/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData SDName: Dustwallow_Marsh SD%Complete: 95 SDComment: Quest support: 11180, 558, 11126, 11142, 11174, Vendor Nat Pagle SDCategory: Dustwallow Marsh EndScriptData */ /* ContentData npc_lady_jaina_proudmoore npc_nat_pagle npc_cassa_crimsonwing - handled by npc_taxi EndContentData */ #include "Player.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "WorldSession.h" /*###### ## npc_lady_jaina_proudmoore ######*/ enum LadyJaina { QUEST_JAINAS_AUTOGRAPH = 558, SPELL_JAINAS_AUTOGRAPH = 23122 }; #define GOSSIP_ITEM_JAINA "I know this is rather silly but i have a young ward who is a bit shy and would like your autograph." class npc_lady_jaina_proudmoore : public CreatureScript { public: npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); if (action == GOSSIP_SENDER_INFO) { SendGossipMenuFor(player, 7012, creature->GetGUID()); player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false); } return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE) AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID()); return true; } }; /*###### ## npc_nat_pagle ######*/ enum NatPagle { QUEST_NATS_MEASURING_TAPE = 8227 }; class npc_nat_pagle : public CreatureScript { public: npc_nat_pagle() : CreatureScript("npc_nat_pagle") { } bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_TRADE) player->GetSession()->SendListInventory(creature->GetGUID()); return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); if (creature->IsVendor() && player->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE)) { AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); SendGossipMenuFor(player, 7640, creature->GetGUID()); } else SendGossipMenuFor(player, 7638, creature->GetGUID()); return true; } }; /*###### ## npc_zelfrax ######*/ Position const MovePosition = {-2967.030f, -3872.1799f, 35.620f, 0.0f}; enum Zelfrax { SAY_ZELFRAX1 = 0, SAY_ZELFRAX2 = 1 }; class npc_zelfrax : public CreatureScript { public: npc_zelfrax() : CreatureScript("npc_zelfrax") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_zelfraxAI(creature); } struct npc_zelfraxAI : public ScriptedAI { npc_zelfraxAI(Creature* creature) : ScriptedAI(creature) { MoveToDock(); } void AttackStart(Unit* who) override { if (!who) return; if (me->Attack(who, true)) { me->SetInCombatWith(who); who->SetInCombatWith(me); if (IsCombatMovementAllowed()) me->GetMotionMaster()->MoveChase(who); } } void MovementInform(uint32 Type, uint32 /*Id*/) override { if (Type != POINT_MOTION_TYPE) return; me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); SetCombatMovement(true); if (me->IsInCombat()) if (Unit* unit = me->GetVictim()) me->GetMotionMaster()->MoveChase(unit); } void MoveToDock() { SetCombatMovement(false); me->GetMotionMaster()->MovePoint(0, MovePosition); Talk(SAY_ZELFRAX1); Talk(SAY_ZELFRAX2); } void UpdateAI(uint32 /*Diff*/) override { if (!UpdateVictim()) return; DoMeleeAttackIfReady(); } }; }; enum SpellScripts { SPELL_OOZE_ZAP = 42489, SPELL_OOZE_ZAP_CHANNEL_END = 42485, SPELL_OOZE_CHANNEL_CREDIT = 42486, SPELL_ENERGIZED = 42492, }; class spell_ooze_zap : public SpellScriptLoader { public: spell_ooze_zap() : SpellScriptLoader("spell_ooze_zap") { } class spell_ooze_zap_SpellScript : public SpellScript { PrepareSpellScript(spell_ooze_zap_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_OOZE_ZAP }); } SpellCastResult CheckRequirement() { if (!GetCaster()->HasAura(GetSpellInfo()->Effects[EFFECT_1].CalcValue())) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; // This is actually correct if (!GetExplTargetUnit()) return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void HandleDummy(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); if (GetHitUnit()) GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_ooze_zap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnCheckCast += SpellCheckCastFn(spell_ooze_zap_SpellScript::CheckRequirement); } }; SpellScript* GetSpellScript() const override { return new spell_ooze_zap_SpellScript(); } }; class spell_ooze_zap_channel_end : public SpellScriptLoader { public: spell_ooze_zap_channel_end() : SpellScriptLoader("spell_ooze_zap_channel_end") { } class spell_ooze_zap_channel_end_SpellScript : public SpellScript { PrepareSpellScript(spell_ooze_zap_channel_end_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_OOZE_ZAP_CHANNEL_END }); } void HandleDummy(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); if (Player* player = GetCaster()->ToPlayer()) player->CastSpell(player, SPELL_OOZE_CHANNEL_CREDIT, true); Unit::Kill(GetHitUnit(), GetHitUnit()); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_ooze_zap_channel_end_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_ooze_zap_channel_end_SpellScript(); } }; class spell_energize_aoe : public SpellScriptLoader { public: spell_energize_aoe() : SpellScriptLoader("spell_energize_aoe") { } class spell_energize_aoe_SpellScript : public SpellScript { PrepareSpellScript(spell_energize_aoe_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_ENERGIZED }); } void FilterTargets(std::list& targets) { for (std::list::iterator itr = targets.begin(); itr != targets.end();) { if ((*itr)->GetTypeId() == TYPEID_PLAYER && (*itr)->ToPlayer()->GetQuestStatus(GetSpellInfo()->Effects[EFFECT_1].CalcValue()) == QUEST_STATUS_INCOMPLETE) ++itr; else targets.erase(itr++); } targets.push_back(GetCaster()); } void HandleScript(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); GetCaster()->CastSpell(GetCaster(), uint32(GetEffectValue()), true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_energize_aoe_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_energize_aoe_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_energize_aoe_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENTRY); } }; SpellScript* GetSpellScript() const override { return new spell_energize_aoe_SpellScript(); } }; void AddSC_dustwallow_marsh() { new npc_lady_jaina_proudmoore(); new npc_nat_pagle(); new npc_zelfrax(); new spell_ooze_zap(); new spell_ooze_zap_channel_end(); new spell_energize_aoe(); }