSpellScript(spell_pal_heart_of_the_crusader); RegisterSpellScript(spell_pal_improved_lay_of_hands); RegisterSpellScript(spell_pal_judgements_of_the_just); RegisterSpellScript(spell_pal_sacred_shield_dummy); RegisterSpellScript(spell_pal_illumination); RegisterSpellScript(spell_pal_immunities); RegisterSpellScriptWithArgs(spell_pal_improved_aura, "spell_pal_improved_concentraction_aura", SPELL_PALADIN_IMPROVED_CONCENTRACTION_AURA); RegisterSpellScriptWithArgs(spell_pal_improved_aura, "spell_pal_improved_devotion_aura", SPELL_PALADIN_IMPROVED_DEVOTION_AURA); RegisterSpellScriptWithArgs(spell_pal_improved_aura, "spell_pal_sanctified_retribution", SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA); RegisterSpellScriptWithArgs(spell_pal_improved_aura, "spell_pal_swift_retribution", SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA); RegisterSpellScript(spell_pal_light_s_beacon); }