EverWrath/src/server/game/Spells
sogladev 06c0c6b655
fix(Core/Spells): apply SPELLFAMILY_GENERIC mods to spells by default (#24996)
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
2026-03-08 12:44:29 -05:00
..
Auras fix(Core/Spells): apply SPELLFAMILY_GENERIC mods to spells by default (#24996) 2026-03-08 12:44:29 -05:00
Spell.cpp fix(Core/AI): fix OnSpellFailed crash on TempSummon despawn (#25036) 2026-03-08 07:12:50 -03:00
Spell.h feat(Core/AI): port OnSpellStart/OnSpellCast/OnSpellFailed/OnChannelF… (#25026) 2026-03-07 18:02:58 -03:00
SpellDefines.h fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
SpellEffects.cpp fix(SpellEffects): GameObject Rotation (#24850) 2026-02-25 01:18:12 -06:00
SpellInfo.cpp fix(Core/Spells): apply SPELLFAMILY_GENERIC mods to spells by default (#24996) 2026-03-08 12:44:29 -05:00
SpellInfo.h fix(Core/Spells): apply SPELLFAMILY_GENERIC mods to spells by default (#24996) 2026-03-08 12:44:29 -05:00
SpellInfoCorrections.cpp fix(Core/Spells): Fix Explosive Trap crit bonus multiplier (#24931) 2026-03-08 14:13:29 -03:00
SpellMgr.cpp fix(Core/Spells): apply SPELLFAMILY_GENERIC mods to spells by default (#24996) 2026-03-08 12:44:29 -05:00
SpellMgr.h refactor(Core/Spells): QAston proc system (#24233) 2026-02-18 08:31:53 -03:00
SpellScript.cpp refactor(Core/Spells): QAston proc system (#24233) 2026-02-18 08:31:53 -03:00
SpellScript.h refactor(Core/Spells): QAston proc system (#24233) 2026-02-18 08:31:53 -03:00