/* * Copyright (C) * Copyright (C) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GameObjectAI.h" //GameObjectAI::GameObjectAI(GameObject* g) : go(g) {} int GameObjectAI::Permissible(const GameObject* go) { if (go->GetAIName() == "GameObjectAI") return PERMIT_BASE_SPECIAL; return PERMIT_BASE_NO; } NullGameObjectAI::NullGameObjectAI(GameObject* g) : GameObjectAI(g) {}