61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_GRID_OBJECT_LOADER_H
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#define ACORE_GRID_OBJECT_LOADER_H
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#include "Cell.h"
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#include "Define.h"
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#include "GridDefines.h"
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#include "ObjectMgr.h"
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class GridObjectLoader
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{
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public:
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GridObjectLoader(MapGridType& grid, Map* map)
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: _grid(grid), _map(map) { }
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void LoadAllCellsInGrid();
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private:
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template<class T>
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void AddObjectHelper(Map* map, T* obj);
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void LoadCreatures(CellGuidSet const& guid_set, Map* map);
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void LoadGameObjects(CellGuidSet const& guid_set, Map* map);
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MapGridType& _grid;
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Map* _map;
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};
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// Clean up and remove from world
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class GridObjectCleaner
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{
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public:
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template<class T> void Visit(GridRefMgr<T>&);
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void Visit(PlayerMapType&) { }
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};
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// Delete objects before deleting NGrid
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class GridObjectUnloader
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{
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public:
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void Visit(CorpseMapType&) { } // corpses are deleted with Map
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void Visit(PlayerMapType&) { }
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template<class T> void Visit(GridRefMgr<T>& m);
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};
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#endif
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