EverWrath/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
Andrew 06ca4de210
refactor(Core/Scripts): remove redundant scheduler SetValidator calls (#25189)
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 18:53:26 -03:00

485 lines
16 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "Player.h"
#include "SpellScriptLoader.h"
#include "zulaman.h"
enum Says
{
SAY_AGGRO,
SAY_KILL_ONE,
SAY_KILL_TWO,
SAY_DRAIN_POWER,
SAY_SPIRIT_BOLTS,
SAY_DEATH
};
enum Creatures
{
NPC_TEMP_TRIGGER = 23920,
NPC_ALYSON_ANTILLE = 24240,
NPC_THURG = 24241,
NPC_GAZAKROTH = 24244,
NPC_LORD_RADAAN = 24243,
NPC_DARKHEART = 24246,
NPC_SLITHER = 24242,
NPC_FENSTALKER = 24245,
NPC_KORAGG = 24247
};
enum Spells
{
SPELL_SPIRIT_BOLTS = 43383,
SPELL_DRAIN_POWER = 44131,
SPELL_SIPHON_SOUL = 43501,
// Alyson Antille
SPELL_ARCANE_TORRENT = 33390,
SPELL_DISPEL_MAGIC = 43577,
SPELL_FLASH_HEAL = 43575,
// Druid
SPELL_DR_THORNS = 43420,
SPELL_DR_LIFEBLOOM = 43421,
SPELL_DR_MOONFIRE = 43545,
// Hunter
SPELL_HU_EXPLOSIVE_TRAP = 43444,
SPELL_HU_FREEZING_TRAP = 43447,
SPELL_HU_SNAKE_TRAP = 43449,
// Mage
SPELL_MG_FIREBALL = 41383,
SPELL_MG_FROST_NOVA = 43426,
SPELL_MG_ICE_LANCE = 43427,
SPELL_MG_FROSTBOLT = 43428,
// Paladin
SPELL_PA_CONSECRATION = 43429,
SPELL_PA_AVENGING_WRATH = 43430,
SPELL_PA_HOLY_LIGHT = 43451,
// Priest
SPELL_PR_HEAL = 41372,
SPELL_PR_MIND_BLAST = 41374,
SPELL_PR_SW_DEATH = 41375,
SPELL_PR_PSYCHIC_SCREAM = 43432,
SPELL_PR_MIND_CONTROL = 43550,
SPELL_PR_PAIN_SUPP = 44416,
// Rogue
SPELL_RO_BLIND = 43433,
SPELL_RO_SLICE_DICE = 43547,
SPELL_RO_WOUND_POISON = 43461,
// Shaman
SPELL_SH_CHAIN_LIGHT = 43435,
SPELL_SH_FIRE_NOVA = 43436,
SPELL_SH_HEALING_WAVE = 43548,
// Warlock
SPELL_WL_CURSE_OF_DOOM = 43439,
SPELL_WL_RAIN_OF_FIRE = 43440,
SPELL_WL_UNSTABLE_AFFL = 43522,
SPELL_WL_UNSTABLE_AFFL_DISPEL = 43523,
// Warrior
SPELL_WR_MORTAL_STRIKE = 43441,
SPELL_WR_WHIRLWIND = 43442,
SPELL_WR_SPELL_REFLECT = 43443,
// Death Knight
SPELL_DK_PLAGUE_STRIKE = 57599,
SPELL_DK_DEATH_AND_DECAY = 43265,
SPELL_DK_BLOOD_WORMS = 97630
};
const Position AddPosition[4] =
{
{ 128.48448f, 923.04285f, 33.97255f, 1.588249564170837402f },
{ 122.60526f, 923.24536f, 33.97256f, 1.570796370506286621f },
{ 111.69282f, 923.15314f, 33.972576f, 1.570796370506286621f },
{ 105.40299f, 923.3421f, 33.972588f, 1.553343057632446289f }
};
static uint32 AddEntrySets[4][2] =
{
{ NPC_THURG, NPC_ALYSON_ANTILLE },
{ NPC_LORD_RADAAN, NPC_SLITHER },
{ NPC_GAZAKROTH, NPC_FENSTALKER },
{ NPC_DARKHEART, NPC_KORAGG }
};
enum Misc
{
MAX_ADD_COUNT = 4,
ADDITIONAL_CLASS_SPRIEST = 11,
AURA_SHADOW_FORM = 15473,
GROUP_CLASS_ABILITY = 1,
GROUP_DRAIN_POWER = 2
};
enum AbilityTarget
{
ABILITY_TARGET_SELF = 0,
ABILITY_TARGET_VICTIM = 1,
ABILITY_TARGET_ENEMY = 2,
ABILITY_TARGET_HEAL = 3,
ABILITY_TARGET_BUFF = 4,
ABILITY_TARGET_SPECIAL = 5
};
struct PlayerAbilityStruct
{
uint32 spell;
AbilityTarget target;
std::chrono::milliseconds cooldown;
};
static PlayerAbilityStruct PlayerAbility[13][3] =
{
// 0 UNK class (should never be set)
{
// Warrior as fallback behavior if for some reason UNK class
{ SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10s },
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10s },
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6s }
},
// 1 warrior
{ { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10s },
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10s },
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6s }
},
// 2 paladin
{ { SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10s },
{ SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10s },
{ SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10s }
},
// 3 hunter
{ { SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10s },
{ SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10s },
{ SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10s }
},
// 4 rogue
{ { SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3s },
{ SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10s },
{ SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10s }
},
// 5 priest
{ { SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10s },
{ SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10s },
{ SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10s }
},
// 6 death knight
{
{ SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2s },
{ SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10s },
{ SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5s }
},
// 7 shaman
{ { SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10s },
{ SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10s },
{ SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8s }
},
// 8 mage
{ { SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5s },
{ SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5s },
{ SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2s }
},
// 9 warlock
{ { SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10s },
{ SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10s },
{ SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10s }
},
// 10 UNK class (should never be set)
{
// Warrior as fallback behavior if for some reason UNK class
{ SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10s },
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10s },
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6s }
},
// 11 druid
{ { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10s },
{ SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10s },
{ SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8s }
},
// MISC shadow priest
{ { SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15s },
{ SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5s },
{ SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10s }
}
};
struct boss_hexlord_malacrass : public BossAI
{
boss_hexlord_malacrass(Creature* creature) : BossAI(creature, DATA_HEXLORD)
{ }
void Reset() override
{
BossAI::Reset();
_currentClass = CLASS_NONE;
_classAbilityTimer = 10s;
_timeUntilNextDrainPower = 0ms;
SpawnAdds();
ScheduleHealthCheckEvent(80, [&] {
scheduler.Schedule(1s, GROUP_DRAIN_POWER, [this](TaskContext context)
{
DoCastSelf(SPELL_DRAIN_POWER, true);
Talk(SAY_DRAIN_POWER);
context.Repeat(30s);
});
});
}
void SpawnAdds()
{
if (_creatureIndex.empty())
{
for (uint8 i = 0; i < MAX_ADD_COUNT; ++i)
{
uint8 flip = urand(0, 1);
me->SummonCreature(AddEntrySets[i][flip], AddPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
_creatureIndex.push_back(flip);
}
}
else
{
for (uint8 i = 0; i < MAX_ADD_COUNT; ++i)
me->SummonCreature(AddEntrySets[i][_creatureIndex[i]], AddPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
summons.DoForAllSummons([&](WorldObject* summon)
{
if (Creature* add = summon->ToCreature())
add->SetInCombatWithZone();
});
ScheduleTimedEvent(30s, [&]{
scheduler.CancelGroup(GROUP_CLASS_ABILITY);
DoCastSelf(SPELL_SPIRIT_BOLTS);
// Delay Drain Power if it's currently within 10s of being cast
// TODO: see what is wrong with GetNextGroupOccurrence as the timers don't seem correct on resets
_timeUntilNextDrainPower = scheduler.GetNextGroupOccurrence(GROUP_DRAIN_POWER);
if (_timeUntilNextDrainPower > 0s && _timeUntilNextDrainPower < 10s)
{
std::chrono::milliseconds delayTime = 10s - _timeUntilNextDrainPower + 1s;
scheduler.DelayGroup(GROUP_DRAIN_POWER, delayTime);
}
scheduler.Schedule(10s, [this](TaskContext)
{
if (Creature* siphonTrigger = me->SummonCreature(NPC_TEMP_TRIGGER, me->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 30000))
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 70, true))
{
siphonTrigger->SetDisplayId(11686);
siphonTrigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true);
siphonTrigger->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
if (Player* player = target->ToPlayer())
