Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "gundrak.h"
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enum Spells
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{
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SPELL_ECK_BERSERK = 55816,
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SPELL_ECK_BITE = 55813,
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SPELL_ECK_SPIT = 55814,
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SPELL_ECK_SPRING = 55815,
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SPELL_ECK_SPRING_INIT = 55837
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};
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enum Misc
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{
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POINT_START = 0,
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EVENT_ECK_BERSERK = 1,
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EVENT_ECK_BITE = 2,
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EVENT_ECK_SPIT = 3,
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EVENT_ECK_SPRING = 4,
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EVENT_ECK_HEALTH = 5
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};
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class boss_eck : public CreatureScript
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{
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public:
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boss_eck() : CreatureScript("boss_eck") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetGundrakAI<boss_eckAI>(creature);
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}
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struct boss_eckAI : public BossAI
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{
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boss_eckAI(Creature* creature) : BossAI(creature, DATA_ECK_THE_FEROCIOUS)
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{
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}
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void InitializeAI() override
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{
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BossAI::InitializeAI();
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me->GetMotionMaster()->MovePoint(POINT_START, 1638.55f, 919.76f, 104.95f, FORCED_MOVEMENT_NONE, 0.f, 0.f, false);
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me->SetHomePosition(1642.712f, 934.646f, 107.205f, 0.767f);
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me->SetReactState(REACT_PASSIVE);
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == POINT_START)
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{
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me->CastSpell(me, SPELL_ECK_SPRING_INIT, true);
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me->SetReactState(REACT_AGGRESSIVE);
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}
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}
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_ECK_SPRING)
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{
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me->GetThreatMgr().ResetAllThreat();
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me->AddThreat(target, 1.0f);
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}
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}
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void Reset() override
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{
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BossAI::Reset();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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events.ScheduleEvent(EVENT_ECK_BERSERK, 60s, 90s);
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events.ScheduleEvent(EVENT_ECK_BITE, 5s);
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events.ScheduleEvent(EVENT_ECK_SPIT, 10s, 37s);
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events.ScheduleEvent(EVENT_ECK_SPRING, 10s, 24s);
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_ECK_HEALTH:
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if (me->HealthBelowPct(21))
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{
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events.CancelEvent(EVENT_ECK_BERSERK);
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me->CastSpell(me, SPELL_ECK_BERSERK, false);
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break;
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}
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events.ScheduleEvent(EVENT_ECK_HEALTH, 1s);
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break;
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case EVENT_ECK_BERSERK:
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me->CastSpell(me, SPELL_ECK_BERSERK, false);
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events.CancelEvent(EVENT_ECK_HEALTH);
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break;
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case EVENT_ECK_BITE:
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me->CastSpell(me->GetVictim(), SPELL_ECK_BITE, false);
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events.ScheduleEvent(EVENT_ECK_BITE, 8s, 12s);
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break;
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case EVENT_ECK_SPIT:
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me->CastSpell(me->GetVictim(), SPELL_ECK_SPIT, false);
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events.ScheduleEvent(EVENT_ECK_SPIT, 11s, 24s);
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break;
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case EVENT_ECK_SPRING:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true, false))
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{
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me->CastSpell(target, SPELL_ECK_SPRING, false);
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}
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events.ScheduleEvent(EVENT_ECK_SPRING, 10s, 24s);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_eck()
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{
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new boss_eck();
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}
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