/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "AchievementScript.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::SetRealmCompleted(AchievementEntry const* achievement) { ExecuteScript([&](AchievementScript* script) { script->SetRealmCompleted(achievement); }); } bool ScriptMgr::IsCompletedCriteria(AchievementMgr* mgr, AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement, CriteriaProgress const* progress) { auto ret = IsValidBoolScript([&](AchievementScript* script) { return !script->IsCompletedCriteria(mgr, achievementCriteria, achievement, progress); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::IsRealmCompleted(AchievementGlobalMgr const* globalmgr, AchievementEntry const* achievement, SystemTimePoint completionTime) { auto ret = IsValidBoolScript([&](AchievementScript* script) { return !script->IsRealmCompleted(globalmgr, achievement, completionTime); }); if (ret && *ret) { return false; } return true; } void ScriptMgr::OnBeforeCheckCriteria(AchievementMgr* mgr, std::list const* achievementCriteriaList) { ExecuteScript([&](AchievementScript* script) { script->OnBeforeCheckCriteria(mgr, achievementCriteriaList); }); } bool ScriptMgr::CanCheckCriteria(AchievementMgr* mgr, AchievementCriteriaEntry const* achievementCriteria) { auto ret = IsValidBoolScript([&](AchievementScript* script) { return !script->CanCheckCriteria(mgr, achievementCriteria); }); if (ret && *ret) { return false; } return true; } AchievementScript::AchievementScript(const char* name) : ScriptObject(name) { ScriptRegistry::AddScript(this); } template class AC_GAME_API ScriptRegistry;