* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
336 lines
10 KiB
C++
336 lines
10 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Silverpine_Forest
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 435, 452
|
|
SDCategory: Silverpine Forest
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_deathstalker_erland
|
|
pyrewood_ambush
|
|
EndContentData */
|
|
|
|
#include "Player.h"
|
|
#include "ScriptMgr.h"
|
|
#include "ScriptedCreature.h"
|
|
#include "ScriptedEscortAI.h"
|
|
|
|
/*######
|
|
## npc_deathstalker_erland
|
|
######*/
|
|
|
|
enum Erland
|
|
{
|
|
SAY_QUESTACCEPT = 0,
|
|
SAY_START = 1,
|
|
SAY_AGGRO = 2,
|
|
SAY_PROGRESS = 3,
|
|
SAY_LAST = 4,
|
|
|
|
SAY_RANE = 0,
|
|
SAY_RANE_ANSWER = 5,
|
|
SAY_MOVE_QUINN = 6,
|
|
|
|
SAY_QUINN = 7,
|
|
SAY_QUINN_ANSWER = 0,
|
|
SAY_BYE = 8,
|
|
|
|
QUEST_ESCORTING = 435,
|
|
NPC_RANE = 1950,
|
|
NPC_QUINN = 1951
|
|
};
|
|
|
|
class npc_deathstalker_erland : public CreatureScript
|
|
{
|
|
public:
|
|
npc_deathstalker_erland() : CreatureScript("npc_deathstalker_erland") { }
|
|
|
|
struct npc_deathstalker_erlandAI : public npc_escortAI
|
|
{
|
|
npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) { }
|
|
|
|
void WaypointReached(uint32 waypointId) override
|
|
{
|
|
Player* player = GetPlayerForEscort();
|
|
if (!player)
|
|
return;
|
|
|
|
switch (waypointId)
|
|
{
|
|
case 1:
|
|
Talk(SAY_START, player);
|
|
break;
|
|
case 10:
|
|
Talk(SAY_PROGRESS);
|
|
break;
|
|
case 13:
|
|
Talk(SAY_LAST, player);
|
|
player->GroupEventHappens(QUEST_ESCORTING, me);
|
|
break;
|
|
case 15:
|
|
if (Creature* rane = me->FindNearestCreature(NPC_RANE, 20.0f))
|
|
rane->AI()->Talk(SAY_RANE);
|
|
break;
|
|
case 16:
|
|
Talk(SAY_RANE_ANSWER);
|
|
break;
|
|
case 17:
|
|
Talk(SAY_MOVE_QUINN);
|
|
break;
|
|
case 24:
|
|
Talk(SAY_QUINN);
|
|
break;
|
|
case 25:
|
|
if (Creature* quinn = me->FindNearestCreature(NPC_QUINN, 20.0f))
|
|
quinn->AI()->Talk(SAY_QUINN_ANSWER);
|
|
break;
|
|
case 26:
|
|
Talk(SAY_BYE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Reset() override { }
|
|
|
|
void EnterCombat(Unit* who) override
|
|
{
|
|
Talk(SAY_AGGRO, who);
|
|
}
|
|
};
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
|
|
{
|
|
if (quest->GetQuestId() == QUEST_ESCORTING)
|
|
{
|
|
creature->AI()->Talk(SAY_QUESTACCEPT, player);
|
|
|
|
if (npc_escortAI* pEscortAI = CAST_AI(npc_deathstalker_erland::npc_deathstalker_erlandAI, creature->AI()))
|
|
pEscortAI->Start(true, false, player->GetGUID());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_deathstalker_erlandAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## pyrewood_ambush
|
|
#######*/
|
|
|
|
enum PyrewoodAmbush
|
|
{
|
|
QUEST_PYREWOOD_AMBUSH = 452,
|
|
NPCSAY_INIT = 0,
|
|
NPCSAY_END = 1
|
|
};
|
|
|
|
static float PyrewoodSpawnPoints[3][4] =
|
|
{
|
|
//pos_x pos_y pos_z orien
|
|
//outside
|
|
/*
|
|
{-400.85f, 1513.64f, 18.67f, 0},
|
|
{-397.32f, 1514.12f, 18.67f, 0},
|
|
{-397.44f, 1511.09f, 18.67f, 0},
|
|
*/
|
|
//door
|
|
{-397.018219f, 1510.208740f, 18.868748f, 4.731330f},
|
|
{-397.018219f, 1510.208740f, 18.868748f, 4.731330f},
|
|
{-397.018219f, 1510.208740f, 18.868748f, 4.731330f},
|
|
};
|
|
|
|
#define WAIT_SECS 6000
|
|
|
|
class pyrewood_ambush : public CreatureScript
|
|
{
|
|
public:
|
|
pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
|
|
{
|
|
if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress)
|
|
{
|
|
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->QuestInProgress = true;
|
|
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->Phase = 0;
