/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldModelGroup.h"
#include "Chunk.h"
#include "ChunkedData.h"
#include "Utils.h"
WorldModelGroup::WorldModelGroup( std::string path, int groupIndex ) : GroupIndex(groupIndex), MOBA(nullptr), IsBad(false), HasLiquidData(false)
{
Data = new ChunkedData(path);
if (!Data->Stream)
{
IsBad = true;
return;
}
Chunk* mainChunk = Data->GetChunkByName("MOGP");
int32 firstSub = mainChunk->FindSubChunkOffset("MOPY");
if (firstSub == -1)
return;
Name = Utils::GetPlainName(path.c_str());
FILE* stream = mainChunk->GetStream();
fseek(stream, firstSub, SEEK_SET);
SubData = new ChunkedData(stream, mainChunk->Length - firstSub);
ReadHeader();
ReadMaterials();
ReadTriangles();
ReadVertices();
ReadNormals();
ReadLiquid();
ReadBatches();
}
void WorldModelGroup::ReadNormals()
{
Chunk* chunk = SubData->GetChunkByName("MONR");
if (!chunk)
return;
uint32 normalCount = chunk->Length / 12;
ASSERT(normalCount == Vertices.size() && "normalCount is different than the Vertices count");
Normals.reserve(normalCount);
FILE* stream = chunk->GetStream();
for (uint32 i = 0; i < normalCount; i++)
Normals.push_back(Vector3::Read(stream));
}
void WorldModelGroup::ReadLiquid()
{
Chunk* chunk = SubData->GetChunkByName("MLIQ");
if (!chunk)
return;
HasLiquidData = true;
FILE* stream = chunk->GetStream();
LiquidDataHeader = LiquidHeader::Read(stream);
LiquidDataGeometry = LiquidData::Read(stream, LiquidDataHeader);
}
void WorldModelGroup::ReadVertices()
{
Chunk* chunk = SubData->GetChunkByName("MOVT");
if (!chunk)
return;
uint32 verticeCount = chunk->Length / 12;
Vertices.reserve(verticeCount);
FILE* stream = chunk->GetStream();
for (uint32 i = 0; i < verticeCount; i++)
Vertices.push_back(Vector3::Read(stream));
}
void WorldModelGroup::ReadTriangles()
{
Chunk* chunk = SubData->GetChunkByName("MOVI");
if (!chunk)
return;
uint32 triangleCount = chunk->Length / 6;
ASSERT(triangleCount == TriangleFlags.size() && "triangleCount != TriangleFlags.size()");
FILE* stream = chunk->GetStream();
Triangles.reserve(triangleCount);
for (uint32 i = 0; i < triangleCount; i++)
{
uint16 v0;
uint16 v1;
uint16 v2;
int count = 0;
count += fread(&v0, sizeof(uint16), 1, stream);
count += fread(&v1, sizeof(uint16), 1, stream);
count += fread(&v2, sizeof(uint16), 1, stream);
if (count != 3)
printf("WorldModelGroup::ReadMaterials: Error reading data, expected 3, read %d\n", count);
Triangles.push_back(Triangle(Constants::TRIANGLE_TYPE_WMO, v0, v1, v2));
}
}
void WorldModelGroup::ReadMaterials()
{
Chunk* chunk = SubData->GetChunkByName("MOPY");
if (!chunk)
return;
FILE* stream = chunk->GetStream();
uint32 triangleCount = chunk->Length / 2;
TriangleFlags.reserve(triangleCount);
TriangleMaterials.reserve(triangleCount);
for (uint32 i = 0; i < triangleCount; i++)
{
uint8 tmp;
if (fread(&tmp, sizeof(uint8), 1, stream) != 1)
printf("WorldModelGroup::ReadMaterials: Error reading data, expected 1, read 0\n");
TriangleFlags.push_back(tmp);
// Read again for material.
if (fread(&tmp, sizeof(uint8), 1, stream) != 1)
printf("WorldModelGroup::ReadMaterials: Error reading data, expected 1, read 0\n");
TriangleMaterials.push_back(tmp);
}
}
void WorldModelGroup::ReadHeader()
{
Chunk* chunk = Data->GetChunkByName("MOGP");
if (!chunk)
return;
FILE* stream = chunk->GetStream();
Header = WMOGroupHeader::Read(stream);
}
void WorldModelGroup::ReadBatches()
{
Chunk* chunk = Data->GetChunkByName("MOBA");
if (!chunk)
return;
MOBALength = chunk->Length / 2;
MOBA = new uint16[MOBALength];
uint32 count = (uint32)fread(MOBA, sizeof(uint16), MOBALength, chunk->GetStream());
if (count != MOBALength)
printf("WorldModelGroup::ReadBatches: Error reading data, expected %u, read %u\n", MOBALength, count);
}