EverWrath/src/server/game/AI
Nefertumm 9b6da94510
fix(Core/AI): more AI factory checks (#12402)
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Treeston <treeston@users.noreply.github.com>
Co-authored-by: Aokromes <aokromes@users.noreply.github.com>
2022-07-19 14:31:03 -03:00
..
CoreAI fix(Core/AI): more AI factory checks (#12402) 2022-07-19 14:31:03 -03:00
ScriptedAI refactor(Core/Unit): PC&NPC Immunity (#11986) 2022-06-18 08:16:45 -04:00
SmartScripts refactor(Core/SmartScripts): GetTargets returns ObjectList instead of ObjectList* (#11950) 2022-07-18 11:15:57 +02:00
CreatureAI.cpp feat(Core/Scripting): Add several UnitHooks (#12365) 2022-07-11 14:57:38 -03:00
CreatureAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIImpl.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAIRegistry.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIRegistry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp fix(Core/AI): more AI factory checks (#12402) 2022-07-19 14:31:03 -03:00
CreatureAISelector.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GameObjectAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00