_currentClass = player->HasAura(AURA_SHADOW_FORM) ? uint8(ADDITIONAL_CLASS_SPRIEST) : player->getClass();
ScheduleClassAbility();
}
}
});
}, 40s);
}
void UseAbility()
{
uint8 random = urand(0, 2);
Unit* target = nullptr;
switch (PlayerAbility[_currentClass][random].target)
{
case ABILITY_TARGET_SELF:
target = me;
break;
case ABILITY_TARGET_VICTIM:
target = me->GetVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
target = SelectTarget(SelectTargetMethod::Random, 0, 100, true);
break;
case ABILITY_TARGET_HEAL:
target = DoSelectLowestHpFriendly(50, 0);
break;
case ABILITY_TARGET_BUFF:
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[_currentClass][random].spell);
if (!templist.empty())
target = *(templist.begin());
}
break;
}
if (target)
DoCast(target, PlayerAbility[_currentClass][random].spell, false);
_classAbilityTimer = PlayerAbility[_currentClass][random].cooldown;
}
void ScheduleClassAbility()
{
scheduler.Schedule(_classAbilityTimer, GROUP_CLASS_ABILITY, [this](TaskContext context)
{
UseAbility();
context.Repeat(_classAbilityTimer);
});
}
void KilledUnit(Unit* victim) override
{
BossAI::KilledUnit(victim);
if (urand(0, 1))
Talk(SAY_KILL_ONE);
else
Talk(SAY_KILL_TWO);
}
private:
uint8 _currentClass;
std::chrono::milliseconds _classAbilityTimer;
std::chrono::milliseconds _timeUntilNextDrainPower;
std::vector<uint8> _creatureIndex;
};
struct boss_alyson_antille : public ScriptedAI
{
boss_alyson_antille(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
scheduler.CancelAll();
_friendlyList.clear();
ScriptedAI::Reset();
}
void JustEngagedWith(Unit* who) override
{
ScriptedAI::JustEngagedWith(who);
//populate list of friendly adds and malacrass
GetNearbyFriendlies();
ScheduleTimedEvent(10s, [&]{
bool friendlyCast = false;
RandomReverseFriendlyList();
for (Creature* friendly : _friendlyList)
{
if (friendly->IsAlive() && friendly->IsWithinDist2d(me, 40.0f))
{
DoCast(friendly, SPELL_DISPEL_MAGIC);
friendlyCast = true;
break;
}
}
if (!friendlyCast)
{
if (Map* map = me->GetMap())
{
map->DoForAllPlayers([&](Player* player)
{
if (player->IsWithinDist2d(me, 40.0f))
{
DoCast(player, SPELL_DISPEL_MAGIC);
return;
}
});
}
}
}, 10s);
ScheduleTimedEvent(2500ms, [&]{
RandomReverseFriendlyList();
for (Creature* friendly : _friendlyList)
{
if (friendly->IsAlive() && friendly->IsWithinDist2d(me, 40.0f) && !friendly->IsFullHealth())
{
DoCast(friendly, SPELL_FLASH_HEAL);
break;
}
}
}, 2500ms);
ScheduleTimedEvent(30s, [&]{
DoCastSelf(SPELL_ARCANE_TORRENT); // timer not checked
}, 30s);
}
void RandomReverseFriendlyList()
{
if (urand(0, 1))
_friendlyList.reverse();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
DoMeleeAttackIfReady();
}
void GetNearbyFriendlies()
{
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_HEXLORD);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_GAZAKROTH);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_LORD_RADAAN);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_DARKHEART);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_SLITHER);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_FENSTALKER);
me->GetCreaturesWithEntryInRange(_friendlyList, 100.0f, NPC_KORAGG);
}
private:
std::list<Creature* > _friendlyList;
};
class spell_hexlord_unstable_affliction : public AuraScript
{
PrepareAuraScript(spell_hexlord_unstable_affliction);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_WL_UNSTABLE_AFFL_DISPEL });
}
void HandleDispel(DispelInfo* dispelInfo)
{
if (Unit* caster = GetCaster())
caster->CastSpell(dispelInfo->GetDispeller(), SPELL_WL_UNSTABLE_AFFL_DISPEL, true, nullptr, GetEffect(EFFECT_0));
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_hexlord_unstable_affliction::HandleDispel);
}
};
void AddSC_boss_hex_lord_malacrass()
{
RegisterZulAmanCreatureAI(boss_hexlord_malacrass);
RegisterZulAmanCreatureAI(boss_alyson_antille);
RegisterSpellScript(spell_hexlord_unstable_affliction);
}