EverWrath/src/server/game/Grids/GridDefines.h

226 lines
6.1 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_GRIDDEFINES_H
#define ACORE_GRIDDEFINES_H
#include "Common.h"
#include "MapDefines.h"
#include "GridCell.h"
#include "MapGrid.h"
// Forward class definitions
class Corpse;
class Creature;
class DynamicObject;
class GameObject;
class Pet;
class Player;
class ObjectGuid;
#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS)
#define MIN_MAP_UPDATE_DELAY 1
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
#define MAP_RESOLUTION 128
#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
#define MAP_HALFSIZE (MAP_SIZE/2)
// List of object types stored in a map grid
typedef TYPELIST_5(GameObject, Player, Creature, Corpse, DynamicObject) AllMapGridStoredObjectTypes;
// List of object types stored on map level
typedef TYPELIST_4(Creature, GameObject, DynamicObject, Corpse) AllMapStoredObjectTypes;
typedef GridRefMgr<Corpse> CorpseMapType;
typedef GridRefMgr<Creature> CreatureMapType;
typedef GridRefMgr<DynamicObject> DynamicObjectMapType;
typedef GridRefMgr<GameObject> GameObjectMapType;
typedef GridRefMgr<Player> PlayerMapType;
enum GridMapTypeMask
{
GRID_MAP_TYPE_MASK_CORPSE = 0x01,
GRID_MAP_TYPE_MASK_CREATURE = 0x02,
GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04,
GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08,
GRID_MAP_TYPE_MASK_PLAYER = 0x10,
GRID_MAP_TYPE_MASK_ALL = 0x1F
};
typedef GridCell<AllMapGridStoredObjectTypes> GridCellType;
typedef MapGrid<AllMapGridStoredObjectTypes> MapGridType;
typedef TypeMapContainer<AllMapGridStoredObjectTypes> GridTypeMapContainer;
typedef TypeUnorderedMapContainer<AllMapStoredObjectTypes, ObjectGuid> MapStoredObjectTypesContainer;
template<uint32 LIMIT>
struct CoordPair
{
CoordPair(uint32 x = 0, uint32 y = 0)
: x_coord(x)
, y_coord(y)
{}
CoordPair(const CoordPair<LIMIT>& obj)
: x_coord(obj.x_coord)
, y_coord(obj.y_coord)
{}
CoordPair<LIMIT>& operator=(const CoordPair<LIMIT>& obj)
{
x_coord = obj.x_coord;
y_coord = obj.y_coord;
return *this;
}
void dec_x(uint32 val)
{
if (x_coord > val)
x_coord -= val;
else
x_coord = 0;
}
void inc_x(uint32 val)
{
if (x_coord + val < LIMIT)
x_coord += val;
else
x_coord = LIMIT - 1;
}
void dec_y(uint32 val)
{
if (y_coord > val)
y_coord -= val;
else
y_coord = 0;
}
void inc_y(uint32 val)
{
if (y_coord + val < LIMIT)
y_coord += val;
else
y_coord = LIMIT - 1;
}
[[nodiscard]] bool IsCoordValid() const
{
return x_coord < LIMIT && y_coord < LIMIT;
}
CoordPair& normalize()
{
x_coord = std::min(x_coord, LIMIT - 1);
y_coord = std::min(y_coord, LIMIT - 1);
return *this;
}
[[nodiscard]] uint32 GetId() const
{
return y_coord * LIMIT + x_coord;
}
uint32 x_coord;
uint32 y_coord;
};
template<uint32 LIMIT>
bool operator==(const CoordPair<LIMIT>& p1, const CoordPair<LIMIT>& p2)
{
return (p1.x_coord == p2.x_coord && p1.y_coord == p2.y_coord);
}
template<uint32 LIMIT>
bool operator!=(const CoordPair<LIMIT>& p1, const CoordPair<LIMIT>& p2)
{
return !(p1 == p2);
}
typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridCoord;
typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellCoord;
namespace Acore
{
template<class RET_TYPE, int CENTER_VAL>
inline RET_TYPE Compute(float x, float y, float size)
{
int gx = std::max<int>(0, (CENTER_VAL - x / size));
int gy = std::max<int>(0, (CENTER_VAL - y / size));
return RET_TYPE(gx, gy);
}
inline GridCoord ComputeGridCoord(float x, float y)
{
return Compute<GridCoord, CENTER_GRID_ID>(x, y, SIZE_OF_GRIDS);
}
inline GridCoord ComputeGridCoordSimple(float x, float y)
{
int gx = (int)(CENTER_GRID_ID - x / SIZE_OF_GRIDS);
int gy = (int)(CENTER_GRID_ID - y / SIZE_OF_GRIDS);
return GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy);
}
inline CellCoord ComputeCellCoord(float x, float y)
{
return Compute<CellCoord, CENTER_GRID_CELL_ID>(x, y, SIZE_OF_GRID_CELL);
}
inline void NormalizeMapCoord(float& c)
{
if (c > MAP_HALFSIZE - 0.5f)
c = MAP_HALFSIZE - 0.5f;
else if (c < -(MAP_HALFSIZE - 0.5f))
c = -(MAP_HALFSIZE - 0.5f);
}
inline bool IsValidMapCoord(float c)
{
return std::isfinite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f);
}
inline bool IsValidMapCoord(float x, float y)
{
return IsValidMapCoord(x) && IsValidMapCoord(y);
}
inline bool IsValidMapCoord(float x, float y, float z)
{
return IsValidMapCoord(x, y) && IsValidMapCoord(z);
}
inline bool IsValidMapCoord(float x, float y, float z, float o)
{
return IsValidMapCoord(x, y, z) && std::isfinite(o);
}
}
#endif