|
|
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->KillCount = 0;
|
|
CAST_AI(pyrewood_ambush::pyrewood_ambushAI, creature->AI())->PlayerGUID = player->GetGUID();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new pyrewood_ambushAI(creature);
|
|
}
|
|
|
|
struct pyrewood_ambushAI : public ScriptedAI
|
|
{
|
|
pyrewood_ambushAI(Creature* creature) : ScriptedAI(creature), Summons(me)
|
|
{
|
|
QuestInProgress = false;
|
|
}
|
|
|
|
uint32 Phase;
|
|
int8 KillCount;
|
|
uint32 WaitTimer;
|
|
ObjectGuid PlayerGUID;
|
|
SummonList Summons;
|
|
|
|
bool QuestInProgress;
|
|
|
|
void Reset() override
|
|
{
|
|
WaitTimer = WAIT_SECS;
|
|
|
|
if (!QuestInProgress) //fix reset values (see UpdateVictim)
|
|
{
|
|
Phase = 0;
|
|
KillCount = 0;
|
|
PlayerGUID.Clear();
|
|
Summons.DespawnAll();
|
|
}
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) override { }
|
|
|
|
void JustSummoned(Creature* summoned) override
|
|
{
|
|
Summons.Summon(summoned);
|
|
++KillCount;
|
|
}
|
|
|
|
void SummonedCreatureDespawn(Creature* summoned) override
|
|
{
|
|
Summons.Despawn(summoned);
|
|
--KillCount;
|
|
}
|
|
|
|
void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
|
|
{
|
|
if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
|
|
{
|
|
Unit* target = nullptr;
|
|
if (PlayerGUID)
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
|
|
if (player->IsAlive() && RAND(0, 1))
|
|
target = player;
|
|
|
|
if (!target)
|
|
target = me;
|
|
|
|
summoned->SetFaction(FACTION_STORMWIND);
|
|
summoned->AddThreat(target, 32.0f);
|
|
summoned->AI()->AttackStart(target);
|
|
}
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/) override
|
|
{
|
|
if (PlayerGUID)
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
|
|
if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
|
|
player->FailQuest(QUEST_PYREWOOD_AMBUSH);
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
//LOG_INFO("scripts", "DEBUG: p({}) k({}) d({}) W({})", Phase, KillCount, diff, WaitTimer);
|
|
|
|
if (!QuestInProgress)
|
|
return;
|
|
|
|
if (KillCount && Phase < 6)
|
|
{
|
|
if (!UpdateVictim()) //reset() on target Despawn...
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
return;
|
|
}
|
|
|
|
switch (Phase)
|
|
{
|
|
case 0:
|
|
if (WaitTimer == WAIT_SECS)
|
|
{
|
|
if (PlayerGUID)
|
|
{
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
|
|
{
|
|
me->AI()->Talk(NPCSAY_INIT, player);
|
|
}
|
|
}
|
|
}
|
|
if (WaitTimer <= diff)
|
|
{
|
|
WaitTimer -= diff;
|
|
return;
|
|
}
|
|
break;
|
|
case 1:
|
|
SummonCreatureWithRandomTarget(2060, 1);
|
|
break;
|
|
case 2:
|
|
SummonCreatureWithRandomTarget(2061, 2);
|
|
SummonCreatureWithRandomTarget(2062, 0);
|
|
break;
|
|
case 3:
|
|
SummonCreatureWithRandomTarget(2063, 1);
|
|
SummonCreatureWithRandomTarget(2064, 2);
|
|
SummonCreatureWithRandomTarget(2065, 0);
|
|
break;
|
|
case 4:
|
|
SummonCreatureWithRandomTarget(2066, 1);
|
|
SummonCreatureWithRandomTarget(2066, 1);
|
|
SummonCreatureWithRandomTarget(2067, 0);
|
|
SummonCreatureWithRandomTarget(2068, 2);
|
|
break;
|
|
case 5: //end
|
|
if (PlayerGUID)
|
|
{
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
|
|
{
|
|
me->AI()->Talk(NPCSAY_END, player);
|
|
player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
|
|
}
|
|
}
|
|
QuestInProgress = false;
|
|
Reset();
|
|
break;
|
|
}
|
|
++Phase; //prepare next phase
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## AddSC
|
|
######*/
|
|
|
|
void AddSC_silverpine_forest()
|
|
{
|
|
new npc_deathstalker_erland();
|
|
new pyrewood_ambush();
|
|
}
|