/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData SDName: Thousand Needles SD%Complete: 100 SDComment: Support for Quest: 1950, 4770, 4904, 4966, 5151. SDCategory: Thousand Needles EndScriptData */ /* ContentData npc_lakota_windsong npc_swiftmountain npc_plucky npc_enraged_panther go_panther_cage EndContentData */ #include "Player.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "ScriptedGossip.h" #include "ScriptMgr.h" /*###### # npc_lakota_windsong ######*/ enum Lakota { SAY_LAKO_START = 0, SAY_LAKO_LOOK_OUT = 1, SAY_LAKO_HERE_COME = 2, SAY_LAKO_MORE = 3, SAY_LAKO_END = 4, QUEST_FREE_AT_LAST = 4904, NPC_GRIM_BANDIT = 10758, FACTION_ESCORTEE_LAKO = 232, //guessed ID_AMBUSH_1 = 0, ID_AMBUSH_2 = 2, ID_AMBUSH_3 = 4 }; Position const BanditLoc[6] = { {-4905.479492f, -2062.732666f, 84.352f, 0.0f}, {-4915.201172f, -2073.528320f, 84.733f, 0.0f}, {-4878.883301f, -1986.947876f, 91.966f, 0.0f}, {-4877.503906f, -1966.113403f, 91.859f, 0.0f}, {-4767.985352f, -1873.169189f, 90.192f, 0.0f}, {-4788.861328f, -1888.007813f, 89.888f, 0.0f} }; class npc_lakota_windsong : public CreatureScript { public: npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { } bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override { if (quest->GetQuestId() == QUEST_FREE_AT_LAST) { creature->AI()->Talk(SAY_LAKO_START, player); creature->setFaction(FACTION_ESCORTEE_LAKO); if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI())) pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } CreatureAI* GetAI(Creature* creature) const override { return new npc_lakota_windsongAI(creature); } struct npc_lakota_windsongAI : public npc_escortAI { npc_lakota_windsongAI(Creature* creature) : npc_escortAI(creature) { } void Reset() override { } void WaypointReached(uint32 waypointId) override { switch (waypointId) { case 8: Talk(SAY_LAKO_LOOK_OUT); DoSpawnBandits(ID_AMBUSH_1); break; case 14: Talk(SAY_LAKO_HERE_COME); DoSpawnBandits(ID_AMBUSH_2); break; case 21: Talk(SAY_LAKO_MORE); DoSpawnBandits(ID_AMBUSH_3); break; case 45: if (Player* player = GetPlayerForEscort()) player->GroupEventHappens(QUEST_FREE_AT_LAST, me); break; } } void DoSpawnBandits(int AmbushId) { for (int i = 0; i < 2; ++i) me->SummonCreature(NPC_GRIM_BANDIT, BanditLoc[i + AmbushId], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); } }; }; /*###### # npc_paoka_swiftmountain ######*/ enum Packa { SAY_START = 0, SAY_WYVERN = 1, SAY_COMPLETE = 2, QUEST_HOMEWARD = 4770, NPC_WYVERN = 4107, FACTION_ESCORTEE = 232 //guessed }; Position const WyvernLoc[3] = { {-4990.606f, -906.057f, -5.343f, 0.0f}, {-4970.241f, -927.378f, -4.951f, 0.0f}, {-4985.364f, -952.528f, -5.199f, 0.0f} }; class npc_paoka_swiftmountain : public CreatureScript { public: npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { } bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override { if (quest->GetQuestId() == QUEST_HOMEWARD) { creature->AI()->Talk(SAY_START, player); creature->setFaction(FACTION_ESCORTEE); if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI())) pEscortAI->Start(false, false, player->GetGUID(), quest); } return true; } CreatureAI* GetAI(Creature* creature) const override { return new npc_paoka_swiftmountainAI(creature); } struct npc_paoka_swiftmountainAI : public npc_escortAI { npc_paoka_swiftmountainAI(Creature* creature) : npc_escortAI(creature) { } void Reset() override { } void WaypointReached(uint32 waypointId) override { switch (waypointId) { case 15: Talk(SAY_WYVERN); DoSpawnWyvern(); break; case 26: Talk(SAY_COMPLETE); break; case 27: if (Player* player = GetPlayerForEscort()) player->GroupEventHappens(QUEST_HOMEWARD, me); break; } } void DoSpawnWyvern() { for (int i = 0; i < 3; ++i) me->SummonCreature(NPC_WYVERN, WyvernLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); } }; }; /*##### # npc_plucky ######*/ #define GOSSIP_P "Please tell me the Phrase.." enum Plucky { FACTION_FRIENDLY = 35, QUEST_SCOOP = 1950, SPELL_PLUCKY_HUMAN = 9192, SPELL_PLUCKY_CHICKEN = 9220 }; class npc_plucky : public CreatureScript { public: npc_plucky() : CreatureScript("npc_plucky") { } bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override { ClearGossipMenuFor(player); switch (action) { case GOSSIP_ACTION_INFO_DEF+1: CloseGossipMenuFor(player); player->CompleteQuest(QUEST_SCOOP); break; } return true; } bool OnGossipHello(Player* player, Creature* creature) override { if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); SendGossipMenuFor(player, 738, creature->GetGUID()); return true; } CreatureAI* GetAI(Creature* creature) const override { return new npc_pluckyAI(creature); } struct npc_pluckyAI : public ScriptedAI { npc_pluckyAI(Creature* creature) : ScriptedAI(creature) { NormFaction = creature->getFaction(); } uint32 NormFaction; uint32 ResetTimer; void Reset() override { ResetTimer = 120000; if (me->getFaction() != NormFaction) me->setFaction(NormFaction); if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); DoCast(me, SPELL_PLUCKY_CHICKEN, false); } void ReceiveEmote(Player* player, uint32 TextEmote) override { if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) { if (TextEmote == TEXT_EMOTE_BECKON) { me->setFaction(FACTION_FRIENDLY); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); DoCast(me, SPELL_PLUCKY_HUMAN, false); } } if (TextEmote == TEXT_EMOTE_CHICKEN) { if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) return; else { me->setFaction(FACTION_FRIENDLY); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); DoCast(me, SPELL_PLUCKY_HUMAN, false); me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); } } } void UpdateAI(uint32 Diff) override { if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) { if (ResetTimer <= Diff) { if (!me->GetVictim()) EnterEvadeMode(); else me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); return; } else ResetTimer -= Diff; } if (!UpdateVictim()) return; DoMeleeAttackIfReady(); } }; }; enum PantherCage { ENRAGED_PANTHER = 10992 }; class go_panther_cage : public GameObjectScript { public: go_panther_cage() : GameObjectScript("go_panther_cage") { } bool OnGossipHello(Player* player, GameObject* go) override { go->UseDoorOrButton(); if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE) { if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true)) { panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); panther->SetReactState(REACT_AGGRESSIVE); panther->AI()->AttackStart(player); } } return true; } }; class npc_enraged_panther : public CreatureScript { public: npc_enraged_panther() : CreatureScript("npc_enraged_panther") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_enraged_pantherAI(creature); } struct npc_enraged_pantherAI : public ScriptedAI { npc_enraged_pantherAI(Creature* creature) : ScriptedAI(creature) { } void Reset() override { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetReactState(REACT_PASSIVE); } void UpdateAI(uint32 /*diff*/) override { if (!UpdateVictim()) return; DoMeleeAttackIfReady(); } }; }; void AddSC_thousand_needles() { new npc_lakota_windsong(); new npc_paoka_swiftmountain(); new npc_plucky(); new npc_enraged_panther(); new go_panther_cage(); }