/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CreatureScript.h" #include "Player.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "ScriptedGossip.h" /*###### ## npc_braug_dimspirit ######*/ #define GOSSIP_HBD1 "Ysera" #define GOSSIP_HBD2 "Neltharion" #define GOSSIP_HBD3 "Nozdormu" #define GOSSIP_HBD4 "Alexstrasza" #define GOSSIP_HBD5 "Malygos" class npc_braug_dimspirit : public CreatureScript { public: npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF + 1) { CloseGossipMenuFor(player); creature->CastSpell(player, 6766, false); } if (action == GOSSIP_ACTION_INFO_DEF + 2) { CloseGossipMenuFor(player); player->AreaExploredOrEventHappens(6627); } return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE) { AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, 5820, creature->GetGUID()); } else SendGossipMenuFor(player, 5819, creature->GetGUID()); return true; } }; /*###### ## npc_kaya_flathoof ######*/ enum Kaya { FACTION_ESCORTEE_H = 775, NPC_GRIMTOTEM_RUFFIAN = 11910, NPC_GRIMTOTEM_BRUTE = 11912, NPC_GRIMTOTEM_SORCERER = 11913, SAY_START = 0, SAY_AMBUSH = 1, SAY_END = 2, QUEST_PROTECT_KAYA = 6523 }; class npc_kaya_flathoof : public CreatureScript { public: npc_kaya_flathoof() : CreatureScript("npc_kaya_flathoof") { } struct npc_kaya_flathoofAI : public npc_escortAI { npc_kaya_flathoofAI(Creature* creature) : npc_escortAI(creature) {} void WaypointReached(uint32 waypointId) override { Player* player = GetPlayerForEscort(); if (!player) return; switch (waypointId) { case 16: Talk(SAY_AMBUSH); me->SummonCreature(NPC_GRIMTOTEM_BRUTE, -48.53f, -503.34f, -46.31f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 18: me->SetFacingToObject(player); Talk(SAY_END); player->GroupEventHappens(QUEST_PROTECT_KAYA, me); break; } } void JustSummoned(Creature* summoned) override { summoned->AI()->AttackStart(me); } void Reset() override {} }; bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override { if (quest->GetQuestId() == QUEST_PROTECT_KAYA) { if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI())) { creature->SetWalk(true); pEscortAI->Start(true, player->GetGUID()); } creature->AI()->Talk(SAY_START); creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE); creature->SetImmuneToPC(false); } return true; } CreatureAI* GetAI(Creature* creature) const override { return new npc_kaya_flathoofAI(creature); } }; /*###### ## AddSC ######*/ void AddSC_stonetalon_mountains() { new npc_braug_dimspirit(); new npc_kaya_flathoof(); }